Crafting, will it ever be?

Post » Wed Dec 02, 2015 12:35 am

Skyrim had some pretty deep crafting... So much that gathering, Alchemy, Enchanting, and Blacksmithing were almost an entire game unto themselves...

Do you think Fallout 4 will have some crafting? The videos so far have shown weapon customization, but they didn't really go into much detail other than showing the weapons looking different...

I don't really think I can go back to an age before Skyrim crafting...

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Kelly Upshall
 
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Post » Tue Dec 01, 2015 1:20 pm

...? Crafting is huge in this game. You can craft weapons, salvage weapons you find for parts to craft in other weapons, craft your own suit of Power Armor, and even craft settlements and attract NPCs to live there. The crafting is much deeper than smithing in Skyrim.

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Samantha Pattison
 
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Post » Tue Dec 01, 2015 2:11 pm

Not to mention chems, and food.

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Richard Dixon
 
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Post » Tue Dec 01, 2015 2:09 pm

Yeah, but Skyrim had enchanting AND alchemy as well and all three enhanced each other even further, not to mention three separate skill trees entirely devoted to crafting...

Does Fallout 4 even have skill trees? Are they adding a new skill(s) related to crafting?

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Colton Idonthavealastna
 
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Post » Tue Dec 01, 2015 3:59 pm

You're asking the wrong people amigo. We know as much as they've shown us, which isn't very much.

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lauraa
 
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Post » Tue Dec 01, 2015 4:20 pm

That's why I started this with "Do you think Fallout 4 will..."

I am asking for speculation, no concrete facts. I was just concerned since the Fallout 3 and New Vegas had literally no crafting whatsoever and I loved the crafting in Skyrim :)

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Budgie
 
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Post » Wed Dec 02, 2015 4:08 am

I hope so too opie.

I suspect not as much as Skyrim though. Alchemy and enchanting would be hard to fit into Fallout. :)

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Siidney
 
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Post » Tue Dec 01, 2015 7:41 pm

We do have crafting but not in sense like in Skyrim I think. We know weapons can be heavily modified and we can craft mods using various misc. items littering the world as raw materials.

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Bedford White
 
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Post » Tue Dec 01, 2015 10:28 pm

New Vegas didn't have crafting? NV had a wide range of things to craft. Weapon modification, ammunition crafting that involved converting different ammo types and creating special ammo types, and cooking a variety of food recipes and chems. Compared to its predecessor Fallout 3, New Vegas improved vastly in crafting and modifying, so I'd say it did well enough. And even then, Fallout 3 had its own crafting to a lesser extent with a handful of unique weapons.

As for everything else, no, Fallout doesn't need a skill tree, because this isn't TES. It doesn't have weapon enchanting either because this isn't TES. The new system in Fallout 4 revolves entirely around your attributes that determine what perks are available to your character. The extent of some crafting seems to rely on what perks you have and how much you've invested into ranking it up.

As far as crafting goes for Fallout 4, BOX MAAAN said enough. Even with what little information we have, the crafting in Fallout 4 already seems like its far beyond anything Bethesda has done in any previous game. Weapon crafting that goes so far as to turn a measly laser pistol into all different kinds of variations of laser weaponry through numerous modifications and creating those modifications from just scrap, building your own settlement the way you want it. Honestly, the settlement building alone sounds like more of its own game than anything in Skyrim.

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April
 
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Post » Tue Dec 01, 2015 11:06 pm

not exactly skills, there are perks with ranks that act similar to skills from previous fallout, we do know of a few perks that act as crafting perks, thoso far only as requirements to make some weapon mods.

Personally I doubt we see weapon crafting, pretty much everything in modern society is a bit to advance for some random joe to bang together on a workbench, there is a world of a difference between banging together a few slabs of metal into a sword and making a mechanically fully functional gun.

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Christina Trayler
 
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Post » Tue Dec 01, 2015 9:56 pm

Fallout 3 and NV literally had crafting.

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Auguste Bartholdi
 
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Post » Tue Dec 01, 2015 7:30 pm

They can't very well have enchanting in the Fallout Universe, but it does seem like we'll have some control over additional effects on our gear. And while I doubt it's as robust as alchemy in TES, we did see a cooking station in the E3 footage. So you can craft foods. Of a sort.

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Kat Stewart
 
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Post » Wed Dec 02, 2015 12:13 am

I wouldn't really consider a handful of weapons in one followed by a handful of attachments and ammo in another as "crafting..." Not as far as an RPG is concerned...

Even if it isn't as deep as Skyrim, I am just hoping for something... I play a stealthy guy in all Bethesda titles... Silencers in FO3/New Vegas... Bows in Skyrim... And light/medium armor... I just don't want it to be like FO3/NV where I find the nearest leather armor and GG, that is my armor for the rest of the game...

In Skyrim I had a field day min/maxing my stealthy bow guy's gear... I enjoyed that aspect of the game.

