Just finished my third beta session this past weekend and I have to say I'm really enjoying the game. I can hardly wait to get back in. I spent a fair amount of time crafting. I think you've done a great job, here. ESO has some of the most comprehensive crafting that I've seen in any game. Seems like there's still some minor balancing to do:
Provisioning - In terms of enjoyment, this was the least and possibly the least useful, at least early on. Materials weren't hard to come by (if you didn't mind clicking every container you came across), but the process was extremely repetitive. The combat bonuses provided by the resulting food/drinks seemed like they might be useful, until I realized just how easy early mobs are to kill. In the end I found myself provisioning as a way to clear up bag space and make a little money selling to vendors.
Enchanting - This gets more fun the more time I spend with it. I seemed to be getting an inordinate number of "round" runes and producing an inordinate number of enchantments for jewelry. Given the number of opportunities to enchant jewelry early on, this was a little disappointing.
Blacksmithing - No real complaints here. Ore is relatively easy to spot and there's no shortage of drops that break down into smithing mats. I played primarily a Nightblade bow specialist so I didn't personally benefit much from the fruits of my labor, but I can see how others would.
Clothing - Again, not many complaints here. It did take me a bit to realize that the primary source of leather early on is mudcrabs. Huh, didn't realize mudcrabs had hides. Once I figured this out, I had no trouble supplying myself with medium armor. And, once I fired out what jute looked like, it was also pretty easy to find that. I did find myself short of tempers. It seems like the level 1 tempers should be pretty common and maybe even purchasable through vendors.
Woodworking - Ah, woodworking, the ugly stepchild of crafting. Okay, it's not that bad, but mats can be tough to come by. Wood is the most difficult to pick out, especially in areas with a lot of ground cover. After the weekend, I found myself wondering if it would be easier if I reduced ground cover through video settings. Doesn't seem like I should have to do this, though. Drops that break down into planks are also relatively rare. This past weekend, despite my efforts, I ended up with no woodworking tempers. Zero. Very disappointing as a bow specialist.
Alchemy - I didn't spend much time with this as it seemed only marginally more useful than Provisioning. If I had spent more time, I'm sure the plants would have been easier to find amidst the non-harvestable flowers. This one seems like it has a lot of promise and I feel like I'll do more with it in the future.
Research - This is still a bit of a mystery to me and I feel like the in game help could have been a little more detailed. In all the time I've spent crafting, I've still not had an occasion to craft something I would use with a trait I had researched. I suppose this will change over time as the number of traits I've researched grows.
With the exception on Provisioning, crafting in this game is at least as fun and useful as in any MMO I've played. I think this is one of the things that really sets ESO apart. As for the game in general, I love the pace and the emphasis/opportunity for exploration. You'll likely get a lot of pressure to speed things up. I'm sure some will even stop playing because leveling is just too slow. In the past, other games have caved to this pressure and ultimately suffered for it in terms of the quality of the experience. They become just another grind. I sincerely hope this is not the fate of ESO.