» Fri Jul 31, 2009 2:00 pm
My idea for crafting in an ideal game:
Crafting would have to be done with some logical limitations.
Armor.
You need to learn the skill somehow. this can be by studying with an npc wich would take real time and money/mats. Money mats since you have to practice and make crappy attempts first to get the hang of the craft. the length can be decided during balancing studies.
Ok you now got Armor level 1 for example. Well this means you can make armor out of wood , leather, and metal spikes, bolted on pieces of scrap metal. Well now you dont make stuff with your bare hands. Have to get an Armor level 1 Crafting kit. Hammer, leather punch, scissor, pliers etc...
Now you need raw materials, Hides, wood, metal, rivets, glue, tough string etc.. get this from scavenging yourself, buying from other players, making player quests to get this for you in return for caps, making them armor for free if they get the crafter the mats or other barter items. Buying from NPC but this would be the most expensive way since its the fastest in game.
Ok , now you have the knowledge, the crafting Kit, and the raw materials. It's not impossible to think that one could sit down on the side of the road and start making armor. The quality of this would probably be low end but its probably better protection than the spandex breathable material the Vault Jumpsuit is made from.
Now, for an additional fee a crafter could go to a town that has an armor shop and rent space there and create a better quality armor at a faster pace than compared to one from the side of the road. The higher quality could be reflected by giving bit higher damage resist to items made in the crafting shops.
Now to get to the next level of Crafting armor there are some choices you can make.
One is through experience. Making something over and over again should give ideas as to how to make something better. so for instance after making 50 armor pieces gain enough XP to learn how to make Armor levl 2. Now you can make armor from synthetic fibers, kevlar, plastics, alloys etc...
or again go to an NPC who teaches the skill and get the required mats for practice and wait the real time to "train" and learn this next level without having to make those 50 pieces of armor. The first method could be slower real time but cheaper in mats, and the second could be faster in real time but more expensive in mats to give people a choice of what is more important to them... real time "time" or in game "money, material".
This method could be used all the way to Power Armor. Of course this would mean deciding on a specific path to follow in the game. One would have to choose to be aligned with one of the technological advanced groups in the game i.e. the Brotherhood, NCR, Enclave or others as the devs decide.
so first one would have to be accepted in the Group. Then prove their dedication enough for the group to entrust in them the secret of Power armor. Then they would need the materials and then they would HAVE to build the item in the Groups advanced workshop with advanced tools.
Also, if possible it would be Stupid Awesome if Clans could create their own workshops inside Clan towns or something similar to Create Unique looking armor with unique abilities.
For abilities I'm thinking have adjustable stats for the different armor pieces. For example if one decided to make a boots have Maximum armor for that class of boots fine but it would instill a speed penalty and raise the strength requirement needed to wear the boots. Think of a bunch of sliders for Armor, speed, resists, etc... that were all linked to each other by some ratio. So adjusting one of the sliders would adjust the other sliders to a degree.
For looks have pre set pieces that could be mixed and matched within armor classes and colored differently. This should make lots of room for armors to look different enough from each other.
Lastly let the clan name the armor whatever they wanted. So when you mouse over the piece the name would pop up as whatever it was named as.
This would create an in game economy as people would compete to make armor( and other items) that other players want and to create diversity among items in the game world. Cause in FO 1& 2 there was only a hand full of armor types. Vault suit, Road Warrior gear, leather armor, metal armor, Battle suit, and Power armor.
Of course these Crafting shops would take a monumental amount of resources to construct. Dozens of different types of materials and hundreds of each type. Also there would have to be at least one player with a master level of building construction skill or something like that so as to actually erect the structure.
And to gain the knowledge to construct this structure would require either a lengthy and expensive investment of time and materials into research for the structure OR a very challenging quest needing many players at once to complete.
For example some Super Mutants have made an old airplane factory their base and inside there plans for crafting equipment that the Mutants have not touched since the Mutants are relatively stupid and have no need for this type of knowledge. The quest would be to get inside the base and retrieve those plans.
So that's my idea of how crafting could be EPIC in the Wasteland! MMO's... MMO's never change...