Crafting: The dwemmer connection

Post » Tue Feb 23, 2010 12:34 pm

I have seen a few post about how crafting might work. Some think it will be basic some think it will be complex, but all of the threads seem to agree on one idea. The idea that we will be crafting normal weapons. That we will be taking two chucks of iron and making the same kind of sword they sell in the sword shop. I don't think that is what Bethesda is planing. They said that we should expect crafting to be like fallout 3. Well ,in fallout 3, you didn't craft anything found in stores. You crafted completely new weapons that you could get no where else.

That leads me to my theory. You won't find dwemer items. You will have to craft them. When you raid a dwemer ruin, you won't find many functional items, but you will find crafting schematics. Some times you get a whole schematic some times you will find pieces that you have to reconstruct. A schematic that lets you craft a schematic. Dwemer ruins could themselves be crafting playgrounds. Equipped with forges rare crafting tools and rare metal mines. Maybe they can have puzzles where you craft door keys or craft parts to fix old broken machinery.

Well that is my speculation. That crafting and dwemer ruins will be very closely connected.
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candice keenan
 
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Post » Wed Feb 24, 2010 1:12 am

Great post. I like the idea of crafting keys to open doors in ruins, as a puzzle this could be implemented nicely and be interesting.
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Mistress trades Melissa
 
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Post » Wed Feb 24, 2010 4:32 am

one more thing that makes security skill more useful.

other than that, probably will get a unique crafting weapon or two but for the most part its easier for them to let people craft weapons that exist normally in game world. it would be really indepth and awesome if we got a whole new inventory list exclusive to crafting, but the devs said that crafting was in but it was more peripherial and extracirricular than a whole new aspect of the game.
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sam
 
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Post » Tue Feb 23, 2010 3:50 pm

1. Blueprints, schematics, plans, etc. NOT recipes

2. It's Dwemer. No double m's needed.

3. While I would like to see something like this, I also disagree. I am pretty sure we'll be able to craft a wide range of weapons, armor, etc. Not just rare stuff. We'll see eventually, though.
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Alyesha Neufeld
 
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Post » Tue Feb 23, 2010 9:58 pm

omg that would be epic like you can find a new race to play to is a grate idea. i think they should bring the dwarves back with the guns to and then you can like have teh dwarves fighting the torcks over all the tecnology and stuff. :mohawk:
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Naughty not Nice
 
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Post » Tue Feb 23, 2010 11:32 pm

omg i wrote that in the wrong dwarf topic lol
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Tessa Mullins
 
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Post » Tue Feb 23, 2010 10:03 pm

1. Blueprints, schematics, plans, etc. NOT recipes

2. It's Dwemer. No double m's needed.

3. While I would like to see something like this, I also disagree. I am pretty sure we'll be able to craft a wide range of weapons, armor, etc. Not just rare stuff. We'll see eventually, though.


I went ahead and changed the wording. It makes more sense your way.

I base my theory on the idea they are making crafting like fallout and that they good at making games. In most games, crafting is poorly balanced. Crafting a weapon takes a lot longer then buying a weapon. By the time you can scrounge up the blueprints, the ingredients and the crafting bench, you will be fairly high level. Fallout 3 understood this. They didn't try to fight it by making it easier to craft, but just accepted that it was a long time consuming thing so they made the items you craft ultra strong and with abilities that no other item had. That way they will be strong and useful no matter when you finish them.

Crafting low level items is hardly worth the effort needed and you risk out leveling their range of usefulness before you finish. I can think of an example from oblivion, I wanted to craft a potion of invisibility, but in the time it took, I was able to level my illusion skill and buy an invisibility spell. Same thing will happen if you craft basic items. By the time you gather up the iron, you will be using steel.
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Antony Holdsworth
 
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Post » Wed Feb 24, 2010 3:27 am

If we can craft stuff, it won't be Dwemer or daedric items. That much I'm sure of.
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bimsy
 
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Post » Wed Feb 24, 2010 12:36 am

I don't see it. The whole point of Dwemer stuff is that it's ancient. Making new Dwemer gear is a really weird angle. If you did make it, it wouldn't be Dwemer at all. For example, I remember a book in Morrowind which said that the Steel Crossbow in the game was a "Mass-produced replica" of the Dwemer one.
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Scarlet Devil
 
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Post » Tue Feb 23, 2010 11:25 pm

omg that would be epic like you can find a new race to play to is a grate idea. i think they should bring the dwarves back with the guns to and then you can like have teh dwarves fighting the torcks over all the tecnology and stuff. :mohawk:

Obvious troll that came from the last DWERMER muskets thread.
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Nikki Morse
 
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Post » Wed Feb 24, 2010 1:28 am

........No one in Tamriel can replicate Dwemer tech, I doub't we'll be crafting anything of Dwemer origin.
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Roddy
 
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Post » Tue Feb 23, 2010 11:57 pm

........No one in Tamriel can replicate Dwemer tech, I doub't we'll be crafting anything of Dwemer origin.

