[Request] Craft Ammo

Post » Wed Jan 27, 2016 1:36 pm

Yeah i need to say this.I got a flame thrower but i ran out of ammo.So i have to search for it.My Minigun has been without ammo,for i dont know how long.Can we please just get an ability to make the ammo.I had this exact same problem in Fallout New Vegas.I couldnt find 5mm Rounds.For the entirety of the game.I beat that game wan did not find any rounds.I found more Cells for Tech weapons by the end.So please address this request.I am tired.So tired.I cant deal with this anymore.I dont like spending money on one thing when i need another.Then being forced to spec perks i dont want.

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Setal Vara
 
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Post » Wed Jan 27, 2016 12:31 pm

In this game ammo crafting has been superseded by settlement building and associated shop construction where you can trade in your unwanted scrounged rounds for the type that you require.

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Jessica Nash
 
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Post » Wed Jan 27, 2016 9:00 am

no not for me one of the nice things about no ammo crafting is the rarity of certain ammo types putting on a extra level of difficulty on the player you will take away that difficulty by allowing ammo crafting



however since there is already apretty good mod out there for ammo cradting one can Always use that and if you are on a pc there are Always the console commands

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April D. F
 
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Post » Wed Jan 27, 2016 2:31 am

So sell them and buy what you need? I really don't see the problem, although I'm using more common .45 mid game and .38 early game.


There would have to be a lot less ammo in general to be found if we could make our own (rebalance required).


I'm on my 6th midlevel character, on survival, and other than lvl 1-5'ish I've never had "issues" wrt ammo. Current balance is pretty good. Too much ammo actually.

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Nikki Hype
 
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Post » Wed Jan 27, 2016 8:05 am

if I remember correctly, you could craft ammo in fallout new vegas but it was very tedious so nobody ever did it. Well at least I never did. Just continually raid a super mutant spawn every few days and stock up on their mini guns and missile launchers then you could sell them and make big profit. Use that money to buy ammo for your mini gun and your flamethrower.

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Zoe Ratcliffe
 
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Post » Wed Jan 27, 2016 2:16 pm

Request fulfilled:



http://www.nexusmods.com/fallout4/mods/798/?, http://www.nexusmods.com/fallout4/mods/2451/?



Bethesda might add it themselves. But it's fairly unlikely since they omitted to add it in the first place. Mods exist so people can add things they themselves (= subjectively) would like to see.

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Russell Davies
 
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Post » Wed Jan 27, 2016 6:33 am

I'd rather have them grossly reduce the amount of ammo found/for sale, especially on higher levels, and add crafting instead. On level 56, I mostly need shells and .50 cal, and I think I have more than 500 for either type; carrying some other types in the thousands.



I loved switching between slugs and 5.0 pellets with my Big Boomer in FNV, I really miss that - "5x30 DMG" also makes a lot more sense than "150 DMG", if you're gonna stick with actual individual pellets being calculated anyways.

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Petr Jordy Zugar
 
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Post » Wed Jan 27, 2016 5:33 am

Uuugh! Let me put it this way.Lets say you are fighing an enemy.Depending on your difficulty.<-- Some enemies take almost all of your ammo.Now think about that.Think about buying ammo after every hard battle.How much money do you have right at the start of your game.Now.A whole 2 days later.You still do not have ammo for your gun.Because it does not drop.This is what i am saying.You cant buy it because no one is selling it.It is not available right now.




I dont know what is with you people.You had it in Fallout NV but your lile. No no it takes away the challenge.Serioulsy it was in the first town you were in!

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Spaceman
 
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Post » Wed Jan 27, 2016 11:07 am

In other worlds settlement building in almost a must and screw player freedom.




And? This is about player's freedom right? If someone wants an easier time they should be allowed to. Forcing us to play your way is absurd.





The problem some ammo is nearly impossible to find like .44 ammo.



It's no more tedious then any other crafting feature in Fallout 4 and I used it a lot in NV.






But not everyone wants to play this game like it's a survival horror game.



I get you guys want to defend Bethesda but this is silly thing to defend.

