[RELWIP] Crafting 300: Armoury of Tamriel, Thread 4

Post » Sat May 19, 2012 8:32 pm

http://www.skyrimnexus.com/downloads/images/2933-1-1325804510.jpg

All lovely. :D
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kitten maciver
 
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Post » Sat May 19, 2012 6:10 pm

Sword of White Woe is listed as a "Generic Magic Weapon" on UESP because there's two of them, which I'm guessing you already know seeing all the new weapons you just added from that list. :smile:

I think you have all of the unique swords/axes except for:

Gravedigger - Daedric Dai-Katana
King's Oath - Daedric Claymore
Dagger of Symmachus - Glass Dagger

All of which are tribunal weapoons.
http://www.uesp.net/wiki/Tribunal:Gravedigger#Gravedigger
Thanks :)

All lovely. :biggrin:
Thanks :)
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joeK
 
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Post » Sun May 20, 2012 6:31 am

Great mod! Thanks! You should make more good bows made out of wood. Would be awesome :) The metal bows feel unrealistic to me.
Oh, and I see that in the magic land of skyrim you can make swords from quicksilver (mercury) http://www.youtube.com/watch?v=uzPSqzcrZ5E&feature=related Very nice ;)
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Minako
 
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Post » Sun May 20, 2012 12:36 am

Skyrim's Quicksilver is not mercury. It's going to be more-or-less Alchemical Silver from D&D, much like it was in Morrowind.
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Becky Cox
 
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Post » Sun May 20, 2012 3:08 am

looks awesome, hope it gets uploaded on Mods Reloaded.
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Assumptah George
 
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Post » Sat May 19, 2012 10:57 pm

I deleted posts. If you want to criticize, learn to do it constructively, or DO NOT POST. Being rude gets you warned.

Other folks - please don't respond to obvious problem posts, just makes for more clean up for me. Thanks.
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Mason Nevitt
 
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Post » Sat May 19, 2012 7:02 pm

Looks great, thanks for putting in all the time and effort!
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suzan
 
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Post » Sun May 20, 2012 4:14 am

Actually that sword was not added by my mod. It's a vanilla item just using my new texture for it. No new items are added in-game yet though you can access them through the console. http://elderscrolls.wikia.com/wiki/Bolar%27s_Oathblade The invisible walls are also vanilla bugs, I experienced them as well. I believe they're there to prevent you from going the wrong way when hunting Sinding.

Ok, thanks, wasn't sure and wanted to be on the safe side. Also just did the grimsever quest, that sword looks pretty awesome now.
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anna ley
 
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Post » Sat May 19, 2012 9:55 pm

Looks great, thanks for putting in all the time and effort!
Thanks!
Ok, thanks, wasn't sure and wanted to be on the safe side. Also just did the grimsever quest, that sword looks pretty awesome now.
Thanks :)
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Anna Kyselova
 
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Post » Sat May 19, 2012 7:46 pm

This is absolutely magnificent work! Bravo!!! This is how I envisioned Skyrim's weapons to be since it matches the atmosphere more. Love the remade additions. Thank you very much :biggrin:


Just out of curiosity, when CK releases are you planning to keep the models the way they are, revert them back to Vanilla, and/or have two separate original releases?

Keep up the great work! Best I've seen!
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Sabrina Schwarz
 
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Post » Sat May 19, 2012 9:13 pm

people like you should upload to modsreloaded.com that site needs more modders.
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OJY
 
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Post » Sat May 19, 2012 4:47 pm

This is absolutely magnificent work! Bravo!!! This is how I envisioned Skyrim's weapons to be since it matches the atmosphere more. Love the remade additions. Thank you very much :biggrin:


Just out of curiosity, when CK releases are you planning to keep the models the way they are, revert them back to Vanilla, and/or have two separate original releases?

