Craft Bits, Vim and Vigor and Cobl...crashing and annoying

Post » Sat Feb 19, 2011 11:42 am

Hi all,

I recently started using Vim and Vigor and then discovered Crafty Bits. Love them both, when they work :(

The problem I am seeing is right after I loaded Crafty Bits, my first game gave me the prompt that asked if I wanted any tools then popped up a dialog about how some of my scripts are being over written
and will make something go wrong with the buffet plate (?) It wasnt very clear but said something about "checking the COBL docs". Well I cant find a peep about it anywhere.

EDIT: Here is the popup I see:

Cobl: One of your mods has incorrectly overridden the cob&atQS script, and will likely cause errors with the Buffet Plate.
See Cobl Docs for more info


To add to that, I am confused about exactly WHICH .esp files need to be loaded. I have tried all sorts of combinations but nothing works; I always get that stupid warning about scripts breaking the buffet plate when ever I load a game, and I get random CTDs when I try to do anything with the Crafting, like using the cutting board or mixing bowl. There are other issues to, like for a while the bedroll worked fine; it would deply and put a map marker for me. Now it just drops a bedroll on the ground and I cant use it, only pick it up.

Can somebody please tell me if my load order is screwed up, or if I am not using the right .ESP files here or what?

Oblivion.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmCobl Main.esmCLS-Craftybits.esmVVAdvanced.esmCobl Glue.espVVAdvanced.espCB-Cobl-VVA Glue.espBetter Enchanting & Spellmaking Readme.espChaseCameraMod.espCobl Tweaks.espDLCVileLair.espza_bankmod.esp_darker_dungeons.esp_darker_nights.espKnights.espEverlasting Corpses v 1.0.espToggleable Quantity Prompt.espNoMerchantBarterpvssyr.esp100% Harvest Chance.esp[GFX]_Initial_Glow-all.espCrowded Roads.espSleepRestAnyTime.espKobu's Lighter Backpack Mod.espBook Jackets Oblivion.espSalmo the Baker, Cobl.espaaaBorsBedrolls.espFF_Horse_Whistle.espDenock Arrows.espOscuro's_Oblivion_Overhaul.espOOO-Level_Stock.espMart's Monster Mod for OOO.espMart's Monster Mod - Resized Races.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - No Spiders.espDungeon Actors Have Torches 1.6 CT.espMart's Monster Mod - Diverse Creature Skins.espDistant Chapel Bells.espLoadingScreens.espKnights - Unofficial Patch.espDLCVileLair - Unofficial Patch.espHarvest [Flora].espLiving Economy.espmore books teach.espAlternative Start by Robert Evrae.espCrowded Roads Advanced.espNekhanimalLifeDetect.espSpell Delete.espSyc_AtHomeAlchemy.espnGCD.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espCLS-Craftybits.espEnhanced Grabbing.espLetThePeopleDrink.esp

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LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Sat Feb 19, 2011 4:57 am

Hi all,

I recently started using Vim and Vigor and then discovered Crafty Bits. Love them both, when they work :(

The problem I am seeing is right after I loaded Crafty Bits, my first game gave me the prompt that asked if I wanted any tools then popped up a dialog about how some of my scripts are being over written
and will make something go wrong with the buffet plate (?) It wasnt very clear but said something about "checking the COBL docs". Well I cant find a peep about it anywhere.

EDIT: Here is the popup I see:



To add to that, I am confused about exactly WHICH .esp files need to be loaded. I have tried all sorts of combinations but nothing works; I always get that stupid warning about scripts breaking the buffet plate when ever I load a game, and I get random CTDs when I try to do anything with the Crafting, like using the cutting board or mixing bowl. There are other issues to, like for a while the bedroll worked fine; it would deply and put a map marker for me. Now it just drops a bedroll on the ground and I cant use it, only pick it up.

Can somebody please tell me if my load order is screwed up, or if I am not using the right .ESP files here or what?
[snip...]


Hi there Encrypted Toast,

I'm no good really, with deciphering load orders.

But you will most likely get all the help you need at The Wormhole, where Craftybits makes its home; and where the current team has been somewhat secretly improving the mod, fixing stuff, and adding features, etc.

The Wormhole:

http://thewormhole.nfshost.com/forum/index.php?action=forum

Koniption
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Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sat Feb 19, 2011 3:07 am

Hi EncryptedToast.
I have no clue about your particular problem, but as for your load order; it doe slook like it could do with a clean up. I suggest using http://www.gamesas.com/index.php?/topic/1096264-boss-better-oblivion-sorting-software/ to sort it out.
And creating a Bashed Patch with http://www.gamesas.com/index.php?/topic/1095482-relz-wrye-bash-thread-44/ wouldn't hurt either.
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Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Sat Feb 19, 2011 9:50 am

Nothing to do with your current issue, but you're missing Mart's Monster Mod for OOO.esm. You also seem to be running a rather old version of MMM as Mart's Monster Mod - Diverse Creature Skins.esp is merged since a while, so I'd recommend updating to 3.7b3.
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Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Sat Feb 19, 2011 3:45 am

Hi EncryptedToast.
I have no clue about your particular problem, but as for your load order; it doe slook like it could do with a clean up. I suggest using http://www.gamesas.com/index.php?/topic/1096264-boss-better-oblivion-sorting-software/ to sort it out.
And creating a Bashed Patch with http://www.gamesas.com/index.php?/topic/1095482-relz-wrye-bash-thread-44/ wouldn't hurt either.


Thanks,

I noticed that eps says "do not activate, merger into bashed patch" but I have no idea how to do that :facepalm:
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Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Sat Feb 19, 2011 5:12 am

Nothing to do with your current issue, but you're missing Mart's Monster Mod for OOO.esm. You also seem to be running a rather old version of MMM as Mart's Monster Mod - Diverse Creature Skins.esp is merged since a while, so I'd recommend updating to 3.7b3.


Is this not it?

Mart's Monster Mod.esm


Will look into the update.
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Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am


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