Cover System and other things people might not know..

Post » Mon Nov 30, 2015 2:12 am

What whaaat!

After playing this game for a week, I learned today that there is a cover system if you play in first person.

When you go close up to wall, you've noticed your gun will be lowered, use you left trigger (RMB) to then peek out!

While I appreciate Bethesda intentionally not showing or talking about the game prior to the launch, I feel like things like this are totally imperative to how you play the game!

Feel free to post other obvious but not so obvious things you have found. :) No spoilers though.

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Greg Swan
 
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Post » Sun Nov 29, 2015 6:48 pm

That cover system is broken for me. I play in FPP (first person perspective) and quite often if I get too close to a wall instead of my weapon being lowered it disappears and won't reload if fired. The only way to fix it is to switch to TPP (third person perspective) and back to FPP.

Another one is if you put workstations like the Scrapping Station too close to walls, your settlers can't use them. Keeping workstations out in the open prevents all sorts of problems.

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Connie Thomas
 
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Post » Sun Nov 29, 2015 6:59 pm

Haven't had any issues with the cover system myself. It is definitly a welcome addition. Enemies seem to love using it a lot too haha including blind fire

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Kat Stewart
 
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Post » Mon Nov 30, 2015 6:42 am

I had no idea that you could use the cover system, and thought the weapon lowering was just for aesthetic purposes, and so guns would not visually merge into close objects. My favorite surprise is that you can shoot while in mid air and jumping, it may sound uninteresting but as a Borderlands fan i cannot express how useful and rewarding it is. I barely ever hug cover but instead move around the battlefield constantly, and i love playing the game at such a frantic pace. It's naturally advantageous because the AI will struggle to hit you accurately as jumping gives you arc-shaped trajectories, not something the AI can anticipate a shot for.

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Jaki Birch
 
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Post » Sun Nov 29, 2015 10:54 pm

WAIT!!!

why do the settlers need to use the work stations . I thought that the work stations were just for the player and no one else. How do the settlers interact with them?????

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Steve Bates
 
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Post » Mon Nov 30, 2015 5:35 am

The scrapping station is something different. It cant be found under Resources > Misc. Resources

I think when you assign a settler to it, they'll randomly obtain more junk items to use for settlement building.

***

Another neat one that was mentioned yesterday: You can zoom into your pipboy by pressing the select (RMB) button.

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Darlene Delk
 
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Post » Mon Nov 30, 2015 4:08 am

You can assign settlers to stores and scrapping stations by opening the construction menu, hold v for PC, highlight a settler, press e (or the activation button for consoles), move to the station/store and highlight it, then press e again. After a short while you should get a message saying that the resource has been assigned to the station.

The Scrapping workstation does indeed generate junk for your Work Bench over time.

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Portions
 
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Post » Mon Nov 30, 2015 3:00 am

Yeah the cover system is great. simple but effective and works on everything.

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OnlyDumazzapplyhere
 
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Post » Mon Nov 30, 2015 3:29 am

Cover system is hilarious....

I had a Raider chick run behind a lonely folding chair as cover in an empty room...It looked funny as hell...Didn't end well for her 馃槀
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Lily Evans
 
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Post » Mon Nov 30, 2015 4:30 am

tried to find a thread i saw yesterday with concerns about having to manually drop weapons and armor to scrap them. Can't find it so i'll post this here.

you can scrap weapons and armor without dropping them by doing it at the corresponding workbench.

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Brooke Turner
 
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Post » Mon Nov 30, 2015 2:15 am

This is why games should still come with an instruction manual, it would be so awesome to get a full feature list of everything you can do.

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Melly Angelic
 
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Post » Sun Nov 29, 2015 3:31 pm

There's too much to list. It would look like War and Peace.

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e.Double
 
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Post » Sun Nov 29, 2015 11:30 pm

The shooting mechanics are so good I honestly expected to slide when sprinting into a crouch!
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Conor Byrne
 
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Post » Mon Nov 30, 2015 7:14 am

So THAT'S why my weapon is occasionally disappearing?

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kitten maciver
 
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Post » Mon Nov 30, 2015 4:08 am

Agreed, at the very least a doc file on the disk itself would be welcome, or a page on the website even :shrug:

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Erika Ellsworth
 
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Post » Mon Nov 30, 2015 3:59 am

it's in game, in the pause menu, called HELP.

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Tiffany Carter
 
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Post » Sun Nov 29, 2015 10:44 pm

I'll admit, I did try it.

It took me a few days to realise I too could enter cover.

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cassy
 
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Post » Mon Nov 30, 2015 6:23 am

Thanks, I didn't notice that.

Now to figure out how to get my desktop into the bathroom so I can read while I take care of business :read:

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Isaiah Burdeau
 
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Post » Sun Nov 29, 2015 5:29 pm

I didn't know you could do this either! Definitely going to try it today!

***

Another good one: If you're sneaky enough you can actually go behind people who are wearing power armor, steal the fusion core and eject them from it.

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Enny Labinjo
 
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Post » Sun Nov 29, 2015 10:55 pm

Pas de probl猫me

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Stacyia
 
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Post » Sun Nov 29, 2015 10:28 pm

There is a GIANT list of documentation under HELP in the menu in Fallout 4.

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N Only WhiTe girl
 
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Post » Sun Nov 29, 2015 6:26 pm

Holy crap this sounds awesome.

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carly mcdonough
 
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Post » Mon Nov 30, 2015 6:42 am

I had absolutely no idea that there was a HELP section - how the hell did I miss that?

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Crystal Clear
 
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Post » Sun Nov 29, 2015 3:29 pm


Becaise there was no game manual or in-game tutorial message saying there was a help section with 'online docs' of game info :)

There are also franchise elements that FO veterans will know from prior use but not explained other than trial and error to newcomers with FO4 as first FO game ever played (e.g. Stealth boy and other franchise items)
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Amanda Leis
 
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Post » Sun Nov 29, 2015 10:40 pm

Be careful with that as you don't get the mods, apparently. I tried scrapping a gun with a couple of mods on it to see if it would break down into materials and mods. It didn't. Materials only =(

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electro_fantics
 
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