Crafting gone overboard?

Post » Fri Nov 27, 2015 5:14 pm

Ah, but you see, we like to mindlessly rage about unreleased products and accuse Bethesda of ruining their series.
I would know, I did the same with Skyrim, and still ended up putting more than 1000 hours in the game.

But you know, we enjoy doing what is happening right there in this thread: listing arguments, fallacious or actually ingenious and correct. Then we counter said arguments with increasingly long walls of text.

Finally, someone is going to stoop too low and make a snide insult, and the whole conversation, while entertaining to watch, will decay in a never-ending cycle of retort and rebuttal, derailing the original topic and stopping any real progress to be made int he argument.

We're fun like that.

On the actual topic: I have high hopes for the crafting system: it looks promising, with from what we've seen quite a bit of choice and cosmetic diversity.

Seeing how they also introduced multiple damage types and the such, I am actually quite hopeful to see a fully fledged-out and interesting crafting system, giving an alternative to simple unique weapon hoarding.
So no, I do not think they went overboard.

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Peter P Canning
 
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Post » Fri Nov 27, 2015 5:42 pm

1. Just because you claim Bethesda has no artistic integrity doesn't make it so. From my point of view they have it in spades.

2. Sure. Any armchair developer can do it.

3. No thanks. I embrace change in life because it's inevitable. I like the fact that each new game has different mechanics. Thankfully you and your kin have little chance of changing...

:bowdown: the one true Todd.

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teeny
 
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