Crank Workshop 2013

Post » Sun May 05, 2013 12:54 am

Crankgorilla Mods

xxdawwxx@hotmail.com

Welcome!

The 2013 tally of all my mods. Enjoy a wide range of projects new and old. Each link will lead to the download location where more information will be available. Most are at Planet Elder Scrolls or Great House Fliggerty.

I'll update this page further as time goes on. Comments and questions welcome.

Vos Cottage - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8078

- http://download.fliggerty.com/download--661

Ald-ruhn Expansion - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6957

Cairo Villa - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8193

Vivec Chine Furnishings - http://download.fliggerty.com/download--713
Ascadian Caravan - http://download.fliggerty.com/download--792
Pelagiad Provisions - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8022

- http://download.fliggerty.com/download--721
Glass Daedric Ebony Appraisal - http://download.fliggerty.com/download--727
Vivec Weapons - http://download.fliggerty.com/download--670

- http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8078
Two Birds Outdoor Bakery - http://download.fliggerty.com/download--836
Enhanced Economics - http://download.fliggerty.com/download--719
Mistletoe Manor - http://download.fliggerty.com/download--668

- http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6959
In the Pit - http://download.fliggerty.com/download--717

Ashland Yurt - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8602

Beasts of Vvardenfell - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8915

Bridgewater Blacksmith - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8379

Caldera Orchard - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8481

Gnisis Waterfront - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8362

Great Library of West Gash - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8109

Khuul Expansion - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7176

Leveled Mods - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9553

Maar Gan Supplies - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8286

Mini-mods by Crankgorilla - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6951

Molag Mar Manor - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8309

Moonmoth Legion Home - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9150

Pelagiad Draqers - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8482

Pelagiad Greenhouse - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8037

Ruby Inn - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9349

Seyda Supplies - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9512

Suran Supplies - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9420

The Crying Wolf - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7114

The Savage Guar - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7284

The Lonely Scrib - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7115

Valhalla Lodge - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8519

Weaver Supplies - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9558

- http://download.fliggerty.com/download--669

Western Lookout - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7136

Curiosities

These mods need revision and are earlier attempts at various things. Interesting. Worth a look. But ultimately flawed. If time permits, one day these projects will be revisited. Most are from pre-2008 when first starting to explore TESCS.

Serenity Island - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7125

Serenity Island 1.1 - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7231

Woodsmans Hut - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7915

Balmora Adventurers Nightclub - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6962

Crank Workshop GHF

Pictures of WIP and mods of past and present. Includes pre-release pictures of upcoming projects, links, secrets and more.

- http://www.fliggerty.com/phpBB3/viewtopic.php?f=23&t=5404

User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Sun May 05, 2013 7:28 am

Just thought I'd let you know that I tried to download your ruby inn mod and mediafire told me that I didn't have permission.

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Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Sun May 05, 2013 6:21 am

Thanks for the information. I looked into it and the technical issue has been identified and will be resolved some time in the next few days. Then I'll fix the links. As of now I'll have to mark it unavailable.

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Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Sun May 05, 2013 8:29 am

By bthe way love your mods, got them all!

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Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Sun May 05, 2013 11:37 am

Thanks for taking time to post a comment :tops:

Got some new mods on the cook. Ules Farm is a complex town setup, nearing a version 1.0 release. Also, Imperial Tradehouse Ebonheart is another mod nearing completion and offers various new scripted trade options. Both will be decked out with high detail environments, dialog, quests, new items and custom set pieces.

Should be good. :D

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Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Sun May 05, 2013 1:11 am

Just decided to drop by and say that I am an ardent fan of your work, I especially like your house mods (Cairo villa is great!). Good idea to bring all your stuff in one place, I'm gonna check it all!

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Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Sun May 05, 2013 2:54 am

Nice! I DL some of them now! :tops:

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Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Sun May 05, 2013 5:52 am

Yeah I was reading about it over at Fliggerty's forums. Ules Farms looks awesome, wish I had the skill to do it. Anyway had a question about it, if i remeber correctly you said it was across from suran, but doesn't suran extended gold or suran waterfront put a building in the same area? I could be wrong. Just asking. To show ya how big a fan I am, heck you got your own folder on my external harddrive just so I know where their at. Just thought of another question. When Iwas looking at the pictures, you had one of a guy wearing tyrael armor, is he part of the mod and if he is would that make it incompatible with the tyrael armor mod?

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Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Sun May 05, 2013 4:44 am

I'm happy that you're happy with my mods. :clap: With Suran Expanded, I've played it and I suppose the two would go together. Ules Farm will stick to the far side of the bank and not have any landscape adjustments, nor shall it alter any vanilla content. I made a patch for Crehange Manor, which is now in Ebonheart. Any clashes will be solved. I reckon I can whip up a patch for any issues bought to light. Most of Ules Farm will be in one exterior cell, which is good for load times.

With the Tyrael Armour, there will be no issues as the ID's will be different, therefore considered by program to be separate items to any other editions of the armour.

So in summary, any issues with Suran mods can be resolved. I'll build the thing, then sort compatability issues along the way. I'll not be using landscaping, so that removes the issue of land tearing straight away. Then it a matter of who gets what in what area. The better setup making way for the lesser. Bit of mix and match, which I don't mind doing. And really, it won't take too long to do and I don't expect any major issues. I could shift the whole of Balmora to an island if i wanted within half an hour, so a few buildings here and there are not going to stop my plans from coming to fruition (cue evil villian laugh).

Stop by anytime with more questions. :thumbsup:

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Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Sun May 05, 2013 4:00 pm

You've got some good mods here Crank. I used a few before I started modding myself (and then stopped, because I never play...)

Not to sure about palm trees in Ald-Ruhn, but to each his own.

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Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Sun May 05, 2013 4:22 pm

Ha! Yeah the Ald-ruhn palms. Incorporated with Lady E coconuts. And the corn with another resource for corn cobs. And tomatoes bushes with lady E tomatoes. The idea was to test the farming possibilities. There are some scripted drop off points at the silt strider. So in theory, another way of making cash aside from donking creatures over the head. In next version I'll move the tomatoes to an interior cell cos the models just don't blend well enough. I also want to add a heap of detail and clutter to exteriors. And a dedicated alchemy store, but that might be a stand-alone mod that will be compatable. Also, go over the dungeon with an extra few layers of detail among other things. But the current will have to do for a while as I'm working on other projects.

If coconuts are bothersome though, one could go to the CS and delete the trees with no real side effects as I don't think the coconuts are attatched to any scripts.

So it would be a loadin CS/delete trees/save/load again/click past any error messages/save/clean with EE/done.

No more trees. :banana:

Almost everything in my mods is marked with a prefix of xx_ and usually with the mod initials added. So xxae_001 where the AE stands for Ald-ruhn Expansion. So just open in CS and hit x button in any category and see all the items added and edit away.

:tops:

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Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm


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