[REQ] Crash Catcher

Post » Wed Dec 22, 2010 4:15 am

Heyas

Instead of a crash prevention system, I think we need a plugin that identifies which mod a crash comes from. Not sure how hard this would be to do, so just throwing it out there as this would solve all my problems :)
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Brooke Turner
 
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Post » Wed Dec 22, 2010 5:16 am

My personal thoughts... (I may be wrong on a few details, mind you. I'm no programmer)

That would be pretty hard (if not impossible) to implement, because once the game crashes, you're done. Everything related stops functioning right then and there. The only way I would see this possible is for the mod to somehow stop the game from crashing so it can scan for what caused the crash, generate a bug-dump, then let the game blow its top; and blocking a crash from occurring for any reason is extremely unsafe, for game and computer.

I don't think we'll be able to go much further than selective-disable if a mod breaks down.
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Abel Vazquez
 
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Post » Wed Dec 22, 2010 8:37 am

It also depends on the cause of the crash. I've started to have crashes recently and have discovered that I'm running into the memory related crash that's detailed in the http://www.gamesas.com/index.php?/topic/1118450-oblivion-and-memory-usage/ Arthmoor resurrected. Now I'd love to track down the mods that have memory leaks because I think that's what my problem is... Of course it's entirely possible all mods have memory leaks due to the way the game engine is designed - that wouldn't surprise me at all :sigh:
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Kelly Tomlinson
 
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