Cowards And Knockouts

Post » Wed Jun 29, 2011 2:44 am

I dont always want to kill my enemy believe it or not. I think that all NPCs and creatures should run away when they get to a certain percent health (based on their confidence (which is set in the creation of each character)). This way if we get into a fight in town we are only charged with the fine for fighting, not murder. If im in a bar and I get into a fight, I want to just knock the guy out or get him to leave. And nothing with a brain stem is going to stay and fight you when they have 1 hp left.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Wed Jun 29, 2011 6:33 am

This would be pretty sweet if implemented, but it's probably not going to happen this time around. There's always TES: VI to look forward to.

gamesas is a lie
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Wed Jun 29, 2011 10:19 am

Blackjack + fists as knockout weapons. Rendered obsolete by all heavy armour and some high level light armour (although light armour can be counteracted with high one handed/hand to hand levels). Unconscious NPCs don't even need to act differently once down to dead NPCs. It's a peace of mind thing.

Sorted.
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Wed Jun 29, 2011 2:37 pm

True, but I don't want them to always run in certain circumstances. I hate chasing my enemy across the map. But for duels and others, I would be fine.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Wed Jun 29, 2011 5:45 am

...no
i can see some enemies fleeing on occasion
but if everything took off when it was losing, the entire game would become an annoying chore of tag with swords
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am


Return to V - Skyrim