First out ; if i se several items to repair each other, will the value of a low quality items transfer into the higher grade quality items ?
If not i was thinking it would be more valuable to dont repair items and sell them individually.
To some extent, the value is indeed transfered into the repaired object. Your repair skill is a factor in how efficient you are at repairing, however, and obviously two items at 60% condition are likely more valuable than one at 80%.
What you have to keep in mind, however, is that you're not likely to lack caps and that your carrying capacity is more constraining than access to the loot you tend to be carrying. Super mutants will drop tons of miniguns, assault rifles, and hunting rifles and when you consider the time investment involved in constantly going to a trader to offload low-condition items, it makes no sense at all to not compress your loot as much as possible, even if a few caps are lost in the process.
Personally I tend to calculate things in caps per unit weight ratios. Cigarettes, mines, and grenades pay well and weigh little. Booze has an okay 10 to 1 ratio. Sensor modules are 30 to 2 or 15 to 1. Also okay. Assault rifles at low condition? 40 caps to 7 weight? That's not really all that good. Repair said rifle to mint condition (or as close as your repair allows) and we're talking 300 to 7. That's a ratio of almost 43 to 1. A minigun that weighs 18? Unless it's above 180 in value, it's simply not worth carrying. Unless there's other miniguns around to compress into it, of course, as then the value climbs steadily towards 1000 and a ratio of 50+ to 1. A Fat Man weighing in at 30? Waste of time unless it's at least at 300 value. Missile launchers tend to always be worthless. Shotguns likewise. I still lug them around until a better opportunity presents itself, but I'm not sorry if I have to leave such items behind.