Master Aryon , master of the house telvanni had a collection of dwemer items. He also crafted a Steam centurion from other dwemer parts.
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jasminε
 
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Post » Tue Feb 23, 2010 8:28 pm

........No one in Tamriel can replicate Dwemer tech, I doub't we'll be crafting anything of Dwemer origin.

Yeah, this, unfortunately.

Dwemer tech is still in working condition though. Even thousands of years of their absence with no maintenance, Dwemer machinery is still in working condition.

I like the idea, and the Dwemer scholar inside me would love to see this implemented in one single lore-friendly scenario, though.
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Ernesto Salinas
 
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Post » Wed Feb 24, 2010 12:53 am

Master Aryon , master of the house telvanni had a collection of dwemer items. He also crafted a Steam centurion from other dwemer parts.


Yes I remember that "young" baggart yes they had a collection of items, they did not make them, and yes he did put a centurion together from prexisting parts, but he still has no idea how or why it functions, was it not he that said if the construct was taken away from Tamriel it shuts down?

I would too Val, but the most I've seen in the TES universe are people piggy backing on original designs, and barely functioning structures most of which break, Ala Dwemer Airship to Solsthiem.

The Redguard use Dwemer Airships though.

doesn't mean they can or would want to build more.
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John N
 
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Post » Tue Feb 23, 2010 10:06 pm

1. Blueprints, schematics, plans, etc. NOT recipes

They are exactly recipes but for technicians who understood technology, Last Dwemer understood them well, but I doubt he still live if an Telvanni Wizard is not achieve his goals, as well some Telvanni members understood work of Animunculi,
http://www.uesp.net/wiki/Morrowind:Shock_Centurion
Sotha Sil improve certain dwemer techs and expand them at new technology stage, Imperials use dwemer technologies like Numidium and Dwemer Airships, there is armors and equipment based on techs of Dwemer, like Dark Brotherhood goggles and scavenged Animunculi armors.
I think person who understood crafting well, if found certain books and schemes can use technologies of Dwemers.
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Ludivine Poussineau
 
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Post » Tue Feb 23, 2010 10:02 pm

I would appreciate something like that. Don't forget in Fallout Vegas you could also craft bullets for Specific Purposes. If I could craft a sword that does pure fire damage all the time without the need of a charge I would be a happy camper. I HATED those trolls with a passion. They zerged me in Oblivion and I ran out of charges to deal with them all. Another thing to as I posted once before is I would like more armor and weapon variety. I loved the looks of Ebony and that Champion Armor you got for ending Oblivion. These were not suitable though. Their durability was too low and same goes with the Armor rating. What I am trying to say is don't leave us with Deadric again. Give us a higher end armor with different looks. Same goes with weapons
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Laura Samson
 
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Post » Wed Feb 24, 2010 2:13 am

idea: falmer found dwemer ruins and over the centuries they've been biding their time until the day they can claim the surface of skyrim once again.
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Breautiful
 
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Post » Wed Feb 24, 2010 3:54 am

This photo i snagged from the GI videos is pretty interesting:

http://i1080.photobucket.com/albums/j325/J-Money7/Craftingf.jpg

don't forget though, this was taken a few months ago but there is some Interesting things you should notice... On the board you read "Player playing cool anims (animations)" and "cool workbench"....

Other than that it looks similar to fallout 3.
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Marquis deVille
 
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Post » Wed Feb 24, 2010 4:42 am

I could see being able to craft items that aren't available by normal means, but since smithing is a skill, I think we'd have more options for it than just Dwemer equipment, whether those options include common weapons and armor or are all items that can only be created through crafting.

In any case, I think comparing crafting to Fallout 3's system is more referring to the interface for crafting, not the actual items you can craft, in other words, don't expect to see a realistic crafting system where we have a fully interactive sequence for each step, the most detail we can expect to see is probably having an animation for your character when crafting.
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I’m my own
 
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Post » Tue Feb 23, 2010 9:43 pm

An interesting idea, but yeah seems like it would cheapen the mystery of the dwemer if we're suddenly going to town constructing all this dwemer technology. Maybe just one or two mission specific items or repairs on a piece of machinery in a ruin, but no more than that.
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Austin Suggs
 
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Post » Wed Feb 24, 2010 1:15 am

I went ahead and changed the wording. It makes more sense your way.

