(New question at bottom, sadly no edit topic option...)
Hi, I've got a lot of experience modding Skyrim, but I'm less familiar with Oblivion all round - I posted a thread a year or two ago when I was figuring some stuff out and got some really helpful responses, so I hope it's okay to do the same now, currently I'm wondering the following (but I may think of more things and add them here rather than making a fresh thread, if that's okay?) -
1/ I've currently got Cobl's TNR esps merged into my bashed patch (the ones that apply TNR changes but with Cobl Races hair and eyes). I... don't love them. Some of the faces look, well, even in the context of regular vanilla faces, kinda janky. Elves, in particular look kind of like their faces have been squooshed up in the middle. (I'm also using Natural Faces and Facial Textures by Enalya, but being just a texture replacer, I don't think they'd be responsible for this?) So, basically, can I un-install safely without having to restart the game entirely (my understanding is that removing mods is safer in Oblivion than Skyrim, but I don't know if this means it's actually, well, *safe*)? And if so, how, would I just remove those two .esp files and re-build the bashed patch? I'll try to take some screenshots later to show what I mean, in case it's actually not supposed to look like that, too...
2/ Are the current versions of Alternative Beginnings and Kvatch Rebuilt (with the patch for the Kvatch Intact start worldstate) compatible? I really liked the combination of the two - best "way in" to the main quest of any alt start mods I've tried on any Beth game - but when I got to Kvatch for the MQ (i.e post 'destruction') it was... well, not as destroyed as it should have been. The sky was all red and Oblivion-gate-y, the camp and the Oblivion gate were there, but deserted. I did the gate anyway, in case it would 'fix' things, and, surprise, it didn't (although I was able to proceed normally, the guard you meet at the start was there, etc), and when I went into Kvatch everything was intact, Savlian Mattius was sleeping in the inn that he apparently will retire to or whatever in KR, I believe I was able to tell him I'd closed the gate, but couldn't speak to him about (or independently find) Martin)... I couldn't really face troubleshooting, so I just removed the two and went back to my old standby (AS Arrive By Ship) and started again, but I'd love to know if it's possible to get those two working together still, even if it was something really small and silly that I could have done differently to avoid the issue or whatnot. (I did have OCOv2 which it mentions may cause issues, but I use a bashed patch which apparently should avoid that?) (Also, can I use KR on an ASABS playthrough, once the MQ is all initiated and Kvatch has been dealt with and so on?) Oh, I did happen to go into the console shortly after speaking to Jauffre and it did give the "kvatch has been destroyed!" message thing (however it's phrased...) so apparently things were sort of updating...
Thanks, and I hope the above isn't too waffly, let me know if anything's unclear...