Kids now have eyes and hair, but I saw 1-2 baldies.
Bashed patch can be built
Links / Important
Pastebin of bashed patch overview: http://pastebin.com/uv8ViyPF
Pastebin of BOSS output(this is my current load order!!): http://pastebin.com/FSRBArqF
Latest OBSE
Latest or at least very recent wrye
Proper versions of FCOM packages(AFAIK)
I've finished up an fcom install, but I've been noticing a few problems. I kind of expected that I'd have a couple, its been a while since I installed anything, so I needed to catch up on BAIN(did manage to convert all the basic FCOM packages into proper BAIN packages though, and it seems really useful.) I'm running cobl / cobl races and better cities, so there's kids running around the cities. However, none of them have any hair or eyes. Moreover, I can't seem to deactivate salmo the baker(cobl version -- I have CTDs and BOSS says this might be causing them. I'm also not seeing new hairs when making a new character or in showracemenu, but I DO see the new races, and they work properly. Are all the new hairs female or something? lol. Here is the BIG problem though -- I can't modify my bashed patch at all! Whenever I try to rebuild it, stdout gives me this!
Wrye Bash Error
Traceback (most recent call last): File "D:\Games\Oblivion\Mopy\basher.py", line 4516, in Execute raise File "D:\Games\Oblivion\Mopy\basher.py", line 4478, in Execute patchFile.buildPatch(log,SubProgress(progress,0.8,0.9)) File "D:\Games\Oblivion\Mopy\bosh.py", line 13872, in buildPatch patcher.buildPatch(log,SubProgress(subProgress,index)) File "D:\Games\Oblivion\Mopy\bosh.py", line 19178, in buildPatch defaultEyes[race.fid] = [race.eyes[0]]TypeError: 'set' object is unindexable
Right. Fun, awesome, cool. It's having trouble with something eyes related. What could the problem be? Cobl races? That and the Khajit fix that comes with EVE are the only two things I'm importing for race records. It was last updated on the 31st...so that's a problem because I now have an outdated bashed patch that I can't rebuild at all. Moreover, how should I even have it set up? Fcom has almost zero instruction on what needs to be where, and I think mine's messy / imports too many things. Specific instructions on how to set up a standard FCOM bashed patch would be really great, but I can't find any. All the guides I've read are greatly done and very detailed until they come to Bash, where they pretty much all say, "Make your bashed patch and go." I'd also like to use Pyffi, but its too late :\. I'd only destroy my game if I tried, and my performance isn't meh enough for a reinstall(good enough with OBGE / edgeAA / SSAO, so not really worth it.) Also, please don't bother asking me for a DXDiag, I'm having load order / patch problems anyway, my drivers are up to date, and my codecs are neat(I've dealt with all that before, so I know the signs and causes). Oh, I also have all the relevant python installations(used Wrye's package) If there's anything else I should post other than patch overview and load order, feel free to let me know, it's been a while.Sorry for the long post.
tl;dr:
CTDs
my patch is probably messed up.
Load order is fully automated, so there may be an issue or two.