Keep up the great work! Best I've seen!

http://static.skyrimnexus.com/downloads/images/2933-1-1325718521.jpg The other variations (material/style combinations) will be additional weapons crafted and distributed through the leveled lists.
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Cheryl Rice
 
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Post » Sun May 20, 2012 1:53 am

Hi, Baratan. I'm wondering if it's normal to get 2 of the same weapons in each Set. Can you explain to me what the .esp actually does? For instance, I get 2 Altmer Dagger's at the forge and they both look the same. I get the idea that it renames the Vanilla version and adds the one from the 300 directory (which the .esp seems to point it to). Also, textures replaced the Vanilla ones. I was under the impression that these were meant to be crafted in order to keep your Vanilla versions, most especially after the .50 update.
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мistrєss
 
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Post » Sun May 20, 2012 2:49 am

Looks great! Are you planning on redoing the summoned weapons?
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Rodney C
 
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Post » Sun May 20, 2012 6:56 am

Hi, Baratan. I'm wondering if it's normal to get 2 of the same weapons in each Set. Can you explain to me what the .esp actually does? For instance, I get 2 Altmer Dagger's at the forge and they both look the same. I get the idea that it renames the Vanilla version and adds the one from the 300 directory (which the .esp seems to point it to). Also, textures replaced the Vanilla ones. I was under the impression that these were meant to be crafted in order to keep your Vanilla versions, most especially after the .50 update.

The 0.5.0 .esp creates new records for the new unique & artifacts weapons but does not add them to the game. The 0.5.0 .esp changes the names of and models used by almost all weapons (except, arrows, bows, maces & warhammers). The 0.5.0 uses the same style of weapon as vanilla for all basic weapons, except with my textures. In vanilla all Moonstone weapons were Altmeri style, in 0.5.0 this is also true. New combinations of style/material are not yet available. There are no new recipes or changes to existing recipes in 0.5.0. Any changes to crafting and/or recipes you are seeing are due to something other than my mod.
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Krystina Proietti
 
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Post » Sun May 20, 2012 12:40 am

Is it possible to have the mod as an add on instead than a replacer or changer?
It woudl be nice to have the vanilla versions unchanged ( so to eventually use also other retexture mods for them ) along with all your new system that is pretty interesting?...
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Charlie Sarson
 
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Post » Sun May 20, 2012 2:48 am

Is it possible to have the mod as an add on instead than a replacer or changer?
It woudl be nice to have the vanilla versions unchanged ( so to eventually use also other retexture mods for them ) along with all your new system that is pretty interesting?...

No?

If you want to use another vanilla weapon replacer/retexture you can, you just have to install/load it after you install/load mine. Let's assume you want to use something like "Black Trimmed Elven Armour by Ichibu", or More "Morrowind-like Glass Weapons by Jessetin3" you can. Simply install/load those modifications after you install/load mine.

If I am going to not change the most common weapons I mind as well not be making an overhaul mod at all. The vanilla weapons need to be changed.
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Alkira rose Nankivell
 
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Post » Sun May 20, 2012 4:32 am

Too bad I like the look of the vanilla weapons .... especially the Ebony broadsword...
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Farrah Barry
 
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Post » Sat May 19, 2012 9:23 pm

Too bad I like the look of the vanilla weapons .... especially the Ebony broadsword...

What ebony broadsword are you talking about? and how is the look of my weapon any different?
If you don't want a weapon replacer - don't download a weapon replacer. It's as simple as that. If you're happy with the vanilla weapon models/textures then this isn't the mod for you.
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Sarah MacLeod
 
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Post » Sat May 19, 2012 11:23 pm

What ebony broadsword are you talking about? and how is the look of my weapon any different?
If you don't want a weapon replacer - don't download a weapon replacer. It's as simple as that.

the large ebony sword 2 h from vanilla , I haven't downloaded your mod , I have been reading the description and I have guessed that you changed the textures of the basic vanilla as well as the names , as a personal opinion and preference I woudl have kept them exactly the same but adding different blade types according to the material , and do the same for the armors , so to have a more complex by material and by culture type of weapons and armors ...
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Greg Swan
 