I base my theory on the idea they are making crafting like fallout and that they good at making games. In most games, crafting is poorly balanced. Crafting a weapon takes a lot longer then buying a weapon. By the time you can scrounge up the blueprints, the ingredients and the crafting bench, you will be fairly high level. Fallout 3 understood this. They didn't try to fight it by making it easier to craft, but just accepted that it was a long time consuming thing so they made the items you craft ultra strong and with abilities that no other item had. That way they will be strong and useful no matter when you finish them.

Crafting low level items is hardly worth the effort needed and you risk out leveling their range of usefulness before you finish. I can think of an example from oblivion, I wanted to craft a potion of invisibility, but in the time it took, I was able to level my illusion skill and buy an invisibility spell. Same thing will happen if you craft basic items. By the time you gather up the iron, you will be using steel.


You make all levels of items to sell to other people......just like all the blacksmiths in TES games.....

Obviously you could also make gear for yourself and special customized stuff you found the blueprints for, which required you to gather special components for constructing it. See the forging in Shivering Isles as the basis for these examples.

Dwemer items and gear? I doubt it. More likely we'll get a few special things along those lines, but I'm almost certain we'll be able to craft more common items than ultra rare super powered ones.

They are exactly recipes but for technicians who understood technology, Last Dwemer understood them well, but I doubt he still live if an Telvanni Wizard is not achieve his goals, as well some Telvanni members understood work of Animunculi,
http://www.uesp.net/wiki/Morrowind:Shock_Centurion
Sotha Sil improve certain dwemer techs and expand them at new technology stage, Imperials use dwemer technologies like Numidium and Dwemer Airships, there is armors and equipment based on techs of Dwemer, like Dark Brotherhood goggles and scavenged Animunculi armors.
I think person who understood crafting well, if found certain books and schemes can use technologies of Dwemer.


Is English a second language for you, buddy? I'm guessing so, based on many of your posts, including this one. I was suggesting alternatives to the OP's word choice because recipe does not apply in the context of his idea.

Examples:

Alchemy - Recipes for potions and poisons which use ingredients
Crafting/Smithing - Blueprints for weapons, armor, and items which use components and materials
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Jay Baby
 
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Post » Tue Feb 23, 2010 3:52 pm

You make all levels of items to sell to other people......just like all the blacksmiths in TES games.....

Obviously you could also make gear for yourself and special customized stuff you found the blueprints for, which required you to gather special components for constructing it. See the forging in Shivering Isles as the basis for these examples.

Dwemer items and gear? I doubt it. More likely we'll get a few special things along those lines, but I'm almost certain we'll be able to craft more common items than ultra rare super powered ones.



So we will be crafting items just to sell? I would consider that a lame crafting system & almost pointless.

I still think that the things we craft will be unique to crafting. Maybe not dwemer though. Along that idea, I am starting to get the feeling that it will be dragon eq that we craft. Dragon tooth arrows and things like that. We will ,most likely, be the only ones killing dragons, so I doubt we will find them in shops. There is no way we would let them include dragons with out us wearing dragon scale armor.
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Jessie Butterfield
 
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Post » Wed Feb 24, 2010 4:28 am

idea: falmer found dwemer ruins and over the centuries they've been biding their time until the day they can claim the surface of skyrim once again.

Craaaaab people, craaaaaab people...
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Vincent Joe
 
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Post » Tue Feb 23, 2010 10:55 pm

So we will be crafting items just to sell? I would consider that a lame crafting system & almost pointless.

I still think that the things we craft will be unique to crafting. Maybe not dwemer though. Along that idea, I am starting to get the feeling that it will be dragon eq that we craft. Dragon tooth arrows and things like that. We will ,most likely, be the only ones killing dragons, so I doubt we will find them in shops. There is no way we would let them include dragons with out us wearing dragon scale armor.


I agree that Dragon stuff and some Dwemer stuff would be awesome. But based on the fact that Beth has stated we'll be able to do the mundane jobs that NPCs can do to earn profit and items, I'm going in under the assumption that we'll be able to use the entire Smithing skill for more than just repairing items and making the occasional super-item. I think it should have definite monetary benefits for those willing to invest their time and effort into doing smithing work.

I don't see a downside to being able to use the Smithing skill as a way to "earn a living" in Skyrim....
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Your Mum
 
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Post » Tue Feb 23, 2010 5:28 pm


The Redguard use Dwemer Airships though.



Really? Was this in a quest or something?
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Pumpkin
 
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