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Danger Mouse
 
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Post » Wed Jan 27, 2016 1:06 pm

Once I got into the ammo building in NV i rather enjoyed it, but it was never really explained and at first I didn't understand all the 'break-down' stuff: it really wasn't that obvious. Also switching ammo types per weapon wasn't done particularly well. Maybe I'm wrong but I seem to remember it would default back to regular ammo every time you put the weapon away.



Anyway, if it was implemented well I wouldn't mind some ammo manufacturing capabilites. Just don't bring back weapon and armour repair. Just trying to find the only suit type that would fix the Stealth Suit was a ballache.

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Jonny
 
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Post » Wed Jan 27, 2016 1:31 pm

I never found ammo lacking in this game. Perhaps try using more than one weapon? The way you seem to be burning through it not sure crafting would help. I suspect you'd be here complaint you can'tcraft enough.
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Crystal Clear
 
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Post » Wed Jan 27, 2016 3:40 am

i think if you are having trouble finding .44 ammo you haven't found the traders that sell it.


They are all over the map.


When I start a game i seek them out and barter my unwanted rounds and other loot for .44 and use a fall back weapon to tide me over.


The game is supposed to be a little bit hard to begin with until one learns the lay of the land through exploration.


Currently I have 2,400 .44 ammo in my inventory, all obtained legitimately in the game.

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Alexxxxxx
 
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Post » Wed Jan 27, 2016 12:51 pm

Just sell stuff and buy ammo.... there are so much ammunition shops out there you can even build them in your settlement so you don't have to travel !!!

maybe they'll add a possibility to craft ammo in a dlc like they did with "the pit" in fallout 3.
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brenden casey
 
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Post » Wed Jan 27, 2016 3:18 am

yeah i like the new craft ammon make me save the special type (nukes, missles, Flame fuel) more that what i did on NV.

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Sakura Haruno
 
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Post » Wed Jan 27, 2016 11:43 am

First run through I was swimming in caps, ammo, explosives, meds and chems, on a character with 7 luck (SPECIAL + gear).



Second run through, on a 1 luck character, I'm just scraping by on found ammo and meds, and have to craft up the others when I run low...big noticeable difference.



Ammo crafting in FNV was swapped out with firearm modding...perhaps it did take something from the game, but it also means you have to make some fairly significant choices in your weapon loadouts, and one weapon will generally not have an easy time of it against all enemies, at least not in the early/mid game...once you have come close to maxing out your weapon damage and capabilities, different ammo types would make no difference anyway, because you are the war god.

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Sammygirl
 
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Post » Wed Jan 27, 2016 10:04 am


for me on NV ammo crafting become a way to make millions of caps really, but that depend i guess in how each one play. That why i hate so much ammo crafting, bc normally in my game break the economy. (that mean i become millionaire early and i can buy anything i want.)

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victoria johnstone
 
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Post » Wed Jan 27, 2016 5:26 am

Chems are the go for that in FO4, jet specifically. Has always surprised me why people were water farming, when jet is made out of plastic and Brahmin dung, and brings in a lot more per unit sold than water does.

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Ron
 
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Post » Wed Jan 27, 2016 4:12 pm


Oh, but that's not what I want either. I like using my favourite guns -and only them- and I always value form over function in apparel. I, too, like just having a good time without reloading 10x every five minutes.



However, the game does have a definite problem in its balancing of many resources; specifically that they become superflous by an incredible degree much too soon. There are moronic first person shooter games with virtually unlimited ammo, but the actual amount you're carrying is still not as high as in FO4 at times, to use a sloppy example.



Why all the stuff every, when every NPC complains about shortages of... everything? Food? With no use for them, and a stack of 400+ Stimpacks and 300+RadAway on Survival difficulty, there's something wrong. In any post-apocalyptic scenario conveiveable, drinking ater is considered a primal treasure - This game even has one explicitly labelled "purified", which should go as a commodity equal to raw diamonds - but hardly anyone (including your character or the game itself) reflects that in any way. They have no money value and hardly any of them are used for recipies. I find a red steamer trunk marking the end of a dungeon and I know I might as well not open it, because by the game's very design there could IMPOSSIBLY be anything in there that I still need. Some impossible high tech ammo, a pocket watch, a generic high tier weapon and a piece of silver cutlery (also pretty much in that order)



Look, I'm not saying that Fallout should become a depressing survival simulator for masochists; but there is a definite inflation problem here, especially in this one. I think balancing this stuff is like pushing books on a mile-long shelf: If you got most things right in place, you'll probably have shoved something off on the other side. You're just gonna have to decide whether there's enough people ever making it to that end to bother with cleaning it up.

