Crafting: What I Want and What I Expect

Post » Fri Feb 11, 2011 8:19 pm

I'm liking the fact that these mechanics have been added to the game but I'm realistic in my expectations of how they will be implemented.

Woodcutting
What I want to see: Tree felling. Wood materials produced with this activity to be used in all sorts building and crafting like bow and arrow fletching, traps, torches, storage containers and even a log cabin.
Possibility for mechanics:Swing axe at tree x # of times - Fell tree - Chop into logs or carve into planks.[/i]

What I expect to see: Realistically I'm expecting it to be nothing more than fuel and as such will tie into cooking and smithing.
Possibility for mechanics: Swing axe at tree x # of times - get wood material.

Cooking
What I want to see: I'm envisioning expansive cooking with all edible and non edible foods in game as ingredients. Bread, cakes, stews and sandwiches.
Possibility for mechanics: Way too extensive to break down but simply all non edible foods such as rice, flour, eggs, etc..will have to be cooked, mixed or other wise prepared to become a usable ingredient along side other ready to use ingredients(which they themselves may also be mixed or altered to create new ingredients) such as milk, water, fruits/vegetables, cheese, etc...

What I expect to see: Cooking will probably be nothing more than roasting meat. It's possible that a spit will be required(tie to smithing) to roast them over open fire.
Possibility for mechanics: Start fire with wood material - add spit if open fire - add meat - get roasted meat.

Mining
What I want to see: Specific types of mines throughout Skyrim each producing one or a combination of resources including but not limited to; coal, iron ore, copper ore, nickel ore, silver ore, gold ore and mithril ore.
Possibility for mechanics: Swing pick at rock x # of times - get related resource.

What I expect to see: One or two mines where you simply gather the resources off the floor or from a vien in the wall. May only include one or two resource types.
Click on resource and choose to take from menu pop-up.

Smithing
What I want: The ability to make 2 to 4 different kinds of unique weapons and armor for each class as well as lock picks, lanterns, cook ware and of course a roasting spit.
Possibility for mechanics: Put fuel in furnace(first wood then coal) - smelt ore in furnace - remove liquid metal - put liquid metal in mold to form ingot - place ingot in furnace - remove hot metal - forge into desired item.

What I expect to see: The ability to make 1 or 2 unique weapons for each class, lock picks and maybe a roasting spit(tie to cooking)
Possibility for mechanics:Put fuel in furnace(probably wood only) - place ore in furnace - remove hot metal - forge desired item.

While it's true I would of liked them to provide me with what I wanted, I am still very pleased to be getting something like what I expect because it is a foundation to base a more extensive crafting system on when modding comes to town. I'm very happy with the possibilities for modding that these new mechanics will provide the community.
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liz barnes
 
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Post » Fri Feb 11, 2011 3:20 pm

dark messiahs method of making swords..........best ive seen to date.
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Laura Cartwright
 
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Post » Fri Feb 11, 2011 5:51 pm

Would be cool if you combine destructive environment and woodcutting and mining. You actually hit the tree/rock and small bits fall off, and you pick them up :)
Considering that Bethesda have said they've worked a lot on animations, I think we can almost expect animations at least. No "clicking" on a menu. That's just... ew.
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Flesh Tunnel
 
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Post » Fri Feb 11, 2011 11:12 pm

You could make swords in Dark Messiah?
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Ridhwan Hemsome
 
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Post » Fri Feb 11, 2011 6:23 pm

You could make swords in Dark Messiah?

I don't know what kinds, I've only seen http://www.youtube.com/watch?v=UBUNcRT5RZI one. Never played it.
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El Khatiri
 
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Post » Fri Feb 11, 2011 3:20 pm

Maybe you could mix and match what material you put into an ingot. Steel is formed from smelting iron and coal...I'm pretty sure anyway. >.> So...maybe you could test combining a few different elements to get a new one that could or could not be better?
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GPMG
 
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Post » Fri Feb 11, 2011 5:44 pm

it was only 2 or 3 swords you can make. but it was cool to do it. it would be nice if they did something similar in skyrim adding on bows and armor as well of course.
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lydia nekongo
 
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Post » Fri Feb 11, 2011 8:53 pm

realistically I expect them to run out of time and cut it all
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Gavin Roberts
 
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Post » Fri Feb 11, 2011 11:45 am

Im hoping for something like dark massiah. I would want it to allow making more though
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No Name
 
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Post » Fri Feb 11, 2011 7:00 pm

Bump. I was thinking about creating a thread to discuss/speculate about the different crafting stuff that was added but I went back a few pages and found this thread instead so I'm bumping it.

