First of all, I'm still waiting on permission from Geonox to release this since it uses the jacket and straps from his Riot Armor.
Second, and most importantly, this is my first attempt at editing and successfully exporting a mesh in Blender, and I can't get it to work right. I have no idea what I'm doing wrong there, and there are so many damn things that could be going wrong...
Here's the armor:
[img]http://i32.photobucket.com/albums/d20/Shadow_Dragyn/CourierArmor.png[/img]
Now the reason I'm making this post is really so that I can ask for help.
When I try using the armor in-game, the whole thing is invisible (when I view it in the GECK, only the legs/chest I ripped from the Ranger armor are displayed).
And the odd thing is, I really do mean invisible. No visibly distorted or pink model, no big triangle, nothing at all. Just my character's head, hands and Pipboy.
I downloaded everything found here: http://tesnexus.com/downloads/file.php?id=12248
And I followed the instructions exactly, with a few necessary exceptions. For example, I exported the mesh as a Fallout 3 model rather than Oblivion, and I had to rip the skeleton from the Ranger armor by deleting the meshes attached to it through Nifskope before importing it over my own mesh in Blender, rather than using what ever other skeleton was being referenced in the instructions.
If someone well experienced would like to look at the files directly to really help me out, just PM me your email address and I'll send you the mod. I already have the proper file structure and the ESP placing the armor in-game at Doc's house.