[RELWIP] Crafting 300: Armoury of Tamriel, Thread 4

Post » Sat May 19, 2012 9:18 pm

What about new weapon classes like introduced in Weapons of 3rd Era? I especially like new "longsword" Bastard swords which are slightly faster than standard greatswords, but with slightly lower damage. Lots of players prefer different gameplay styles ( personally i like twohander swords, but dont like them being so slow, sometimes it is hard to strike first against enemy armed with hammers which are only marginally slower) so having classes under main classes of weapons would be something worth having.
I would need someone to make models for me. I only have what Bethesda has made as far as geometry is concerned.
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Eibe Novy
 
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Post » Sun May 20, 2012 5:54 am

No?

If you want to use another vanilla weapon replacer/retexture you can, you just have to install/load it after you install/load mine. Let's assume you want to use something like "Black Trimmed Elven Armour by Ichibu", or More "Morrowind-like Glass Weapons by Jessetin3" you can. Simply install/load those modifications after you install/load mine.

If I am going to not change the most common weapons I mind as well not be making an overhaul mod at all. The vanilla weapons need to be changed.
The problem with this is most retexture mods don't come with an .esp as they are simply an overwrite type of method of installing. The 0.5.0. makes it totally ignore the Vanilla's default folder paths to meshes and textures and points to Skyrim using only yours.

Example: wanting to keep a Dwarven set Vanilla style or another texture pack requires a bunch of renaming. Dwarven Hand Axe and Dwarven BattleAxe have now been changed to Dwemeri Battle Axe and Dwemeri Great Axe respectively. It makes for total confusion at first.

Nothing is wrong with your mod. I don't think it's entirely right to tell people to not download it if they don't like it. It's a great idea for a mod and the options are nice. People are going to want that nice tweaked variety, so you should embrace it. Yeah, I'd be a little bothered if people wanted to change around my work, too... but in my opinion not eliminating things such as lore would make it much better. I have no idea why Blade of Woe is a Steel Dagger, but keeping your whole mod with the desire to change only a couple of things requires more effort than it should for the players.
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Jessica Lloyd
 
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Post » Sat May 19, 2012 7:34 pm

The problem with this is most retexture mods don't come with an .esp as they are simply an overwrite type of method of installing. The 0.5.0. makes it totally ignore the Vanilla's default folder paths to meshes and textures and points to Skyrim using only yours.

Example: wanting to keep a Dwarven set Vanilla style or another texture pack requires a bunch of renaming. Dwarven Hand Axe and Dwarven BattleAxe have now been changed to Dwemeri Battle Axe and Dwemeri Great Axe respectively. It makes for total confusion at first.

Nothing is wrong with your mod. I don't think it's entirely right to tell people to not download it if they don't like it. It's a great idea for a mod and the options are nice. People are going to want that nice tweaked variety, so you should embrace it. Yeah, I'd be a little bothered if people wanted to change around my work, too... but in my opinion not eliminating things such as lore would make it much better. I have no idea why Blade of Woe is a Steel Dagger, but keeping your whole mod with the desire to change only a couple of things requires more effort than it should for the players.

It's impossible to have things only change what you want. If you want things a certain way in your game, then you're going to have to take the time, like the rest of us, to make it that way. Unless you have a solution to your perceived problems there's no point in discussing it. In-order for my mod to be the way I want it to be, it has to change the mesh paths of the base object records of all of the vanilla weapons, unless you know of an alternate method? There is none. You're right. If you want to use other vanilla re-textures with my mod you're going to have to make it work and do more than click 3 different things. Such is life. If you really want to use that other mod at the same time as mine then the effort should be worth it, if not, then you must not really want it. There's no technical or logical way for me to create a weapons overhaul/replacement mod that is not an overhaul/replacement.
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latrina
 
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Post » Sun May 20, 2012 1:10 am