I wonder if the weapons you can create will be simple or if you can actually create, and maybe with better resources, really good weapons. I would like a combination of finding weapons and creating because I think gathering the different resources and crafting, maybe even breaking down weapons to their core elements, would give the game a nice feature.

Sorta like Two Worlds II is doing things but we all know TES is more epic and better then Two Worlds will ever be :)
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Quick Draw III
 
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Post » Fri Feb 11, 2011 12:56 pm

they had a mock up of what crafting might look like in the behind the scenes videos. looks liked it displayed what you were creating, with ingredients and effects lists. it also showed pc doing some kind of animation
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yessenia hermosillo
 
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Post » Fri Feb 11, 2011 10:12 pm

they had a mock up of what crafting might look like in the behind the scenes videos. looks liked it displayed what you were creating, with ingredients and effects lists. it also showed pc doing some kind of animation

http://img703.imageshack.us/img703/9459/crafting1.jpg.
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Krista Belle Davis
 
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Post » Fri Feb 11, 2011 5:06 pm

One thing that would be great is if there are uses for all the various clutter items such as calipers, leatherworking shears, etc. in crafting recipes.

I'd also like to see some epic quests to obtain the rarest crafting recipes, like armor made from dragon scales, a sword forged from meteorite metal, or perhaps the Skyrim equivalent of a Wasteland Omelet ;-)
http://www.uesp.net/wiki/Lore:Magic_from_the_Sky

Cooking will only be relevant if there is some sort of survival/hardcoe mode requiring the PC to eat at regular intervals. The fact that cooking is confirmed is a great sign IMO.

it also showed pc doing some kind of animation


It was specifically labeled as "cool animations" on the whiteboard so the bar has been set high for this. :tongue:
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Nicole M
 
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Post » Fri Feb 11, 2011 9:37 am

I think you'll have to gather the resources or recipe requirements then you go to the workbench/area in the city that is for that specific crafting and you choose from a menu what to create or possible place a weapon in there and add to it.

Cuz that photo showed "New Stats" which seems to imply that you can add new stats to an already existing item. Basically upgrading a weapon to do more damage or upgrading armor to protect you more. etc

Then you click to confirm that's what you want to do/create and you watch a animation of your player doing that.

That's my guess.
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tannis
 
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Post » Fri Feb 11, 2011 8:06 pm


Mining
What I want to see: Specific types of mines throughout Skyrim each producing one or a combination of resources including but not limited to; coal, iron ore, copper ore, nickel ore, silver ore, gold ore and mithril ore.
Possibility for mechanics: Swing pick at rock x # of times - get related resource.

What I expect to see: One or two mines where you simply gather the resources off the floor or from a vien in the wall. May only include one or two resource types.
Click on resource and choose to take from menu pop-up.



I'm quite sure they've made it more than what you expect (as that's how it was in previous games) - it wouldn't really be anything new otherwise. But I suppose we'll see :)

Regarding Dark Messiah's swordmaking, that was definitely one of the best examples I've seen - it works exactly how you've described in your What I Want for smithing. Great game.
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Andres Lechuga
 
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Post » Fri Feb 11, 2011 10:29 am

I'm quite sure they've made it more than what you expect


They probably have but I like to keep my expectations low. As a born pessimist I am rarely disappointed.
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Lisha Boo
 
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Post » Fri Feb 11, 2011 5:45 pm

It would be cool while your in the final stage of making the weapons/armor to have customization sliders and mesh manipulation to make a certain level of uniqueness. Sort of like the character creator.
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Amy Melissa
 
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Post » Fri Feb 11, 2011 8:35 pm

Maybe when making armor or weapons you could add a secondary ore to have different kinds of trim, or choose different jewels to be inset.
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Christie Mitchell
 
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Post » Fri Feb 11, 2011 10:39 pm

http://img703.imageshack.us/img703/9459/crafting1.jpg.


I hope no one reads TOO much into this. It was obviously drawn for the sake of the video, unless they actually happened to be working on that exact stage of that exact element at exactly the end of the day.

