A Couple Of Skyrim Hands-On Previews

Post » Sun Sep 25, 2011 10:37 am

I searched both, but came up empty. Apologies if I missed it.

http://www.boomtron.com/2011/09/the-elder-scrolls-iv-skyrim-better-than-oblivion-in-every-way/
http://beefjack.com/features/the-elder-scrolls-v-skyrim-hands-on-preview-xbox-360-ps3-pc/

Nothing of significance from both of them, but I thought they were good reads!
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Nikki Lawrence
 
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Post » Sun Sep 25, 2011 4:11 am

Thanks! :goodjob:
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Camden Unglesbee
 
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Post » Sun Sep 25, 2011 4:48 pm

Thanks! :goodjob:


Welcome :)
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Mistress trades Melissa
 
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Post » Sun Sep 25, 2011 2:31 pm

Thank you!
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Allison Sizemore
 
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Post » Sun Sep 25, 2011 4:49 pm

Thank you!


No problem! :tops:
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Ana
 
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Post » Sun Sep 25, 2011 7:05 am

That was interesting about how it was clear that alot of the stuff they had shown was from PC... unless i've missed something i thought it was just the screenshots?
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Elle H
 
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Post » Sun Sep 25, 2011 2:54 am

That was interesting about how it was clear that alot of the stuff they had shown was from PC... unless i've missed something i thought it was just the screenshots?


Ehhh I would explain but I don't want to start a console war, to be honest
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CHANONE
 
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Post » Sun Sep 25, 2011 9:04 am

Thanks! You never dissapoint! :D
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Greg Cavaliere
 
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Post » Sun Sep 25, 2011 8:44 am

Thanks! You never dissapoint! :D


Welcome! :tops:

These were posted yesterday, surprised no one caught them :twirl:
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Sammie LM
 
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Post » Sun Sep 25, 2011 12:24 pm

Tgl providing me with my fix you say? :tongue:
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Matt Fletcher
 
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Post » Sun Sep 25, 2011 4:28 am

Tgl providing me with my fix you say? :tongue:


And my fix too! :teehee:
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lydia nekongo
 
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Post » Sun Sep 25, 2011 5:10 am

ugh. I want MY copy!!!!
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Nick Swan
 
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Post » Sun Sep 25, 2011 5:46 am

And this is being ported to PC, oh boy!
The incredible draw distance remains intact, but object geometry and textures have been simplified – the texture work on your hands and weapons being very rough in particular, and, sadly, literally in your face the whole time you’re in first-person perspective. The environments themselves seemed a bit of a mixed bunch, with some incredibly detailed and pin sharp foliage and forestry contrasting with lumpy water animations and muddy textures in Riverwood itself.

Also a potential issue was the game’s performance. Screen tearing was constant throughout, and exacerbated by any sharp movements in your viewpoint, while the framerate often became choppy during action sequences, plummeting in particular during combat in the mines and directly impacting on my ability to time shield blocks and sword swipes.

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El Goose
 
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Post » Sun Sep 25, 2011 7:56 am

And this is being ported to PC, oh boy!

Alpha build.
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Craig Martin
 
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Post » Sun Sep 25, 2011 9:27 am

Yup yup thanks :mohawk:
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roxanna matoorah
 
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Post » Sun Sep 25, 2011 12:18 pm

Alpha build.
:rolleyes:
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(G-yen)
 
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Post » Sun Sep 25, 2011 5:02 am

:rolleyes:

"keep in mind this is the same build we used for PAX... we made numerous improvements since." -Gstaff

:facepalm:

Oh, but I forgot. The alpha build is the final build and nothing comes inbetween those two. Beth should just release now since nothing is, or has been fixed yet!
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Carlitos Avila
 
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Post » Sun Sep 25, 2011 3:18 am

"keep in mind this is the same build we used for PAX... we made numerous improvements since." -Gstaff
Yeah I've seen it, gonna make it my sig on release day.
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Queen of Spades
 
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Post » Sun Sep 25, 2011 9:32 am

Yeah I've seen it, gonna make it my sig on release day.

I want to make it mine, but the one I have now rings so true I can't get rid of it.
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LADONA
 
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