And this is being ported to PC, oh boy!
The incredible draw distance remains intact, but object geometry and textures have been simplified – the texture work on your hands and weapons being very rough in particular, and, sadly, literally in your face the whole time you’re in first-person perspective. The environments themselves seemed a bit of a mixed bunch, with some incredibly detailed and pin sharp foliage and forestry contrasting with lumpy water animations and muddy textures in Riverwood itself.
Also a potential issue was the game’s performance. Screen tearing was constant throughout, and exacerbated by any sharp movements in your viewpoint, while the framerate often became choppy during action sequences, plummeting in particular during combat in the mines and directly impacting on my ability to time shield blocks and sword swipes.