But Minecraft, anyone?
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Céline Rémy
 
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Post » Fri Feb 11, 2011 7:15 pm

I think they will do something good with this. Im not worried.
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john page
 
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Post » Fri Feb 11, 2011 1:59 pm

Dark Messiah crafting system is just small legacy from previous Arkane Studios game Arx Fatalis, cooking, smithing, alchemy was excellent in this game.
Even before Arx Fatalis was Ultima game series with wonderful crafting.
Dark Messiah was outstanding action game but RPG part of it was average at last if not lame.
If combine qualities of this games with wonderful world of Elder Scrolls that will be brilliant unity.
Mods allow me expand oblivion and reach deep of old school RPG, and thats what make me happy.
I believe Developers will take a look at modders work and use legacy of older games in developing of new features.
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ashleigh bryden
 
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Post » Fri Feb 11, 2011 6:48 pm

I believe Developers will take a look at modders work and use legacy of older games in developing of new features.


I agree. They seem to be doing that lately :) And having a look at projects like CraftyBits, there's a lot of inspiration to be had.
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Dewayne Quattlebaum
 
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Post » Fri Feb 11, 2011 8:44 pm

Are these things (woodcutting,cooking mining etc) confirmed to be in?
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Kelly Osbourne Kelly
 
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Post » Fri Feb 11, 2011 3:01 pm

I'm liking the fact that these mechanics have been added to the game but I'm realistic in my expectations of how they will be implemented.

Woodcutting
What I want to see: Tree felling. Wood materials produced with this activity to be used in all sorts building and crafting like bow and arrow fletching, traps, torches, storage containers and even a log cabin.
Possibility for mechanics:Swing axe at tree x # of times - Fell tree - Chop into logs or carve into planks.[/i]

What I expect to see: Realistically I'm expecting it to be nothing more than fuel and as such will tie into cooking and smithing.
Possibility for mechanics: Swing axe at tree x # of times - get wood material.

Cooking
What I want to see: I'm envisioning expansive cooking with all edible and non edible foods in game as ingredients. Bread, cakes, stews and sandwiches.
Possibility for mechanics: Way too extensive to break down but simply all non edible foods such as rice, flour, eggs, etc..will have to be cooked, mixed or other wise prepared to become a usable ingredient along side other ready to use ingredients(which they themselves may also be mixed or altered to create new ingredients) such as milk, water, fruits/vegetables, cheese, etc...

What I expect to see: Cooking will probably be nothing more than roasting meat. It's possible that a spit will be required(tie to smithing) to roast them over open fire.
Possibility for mechanics: Start fire with wood material - add spit if open fire - add meat - get roasted meat.

Mining
What I want to see: Specific types of mines throughout Skyrim each producing one or a combination of resources including but not limited to; coal, iron ore, copper ore, nickel ore, silver ore, gold ore and mithril ore.
Possibility for mechanics: Swing pick at rock x # of times - get related resource.

What I expect to see: One or two mines where you simply gather the resources off the floor or from a vien in the wall. May only include one or two resource types.
Click on resource and choose to take from menu pop-up.

Smithing
What I want: The ability to make 2 to 4 different kinds of unique weapons and armor for each class as well as lock picks, lanterns, cook ware and of course a roasting spit.
Possibility for mechanics: Put fuel in furnace(first wood then coal) - smelt ore in furnace - remove liquid metal - put liquid metal in mold to form ingot - place ingot in furnace - remove hot metal - forge into desired item.

What I expect to see: The ability to make 1 or 2 unique weapons for each class, lock picks and maybe a roasting spit(tie to cooking)
Possibility for mechanics:Put fuel in furnace(probably wood only) - place ore in furnace - remove hot metal - forge desired item.

While it's true I would of liked them to provide me with what I wanted, I am still very pleased to be getting something like what I expect because it is a foundation to base a more extensive crafting system on when modding comes to town. I'm very happy with the possibilities for modding that these new mechanics will provide the community.


Very well said!

If the final game is even more defined and detailed than what you stated here - WOW! :foodndrink:
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Cathrin Hummel
 
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Post » Fri Feb 11, 2011 10:03 pm

I think woodcutting will get you shafts for arrows, and ore will get you arrowheads in addition to what is mentioned above.
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Pumpkin
 
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