Have you seen any noble utter that sentiment, have you had to convince anybody of that particular line of reasoning? C'mon now, stop making things up that aren't there.
Who would know? The only people that would know would be the Elder Council and their associates. Although Marius Caro does mention that they're more concerned about the provinces than the Empire. No need to assume the worst about not seeing something
Though by finding -you seem to mean, make up - explanations.
The problem with this approach is that you try to explain things that can not be explained in terms of lore. They're simply not related to it. An absence of anything but the vestiges of a political organisation is not caused by lore but by developers. In doing so they left out the otherwise most vibrant aspect of the Imperial City. This approached failed to bring Cyrodiil across as the capital of an Empire. The setting was otherwise just fine for chasing a bastard heir, but from a perspective of lore, this is the least interesting side of the Imperial province.
Some things happen behind closed doors. Morrowind's politics were more noticeable because they either were common knowledge or part of a quest or questline. It's not that the politics in Cyrodiil wasn't there, it's that it wasn't seen in the game. There's no real need to assume the worst about it.
Yet you seem to insist on being Oblivions apologist. Your solutions are not lore orientated, if you think it is lore to ruin an established setting by an imagined fear induced indecision you are deluding yourself. Oblivion was only one story. The argument that there is no politics in Oblivion isn't a discussion of lore, it's a matter of fact. It's implications are discussion of lore because right now we still don't know anything in more detail about Cyrodiil.
And you insist on being Oblivion's condemner. Why are you so pessimistic about Oblivion? I mean, nobody complains about how Nolius Atrius, the corrupt Balmora magistrate, is never in the game. Try to be more optimistic about what you don't get to see.
This puts your explanations in the same category as explanations to explain different spells between games, different vision distances, all explanations that try to explain something with lore that isn't caused by lore.
Now to differentiate this from your argument that it happened in a place the player couldn't observe, behind closed doors -an argument that reminds me of invisible pink unicorns- when it comes to the game Oblivion it is the same has not having any politics. It is the game Oblivion that gets haranged for this lack.
And you
don't find any fault in how the NPC's in Morrowind never do anything but stand around, never doing anything? :rolleyes:
2. So politicians are bad, but video game programmers are infallible? Gotcha.
3. Internal politics? Seriously? Negligible, in my opinion. And negligible in the opinion if just about every other player, Oblivion fans alike. It's just that no one else has the gall to claim that the parts of Oblivion are absent are actually justified creative decisions.
2. It's a better assumption to pin it on the fictional politicians than on the defs. And really, since when have devs been considered more faulted than politicians?
3. No need to be a pessimist regarding TES IV. Unless, of course, you're also equally cynical for all of Morrowind's flaws.
Oh, and Lady Olivia, if you got something to say regarding my arguments, I would suggest actually tell it to me here directly.