Woodcutting
What I want to see: Tree felling. Wood materials produced with this activity to be used in all sorts building and crafting like bow and arrow fletching, traps, torches, storage containers and even a log cabin.
Possibility for mechanics:Swing axe at tree x # of times - Fell tree - Chop into logs or carve into planks.[/i]
What I expect to see: Realistically I'm expecting it to be nothing more than fuel and as such will tie into cooking and smithing.
Possibility for mechanics: Swing axe at tree x # of times - get wood material.
Cooking
What I want to see: I'm envisioning expansive cooking with all edible and non edible foods in game as ingredients. Bread, cakes, stews and sandwiches.
Possibility for mechanics: Way too extensive to break down but simply all non edible foods such as rice, flour, eggs, etc..will have to be cooked, mixed or other wise prepared to become a usable ingredient along side other ready to use ingredients(which they themselves may also be mixed or altered to create new ingredients) such as milk, water, fruits/vegetables, cheese, etc...
What I expect to see: Cooking will probably be nothing more than roasting meat. It's possible that a spit will be required(tie to smithing) to roast them over open fire.
Possibility for mechanics: Start fire with wood material - add spit if open fire - add meat - get roasted meat.
Mining
What I want to see: Specific types of mines throughout Skyrim each producing one or a combination of resources including but not limited to; coal, iron ore, copper ore, nickel ore, silver ore, gold ore and mithril ore.
Possibility for mechanics: Swing pick at rock x # of times - get related resource.
What I expect to see: One or two mines where you simply gather the resources off the floor or from a vien in the wall. May only include one or two resource types.
Click on resource and choose to take from menu pop-up.
Smithing
What I want: The ability to make 2 to 4 different kinds of unique weapons and armor for each class as well as lock picks, lanterns, cook ware and of course a roasting spit.
Possibility for mechanics: Put fuel in furnace(first wood then coal) - smelt ore in furnace - remove liquid metal - put liquid metal in mold to form ingot - place ingot in furnace - remove hot metal - forge into desired item.
What I expect to see: The ability to make 1 or 2 unique weapons for each class, lock picks and maybe a roasting spit(tie to cooking)
Possibility for mechanics:Put fuel in furnace(probably wood only) - place ore in furnace - remove hot metal - forge desired item.
While it's true I would of liked them to provide me with what I wanted, I am still very pleased to be getting something like what I expect because it is a foundation to base a more extensive crafting system on when modding comes to town. I'm very happy with the possibilities for modding that these new mechanics will provide the community.