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Laura Simmonds
 
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Post » Wed Jan 27, 2016 4:13 am

But i'm level 50 and barley see any besides Kleo in Goodneighbor selling a few rounds here and there.



Not at all. I didn't complain in NV. I didn't complain about arrows when we could finally craft those in Skyrim.

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Laura Cartwright
 
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Post » Wed Jan 27, 2016 12:01 am

i agree, ammo crafting ould be really nice. finding plasma ammo is a real time consumer.

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X(S.a.R.a.H)X
 
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Post » Wed Jan 27, 2016 2:57 am

That's odd.


aren't you able to trade with the factions?


What about Atom Cats?


Don't they have any?


Or Eleanor in her cabin and other scrappers around the map?


http://ocau.com/pix/ikai0

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louise fortin
 
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Post » Wed Jan 27, 2016 5:35 am

id like to see dual wield pistols..
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ILy- Forver
 
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Post » Wed Jan 27, 2016 2:56 am

Why? Just sell what you're not using and buy more or get the perks. Admittedly, I don't use either the flamethrower or the mini-gun, but I have/had thousands of the ammo. Me. I just pick up the ammo (which is in just about every container and I only have the first 2 perks) and sell it for what I need (.50, .308, fusions cells, plasma cells and 2mm Electro).



I've yet to get anywhere close to running out and neither have my companions.

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Nichola Haynes
 
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Post » Wed Jan 27, 2016 6:33 am

I sell what I don't use to but what I need is rarely there. And I don't get your point. Why have crafting in Fallout or TES at all when you can buy everything? Why craft armor and weapons when you can just buy it? Why craft aid when you can just buy it? Why upgrade power armor? Just buy it from the Atom Cats.

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ZANEY82
 
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Post » Wed Jan 27, 2016 6:59 am

Sorry. I didn't mean to sound catty, but the whole ammo thing in NV got on my nerves and, honestly, I found it absolutely pointless. Besides, there is a big difference between ammo and weapons/armor. Weapons and armor are relatively rare things that are prohibitively expensive from a vendor. Ammo? Not so much. Ammo is cheap. Ammo is absolutely everywhere.



At this point, at level 70, I have 83 fusion cores, 472 Missiles, well over a hundred mini-nukes, nearly a thousand flame thrower rounds and innumerable railroad spikes; I just sold over 5K in 5.56 rounds and over 3K in 10mm rounds.



The one thing I have never had issues with is ammo. Ever.



I do not personally use the flamethrower, but Piper does all the time. I do not personally use a missile launcher or a fat boy, but both Danse & Strong do (for me).



Perhaps I'm just judicious in use? I never run out of ammo (or cells or whatever : I currently have over 4K in f-cells, over 1.5K in plasma cells and almost 1K in e-cells and I use them all the time as do my companions) nor do my companions. I make every shot count. That's probably why I never use the machine-guns or the mini-gun. Simply spraying my enemies with bullets doesn't appeal to me and, frankly seems a bit of a cop-out to me.



I didn't mean to be insulting, I was just saying that, IMO, I don't understand why. I never used the whole ammo thing in NV, ever. There was no need and I am simply confused at the need for it.



I see you point about the armor and weapons, but to me it's a different kettle of fish. Why would I go to the Atom Cats for T60 when I already have 2 full X-01's that I can do my own mods and repairs on? Why would I spend hundreds on combat armor when I can just take some from an enemy and upgrade to what I need (in my case it's deep-pockets).



In the real world, gun users rarely actually create their own ammo. There's no need. But they do maintain, mod and repair their weapons.



What ammo are you using? Do you have the perk to find more ammo? Do you need missiles or mini-nukes? Well, that's a silly question, since you probably wouldn't be making those at an ammo bench anyhow.



I apologize. I just don't see the point.

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El Khatiri
 
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