It's impossible to have things only change what you want. If you want things a certain way in your game, then you're going to have to take the time, like the rest of us, to make it that way. Unless you have a solution to your perceived problems there's no point in discussing it. In-order for my mod to be the way I want it to be, it has to change the mesh paths of the base object records of all of the vanilla weapons, unless you know of an alternate method? There is none. You're right. If you want to use other vanilla re-textures with my mod you're going to have to make it work and do more than click 3 different things. Such is life. If you really want to use that other mod at the same time as mine then the effort should be worth it, if not, then you must not really want it. There's no technical or logical way for me to create a weapons overhaul/replacement mod that is not an overhaul/replacement.
It's totally possible. There are already quite of few non-replacers out there for Skyrim. You've even created an .esp file to boot. I didn't mind making that effort to manually change a few things. I was quick to find what needed to be done and it took me only a couple of minutes. I don't know if telling your supporters/appreciators things like "well you don't like it then too bad" or "take the time to fix it like the rest of us" is a good thing. Well, it certainly doesn't make you look any better at least. I've made and make mods, too. When it comes to someone giving me their thoughts on something, everything is all peachy flippin' keen, kupo.
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Jaki Birch
 
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Post » Sat May 19, 2012 7:39 pm

Baratan,

I've sent you a PM re: a few things in this thread.
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I’m my own
 
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Post » Sun May 20, 2012 4:02 am

Baratan,
I've sent you a PM re: a few things in this thread.

If you sent me a PM, why did you need to broadcast it on the topic? Also, I don't have any new PMs in my inbox.
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Laura Shipley
 
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Post » Sat May 19, 2012 9:16 pm

KK, maybe you should try suggesting a way to make the mod more compatible, that doesn't force Baratan to leave out content, rather than just telling him to do it?

There's literally no way for Baratan to leave the vanilla weapons unmodified yet still make the mod he wants, he's made new textures for all the weapons even in the default material.

If you feel so strongly about it you can create new items that use retextures you download yourself, once the CK is out it'll literally be a fifteen second job. Not to mention that once the CK is out people will stop posting so many retexture mods and just make them craftable alternatives, making it a whole bunch of worry for practically no pay off at all.

Edit:
Also, acting like a child whilst demanding that someone making a free mod for you on their own time changes their plans to suite your desires is not exactly the best way to get what you want, is it?
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Arrogant SId
 
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Post » Sat May 19, 2012 5:51 pm

KK, maybe you should try suggesting a way to make the mod more compatible, that doesn't force Baratan to leave out content, rather than just telling him to do it?

There's literally no way for Baratan to leave the vanilla weapons unmodified yet still make the mod he wants, he's made new textures for all the weapons even in the default material.

If you feel so strongly about it you can create new items that use retextures you download yourself, once the CK is out it'll literally be a fifteen second job. Not to mention that once the CK is out people will stop posting so many retexture mods and just make them craftable alternatives, making it a whole bunch of worry for practically no pay off at all.

Thank you. :smile:

In order for me to change the materials and textures of the vanilla weapons, as well as making statistical modifications along with my intended name changes - I need to change the vanilla weapons. Plain, and, simple.
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Heather Kush
 
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Post » Sun May 20, 2012 8:01 am

I think you are doing a fantastic job with this Baratan. Sheesh, so many posts this thread is sometimes hard to keep up with.
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TWITTER.COM
 
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Post » Sat May 19, 2012 10:05 pm

All that remains is "Dunmeri, Nordic & Orcish" "Arrows, Bows, Quivers, Warhammers & Maces."
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Angela Woods
 
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Post » Sun May 20, 2012 8:14 am

Oh snaps you're working on the quivers too :o
That's awesome.
I won't be able to play any Skyrim until I (hopefully soon) get a new rig, so I'll still be watching intently :D
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Josh Lozier
 
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Post » Sat May 19, 2012 7:06 pm

Oh snaps you're working on the quivers too :ohmy:
That's awesome.
I won't be able to play any Skyrim until I (hopefully soon) get a new rig, so I'll still be watching intently :biggrin:
Where have you been? :P
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stevie trent
 
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Post » Sat May 19, 2012 6:46 pm

Well I've been sick for a while and after a party I came home to find out that my laptop was broken when my sister tried using it LOL
It sounds friggen crazy, but yeah. Got it back now from the repair shop BUT all I can do is forum lurk and play games like Orcs Must Die because of a few complications.
I'm just overall way too frustrated with laptops for gaming now and I want to build a PC soon.