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Sista Sila
 
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Post » Wed Dec 02, 2015 3:30 am

Are you new to everything to do with fallout 4?

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Pat RiMsey
 
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Post » Tue Dec 01, 2015 5:59 pm

Yes I know nothing about Fallout 4 other than the announcement trailer.

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Sophh
 
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Post » Wed Dec 02, 2015 3:12 am

I suggest watching the E3 footage. It'll give you more insight to crafting
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Agnieszka Bak
 
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Post » Tue Dec 01, 2015 7:01 pm

Skill trees were a horrible idea. They railroaded you into predetermined paths. You couldn't just get the perk you wanted, you had to go through a strict path.

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Tessa Mullins
 
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Post » Wed Dec 02, 2015 2:01 am

...compared to what? Oblivion just gave you four perks at each mastery level for a skill, and perks as we know them in Fallout and Skyrim straight up didn't exist in TES before then.

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Antony Holdsworth
 
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Post » Wed Dec 02, 2015 4:13 am

Compared to how perks worked in Fallout games before and after Skyrim. The fact that such a system didn't exist before is irrelevant. The system they used in Skyrim was still poorly designed.

I like the removal of a level requirement for perks in Fallout 4, preferring a system where if you meet the requirements for the perk with regards to your build, you can get that perk as soon as you want to. I would have liked that idea being married with a system that had both SPECIAL and skills, rather than forcing SPECIAL to pull double duty.

I'll admit I liked the idea of perk trees, as in the constellations and whatnot. I just think it was horribly implemented.

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Len swann
 
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Post » Tue Dec 01, 2015 5:09 pm

So the weapons crafting, ammo crafting, cooking and poison making was what?

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Marina Leigh
 
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Post » Tue Dec 01, 2015 5:18 pm

So far I think they've gone overboard on the weapon mods (100 ways to make the exact same gun ... pointless fluff). As far as things like Skyrims food and potions, FO4 doesn't even compare. Most the pre-made food in FO is prewar stuff you can't reproduce. Things you can make are not that many in comparison to the number of types of potions and such you can make in Skyrim.

To be honest when a game goes crazy on the crafting it only hurts the game overall IMO. Take DOS for example. I could take wheat and add it to a mill to make flour. I can add water to flour to make dough. I could put a fish in the dough and make 'fish in dough'. I could put the 'fish in dough' in an oven and make a fish pie. But after all that the fish pie is basically worthless and doesn't do anything for you. Most all the crafting in DOS was like this ... just pointless. It's there, it's deep, it's complicated ... and it's pointless.

I see something similar with FO4's weapon mods. Just because you can find a hundred ways to make a pipe gun doesn't mean you should, or that it would be fun. I just see a lot of pointless, repetitive, meaningless mods to guns ... just because you can. I'd much rather the number of mods be a manageable number and that they actually are useful. I hate to think of what we missed in story and other game mechanics just so we could make a pipe gun 100 different ways.

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brandon frier
 
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Post » Wed Dec 02, 2015 1:17 am

I've got to say I didn't think Skyrim crafting was very good at all, imo it was really bland. I'm really hoping that Fallout 4 refreshes the whole sandbox/open world crafting concept. I haven't bothered crafting anything in Fallout 3 in my current playthrough, there's just so many better things to do that go to a workbench, find a diagram, press button, new item, repeat, weep.

I just think that crafting could be so much better; I'd love to see things being broken into their constituent parts and then have those parts being stored/discarded/re-combined in inventive ways. I want items we collect in the world to have value deeper than that of 1+1 = 2 when it comes to crafting. As it stands items have no inherent value further than that of their value in caps or inclusion in an arbitrary diagram. To my knowledge in Fallout 3 a vacuum cleaner is only worth picking up if you want to sell it for caps or you need to create the Rock-It Launcher;i f it had a 20mm screw that you might need though, it's value changes and you have to decide whether it is enough to lug the whole thing back in order to disassemble or if you think it'd be more pragmatic to buy from a merchant or get from some other item. I would love to see proper manufacturing that took not just item collection but also insight, improvisation and decision making.

I guess I'll get into weapon modding to help me define my character, but further than that I'll just leave crafting alone if it is the same or shallower than previous iterations.

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Dale Johnson
 
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Post » Tue Dec 01, 2015 6:02 pm

Is this confirmed? It was in FONV, but not FO3.

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amhain
 
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Post » Tue Dec 01, 2015 4:01 pm

Now, if they were to implement a Needs system and let you craft food and beverages which all had different nutritional values instead of just +5 HP....

Like, eating a fish covered your basic need for food, but cooking it up into a delicious fish pie would give you a morale and energy boost, or something to that affect. Something that would make it worth while.

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Marilú
 
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Post » Tue Dec 01, 2015 6:56 pm

Armor also has a layered system now. Not sure if crafting will be involved or how it will work yet though.

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Da Missz
 
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