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Post » Sat May 19, 2012 5:42 pm

Any plans to adjust stats of weapons based on material used? There are several weird things in vanilla - For example - elven armors are light weight, Dwemer armors are heavy weight. But all Elven weapons hare few points heavier than comparable Dwemer weapons... My suggestion is to adjust weight of weapons based on material used to built them, therefore Elven weapons would be lighter than Dwemer, but should also have weapon specific penalties because of lower weight - Weapons that cause damage because of their weight, should be less effective if built from Elven materials, than those built from heavy weight Dwemer metals. And light weapons like one handed swords,daggers and bows should be faster than heavier Dwemer counterparts.
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Alex Blacke
 
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Post » Sat May 19, 2012 5:08 pm

Finnally gave in couldn't wait for you to get to everything sigh now all the bows look silly, and i want to use ancient nord weapons...

Thanks!
http://cloud.steampowered.com/ugc/631861724240953042/08AB8CD07480963CC807A50289C42CF2428AA93F/
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Stephy Beck
 
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Post » Sat May 19, 2012 11:46 pm



the large ebony sword 2 h from vanilla , I haven't downloaded your mod , I have been reading the description and I have guessed that you changed the textures of the basic vanilla as well as the names , as a personal opinion and preference I woudl have kept them exactly the same but adding different blade types according to the material , and do the same for the armors , so to have a more complex by material and by culture type of weapons and armors ...
you should look at the screen shots http://static.skyrimnexus.com/downloads/images/2933-1-1325718521.jpg It's not that different just alittle more gold inlay.
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Andres Lechuga
 
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Post » Sat May 19, 2012 8:29 pm

the large ebony sword 2 h from vanilla , I haven't downloaded your mod , I have been reading the description and I have guessed that you changed the textures of the basic vanilla as well as the names , as a personal opinion and preference I woudl have kept them exactly the same but adding different blade types according to the material , and do the same for the armors , so to have a more complex by material and by culture type of weapons and armors ...
Look at the screenshots. The Ebony style weapons are the same style, just gold inlay instead of silver - like Morrowind. The long-term plan is to add the additional material & style combinations as new items.

Any plans to adjust stats of weapons based on material used? There are several weird things in vanilla - For example - elven armors are light weight, Dwemer armors are heavy weight. But all Elven weapons hare few points heavier than comparable Dwemer weapons... My suggestion is to adjust weight of weapons based on material used to built them, therefore Elven weapons would be lighter than Dwemer, but should also have weapon specific penalties because of lower weight - Weapons that cause damage because of their weight, should be less effective if built from Elven materials, than those built from heavy weight Dwemer metals. And light weapons like one handed swords,daggers and bows should be faster than heavier Dwemer counterparts.
They will vary depending on material & style. Lightweight materials like Moonstone will be lighter than heavier materials like Dwemeri metal.

Finnally gave in couldn't wait for you to get to everything sigh now all the bows look silly, and i want to use ancient nord weapons...
Thanks!
http://cloud.steampowered.com/ugc/631861724240953042/08AB8CD07480963CC807A50289C42CF2428AA93F/
Ancient-Nord and Nord-Hero weapons are already done and in-game. Bows will be done shortly. Probably today. :smile:
People's screenshots with their characters holding my weapons is one of the main reasons I uploaded my mod to SkyrimNexus! :) I love that [censored]. You can upload your screenshot to my mod's page if you want.
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Vincent Joe
 
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Post » Sun May 20, 2012 3:22 am

What about new weapon classes like introduced in Weapons of 3rd Era? I especially like new "longsword" Bastard swords which are slightly faster than standard greatswords, but with slightly lower damage. Lots of players prefer different gameplay styles ( personally i like twohander swords, but dont like them being so slow, sometimes it is hard to strike first against enemy armed with hammers which are only marginally slower) so having classes under main classes of weapons would be something worth having.
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Cat
 
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