I have high hopes that Bethesda will be adding even more content via DLCs, prior to and in between hopefully a few expansions, and one that I would very, Very much like to see is the ability when crafting (smithing would have to be the craft to do this, to make it easy) to use the many furs we have collected to make Fur Cloaks (with hoods) and Fur Capes (no hood, but thick over-the-shoulder areas).
Examples:
I'm talking about taking 'n' number of fox pelts + 4 leather + 1 silver ingot + 'n' random gems to make an outstanding full length fur cape fit for a Jarl.
I'm also talking about taking 'n' number of cave bear pelts (or saber cat pelts, or ice wolf pelts, etc) + 6 leather + 1 steel ingot to make an outstanding full length fur cape (over the shoulders now, not just down the back) fit for a Companion!
I'm talking about taking 'n' number of black wolf pelts + 6 leather + 1 leather straps + steel ingot to make a dark/black full length fur Cloak (with hood) fit for a member of the Dark Brotherhood
These capes and cloaks could then also be enchanted like anything else, and could take the place of an Amulet slot (like many mods did for Oblivion).
This would add further to the already tremendous immersion of living in Skyrim, and would totally negate the "what the hell am I doing outside High Hrothgar in hide armor with bare arms and legs, in a blizzard???" feeling I get sometimes. Think of the sneak trainer/beggar in thin rags living in Winterhelm.
I ask for Bethesda to do this so that we can utilize every FUR in the game, but not just for leather, so there would be a good 8 or more different furs to work with (not horse hide or non-"furry" hides) different looks (even MAMMOTH....oooh warm..) and with the ability to add gems to it, well, there are several types of gems to work with so the permutations would be many. Trust me, being in steel armor in a blizzard without a fur cloak, would be like walking around wearing a freezer, inside of another freezer. I'm from Wyoming, it's very Skyrim-like, and I know blizzards. I have a buddy who traps and if the furs he gets wouldn't cost a mint to have enough to make my wife a cape and the fact I live in Arizona right now, I'd have one...er...I mean *she'd* have one

Come on Bethesda! Give us the ability to create these capes and cloaks in the crafting system! Think of Ned on HBO's Game of Thrones with his thick fur cape...that's what I'm talking about. They have to look thick, with a 'ruff' on the shoulders (they would look terrible thin) to give the impression of warmth.
Yes, I know a talented modder out there (or a hundred) will be able to implement varieties of capes and cloaks just like I'm asking for, but if Bethesda does it and makes it part of the crafting system, that would be far better, AND I would be willing to pay for the DLC to do this. For me, this would be the cherry on top of an otherwise pretty neat crafting system. Heck, I would even have some default ones that could be placed in leveled lists so they could sometimes be loot.
Then the only thing left for them to add is for my in-game wife to give me in-game kids to name and raise...and they'll be warm with furs!