After crafting the item, however, the water breathing effect simply doesn't work. Unless the item is dropped and retrieved in the environment, that is. Does the Rebreather script, which I've modified to reference the new helmet instead of the rebreather, not properly reference the item's ID when crafted? Has anyone else encountered anything like this? I'm aware of obvious workarounds, like removing the need to craft it and making it a basic helmet that can be found, but I'd like to add modularity/upgrades to certain things like this for the sake of the experience.
Thanks in advance.
Edit: I noticed another thread noting the same issue. In that case, has anyone found a 'fix'?