» Sun May 20, 2012 7:48 am
This mod looks wonderful. I love that image you posted of all the basic longsword material variations, I can't wait until you finish all the rest.
I have a couple of questions though. First one, armor type (light or heavy) is still tied to material right? So you could make, say, heavy Elven style ebony armor or light Orcish style glass armor? I sure hope so, I've always preferred the looks of heavy armor in elder scrolls games so I always pick heavy armor skill even if I'm playing a thief or assassin.
Second, what about non-metal materials? Any plans to make material variations for fur, hide, leather, etc. armors? It would be pretty cool if you could use hides and pelts from stronger animals like Cave Bears and Snow Wolfs to craft stronger retextured variations of fur and leather armor.
What about some of the less common armor types, will there be material variations for plate armor, scale armor, studded armor, banded iron, nord hero, etc? What racial style would those become?
What about some of the armors that can't be crafted? Are you planning to make craftable material variations of wolf armor, forsaken gear, falmer gear, thieve's guild armor, nightingale armor, blades armor, ancient nord gear, etc? (I bet the methods for learning those styles would be interesting)
This is probably asking a bit much, but I would love to see weaker retextured variations of dragonbone armor using cheaper materials that could be crafted earlier in the game (I really love the look of that set). Perhaps something like: Trollbone armor (made from troll skulls), horkerbone armor (made from horker tusks) and mammothbone armor (made from mammoth tusks).
I really hope you find a modeller to join forces with, I would love to see new armor models for Khajit, Argonian, Redguard, Breton and Bosmer style weapons and armor.
Anyway, keep up the fantastic work!