The problems are:
1. The quest won't initiate on start. I have "Start Game Enabled" checked, and also have a script attached to the quest that reads:
Scriptname HoS_Init
Quest Poperty HoSStartQuest Auto
Event OnInit()
HoSStartQuest.SetStage(0)
EndEvent
The issue may be with the script, I'm pretty new to scripting in the CK. I did add property on the script to create HoSStartQuest and linked that to the proper quest chain.
2. I added an NPC to start the quest so I could test some other functionality of it. After talking to the npc it sets the quest to stage 10. That works fine, however, the "Log Entry" does not display. Only the objective listed.
3. And lastly, I'm going to have objectives that I want to be able to appear when the player has talked to different npcs. So if player talks to NPC A, objective added to talk to NPC D, if player talks to NPC B objective added to talk to NPC E. But I want to make it so both of those can happen at the same time or only one. I figure both objectives should be in the same objective index, with different conditions. But I'm not sure how to set up a condition so that it will recognize when both have been talked to or each one.
Edit: Also, for npc subtitles, apostrophes ( ' ) are showing up as boxes. Is there a fix for that?
Edit Again: It appears only some apostrophes are turning into boxes? I have "I'm" in there and that one turns into a box, but I have "S'Kara" in there as well, and that one comes out fine...