But otherwise, I've been here the whole time, silently observing and reading. I follow this topic and one of my bookmark'd pages is the 'Content You Follow' page, which I watch like a hawk :tongue: I just haven't been commenting as much because my mood's been sour about the whole laptop situation. But I've been here, seen every new release you put out, looked at every picture and such :smile:
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FITTAS
 
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Post » Sun May 20, 2012 2:30 am

Look at it this way. It's an opportunity to build a PC. :)
If you have any questions about that - I'd be happy to help, I've been building them for years. :)

Well I've been sick for a while and after a party I came home to found out that my laptop was broken when my sister tried using it LOL
It sounds friggen crazy, but yeah. Got it back now from the repair shop BUT all I can do is forum lurk and play games like Orcs Must Die because of a few complications.
I'm just overall way too frustrated with laptops for gaming now and I want to build a PC soon.

But otherwise, I've been here the whole time, silently observing and reading. I follow this topic and one of my bookmark'd pages is the 'Content You Follow' page, which I watch like a hawk :tongue: I just haven't been commenting as much because my mood's been sour about the whole laptop situation. But I've been here, seen every new release you put out, looked at every picture and such :smile:
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Jonny
 
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Post » Sun May 20, 2012 7:16 am

I attempted to contact JaySuS, author of http://www.skyrimnexus.com/downloads/file.php?id=1002 for permission to include his weapon models in my mod. No response yet, but let's hope for the best.
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Vicki Gunn
 
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Post » Sat May 19, 2012 7:52 pm

I would to love to see you do something with his models!
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Beat freak
 
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Post » Sun May 20, 2012 6:34 am

I would to love to see you do something with his models!

So would I, but I wouldn't get my hopes up. The last two times I requested permission to use someone else's work (how is else's not a word?). They said no. I think these would be a great addition though.
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Undisclosed Desires
 
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Post » Sun May 20, 2012 6:30 am

I think style shouldn't have a progression so much as a difference in balance. For example, Basic is well rounded and ordinary values, Nord weapons might be slower but heavier hitting, dwemeri might represent better defense, dunmeri would likely entail better sneak usages. This

In a basic way of looking at this, all these items would have hidden enchantments that bolster specific aspects and maybe even diminish others, right?

Oh, and there's also the part where different armor styles effect weight, I'm assuming the distinctions between heavy and light armor are going to remain that way.

If you go with that book thing, I think if a player doesn't want to track down a style's book they should have the ability to destroy an item to learn how to make that style of that item, so they'd have to destroy the full set to learn all of them if they didn't find the book. Maybe do it all at a work bench.

Of course you should defer to yourself in the end, just throwing ideas out there.
In a perfect world I would do this... but this is a video and a good video game needs good gameplay and a few of the ingredients to good gameplay in an RPG are itemization, level progression and balance. I'm going to keep these factors in mind when making my statistical changes to the weapons' object records. I'm also drawing on Morrowind as an influence.

At first the styles will be unlocked along with the materials through the perk system until I come-up with a better way to implement it. Steel Smithing will unlock Nordic & Imperial style. Arcane Smithing will unlock Silver. Moonstone will unlock Altmeri. Glass will unlock Altmeri Ornate. Orichalcum will unlock Orcish. Ebony will unlock Dunmeri. Daedric will unlock Dremora. Though later-on I think I will move those new styles to books while keeping the materials a a part of the perk tree and therefor a part of level progression.
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Dezzeh
 
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Post » Sun May 20, 2012 5:16 am

In a perfect world I would do this... but this is a video and a good video game needs good gameplay and a few of the ingredients to good gameplay in an RPG are itemization, level progression and balance. I'm going to keep these factors in mind when making my statistical changes to the weapons' object records. I'm also drawing on Morrowind as an influence.

At first the styles will be unlocked along with the materials through the perk system until I come-up with a better way to implement it. Steel Smithing will unlock Nordic & Imperial style. Arcane Smithing will unlock Silver. Moonstone will unlock Altmeri. Glass will unlock Altmeri Ornate. Orichalcum will unlock Orcish. Ebony will unlock Dunmeri. Daedric will unlock Dremora. Though later-on I think I will move those new styles to books while keeping the materials a a part of the perk tree and therefor a part of level progression.

From your OP it sounds like you're planning to have progression depend on material, while weapon style is mostly aesthetic. If you're planning on tweaking a few editor values though, I think you could accomplish a great deal of what Jeffman12 is asking, at least as far as damage and attack speed go. Some hidden perks could also possibly be used to achieve things like better blocking and better stealth (they'd be very similar to that Dwemer armor/smithing quest reward perk.) I'd really like to see the weapon style tuned to play style rather than skill level, it would add a tremendous amount of variety, though it would be sort of a nightmare to balance with so many possible combinations.
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Lyndsey Bird
 
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Post » Sat May 19, 2012 8:43 pm

Though later-on I think I will move those new styles to books while keeping the materials a a part of the perk tree and therefor a part of level progression.
That sounds like an excellent solution.

Perhaps even a book for each specific weapon in some of the more exotic cases, so learning the entire Dremora or Dwemer style would require a larger investment of time or resources. I think I'd find such a scavenger hunt rather satisfying!

A further alternative might be the ability to learn certain smithing styles from a trainer of the appropriate culture in exchange for gold or a simple quest. Orcish weapons and armour from the Blacksmith in Markarth or one of the Orc encampments.
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Ross
 
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Post » Sat May 19, 2012 7:30 pm

From your OP it sounds like you're planning to have progression depend on material, while weapon style is mostly aesthetic. If you're planning on tweaking a few editor values though, I think you could accomplish a great deal of what Jeffman12 is asking, at least as far as damage and attack speed go. Some hidden perks could also possibly be used to achieve things like better blocking and better stealth (they'd be very similar to that Dwemer armor/smithing quest reward perk.) I'd really like to see the weapon style tuned to play style rather than skill level, it would add a tremendous amount of variety, though it would be sort of a nightmare to balance with so many possible combinations.
That's the plan, depending on which values are in the creation kit. Another benefit to adding weapon styles via books is the books can give the player a brief overview of that style's particular bonuses since the UI leaves that information out in Skyrim.

From your OP it sounds like you're planning to have progression depend on material, while weapon style is mostly aesthetic. If you're planning on tweaking a few editor values though, I think you could accomplish a great deal of what Jeffman12 is asking, at least as far as damage and attack speed go. Some hidden perks could also possibly be used to achieve things like better blocking and better stealth (they'd be very similar to that Dwemer armor/smithing quest reward perk.) I'd really like to see the weapon style tuned to play style rather than skill level, it would add a tremendous amount of variety, though it would be sort of a nightmare to balance with so many possible combinations.
That sounds like an excellent solution.

Perhaps even a book for each specific weapon in some of the more exotic cases, so learning the entire Dremora or Dwemer style would require a larger investment of time or resources. I think I'd find such a scavenger hunt rather satisfying!

A further alternative might be the ability to learn certain smithing styles from a trainer of the appropriate culture in exchange for gold or a simple quest. Orcish weapons and armour from the Blacksmith in Markarth or one of the Orc encampments.
Well, the blacksmith's possession of and authoring the book may be close-enough to learning from them. ;)

I may, for the more exotic styles break them-up like you suggest and have one weapon learned at a time. Would be rewarding especially for styles like Orcish & Dwemer.
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Donald Richards
 
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Post » Sat May 19, 2012 5:19 pm

begin CrazyIdea
And if you sell a "manual of style" to a blacksmith that would represent you teaching them, and then they'd be able to start selling items of appropriate material in that style, right?
end

:teehee:
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Marguerite Dabrin
 
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Post » Sun May 20, 2012 12:40 am

One thing - what about if the character is a member of a race with a specific style? I.E., does a Nord character not know how to make Nordic Weapons? Maybe characters of races with racial styles could start with one of the books for their style, or just start with the knowledge of a recipe?
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Naazhe Perezz
 
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Post » Sat May 19, 2012 8:29 pm

I may, for the more exotic styles break them-up like you suggest and have one weapon learned at a time. Would be rewarding especially for styles like Orcish & Dwemer.
This, this is brilliant. Would be great to have to search out a tome for the particular weapon type you favour. Maybe some of the rarer/unique styles could be hidden in some of the bigger dungeons as treasure?
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Rozlyn Robinson
 
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Post » Sun May 20, 2012 2:29 am

is there eventually gonna be custom models for the uniques? and dunmer and bosmer variations of the altmeri weapons? especially the latter would be awesome, cause it always bugged me there's just elven armor and weapons, but it looks like those weapons are altmeri...
love the mod and the progress you make by the way!
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priscillaaa
 
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