Hi guys,
The game keeps crashing everytime i try to activate the elevator during the first mission that is supposed to get me back to the base where the game starts. I think the game is trying to switch maps but it crashes imidiatly.
Thank you,
PS. the bethesta support email form also crashed so......
Here is my crash report hopefully someone can tell me whats up:
QA Timing INIT: 000111ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
2394 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
8096 MB System Memory
-1984 MB Video Memory
Winsock Initialized
Found interface: {9F857136-C660-46AC-9195-3AFEB76C1E56} Intel® Centrino® Wireless-N 135 - 192.168.1.100/255.255.255.0
Found interface: {762ECA38-CBCF-4C9F-A00C-9EF7F055BEA7} Realtek PCIe GBE Family Controller - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
D:\steam\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\Enzi\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
execing D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:8 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel® HD Graphics 4000
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0166&SUBSYS_10CD1462&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{D4BB0893-BA79-42CA-AA96-62643F5E3B36}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\CMO1720\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel® HD Graphics 4000
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0166&SUBSYS_10CD1462&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{D4BB0893-BA79-42CA-AA96-62643F5E3B36}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\CMO1720\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1920x1080)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.2
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 1.5
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
...using GL_EXT_depth_bounds_test
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
...using GL_ARB_debug_output
----- Initializing Render Shaders -----
----- Initializing Sound System ------
0: Speakers (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
sound system initialized.
--------------------------------------
------- Initializing renderSystem --------
Updating texture filter parameters.
renderSystem initialized.
--------------------------------------
WARNING: Couldn't load image: splashbink : splashbink#__0200
Reading strings/english.lang as UTF-8
9104 strings read
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Nov 9 2012
Initializing event system
...535 event definitions
Initializing class hierarchy
...158 classes, 248240 bytes for event callbacks
Initializing scripts
Compiled 'D:\steam\steamapps\common\DOOM 3 BFG Edition\base\script\doom_main.script': 1053.0 ms
---------- Compile stats ----------
Memory usage:
Strings: 120, 14868 bytes
Statements: 95386, 1907720 bytes
Functions: 3070, 386208 bytes
Variables: 206532 bytes
Mem used: 3558832 bytes
Static data: 3515932 bytes
Allocated: 4998764 bytes
Thread size: 7072 bytes
...6 aas types
game initialized.
--------------------------------------
ReadTitleStorage: MANUALLY CREATED
MAX_PLAYERS_ALLOWED = 8
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 3 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
30 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
7 sounds loaded in 0.0 seconds
----------------------------------------
------------- Warnings ---------------
during DOOM 3: BFG Edition initialization...
WARNING: Unable to open resource file maps/_startup.resources
WARNING: Couldn't load image: splashbink : splashbink#__0200
2 warnings
requiredSizeBytes: 5242880
Preloading images...
00362 images preloaded ( or were already loaded ) in 0.2 seconds
----------------------------------------
00259 sounds preloaded in 0.0 seconds
----------------------------------------
WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
--- Common Initialization Complete ---
QA Timing IIS: 015188ms
execing joy_righty.cfg
NET: PartyToken is 26412 (seed = 102615)
--------- Execute Map Change ---------
Map: game/mc_underground
Loaded resource file maps/mc_underground.resources
--------- Game Map Shutdown ----------
--------------------------------------
18 msec to unload map
2 msec to free assets
Preloading images...
01991 images preloaded ( or were already loaded ) in 0.7 seconds
----------------------------------------
00250 models preloaded ( or were already loaded ) in 0.1 seconds
----------------------------------------
00850 sounds preloaded in 0.1 seconds
----------------------------------------
Preloading anims...
00608 anims preloaded ( or were already loaded ) in 0.1 seconds
----------------------------------------
------- Game Map Init SaveGame -------
collision data:
721 models
68858 vertices (1613 KB)
127614 edges (4486 KB)
110700 polygons (7744 KB)
11290 brushes (1557 KB)
25203 nodes (689 KB)
101303 polygon refs (791 KB)
27080 brush refs (211 KB)
37859 internal edges
4376 sharp edges
0 contained polygons removed
0 polygons merged
17094 KB total memory used
75 msec to load collision data.
Preloading collision models...
00122 collision models preloaded ( or were already loaded ) in 0.0 seconds
----------------------------------------
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
2 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
[Load AAS]
loading maps/game/mc_underground.aas48
done.
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
WARNING: incorrect number of parameters for script transition
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1296 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
21 images loaded in 0.0 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
113 sounds loaded in 0.1 seconds
----------------------------------------
----- Generating Interactions -----
idRenderWorld::GenerateAllInteractions, msec = 400
interactionTable size: 3898200 bytes
40238 interactions take 1448568 bytes
Used 22345kb of static vertex memory (70%)
Used 6659kb of static index memory (20%)
------------- Warnings ---------------
during game/mc_underground...
WARNING: incorrect number of parameters for script transition
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
4 warnings
3789 msec to load game/mc_underground
Save time: 1508ms
Saved: quick
NET: PartyToken is 27990 (seed = 169385)
--------- Execute Map Change ---------
Map: game/mars_city2
Loaded resource file maps/mars_city2.resources
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
113 msec to unload map
99 msec to free assets
WARNING: Couldn't load image: } : }#__0200
Preloading images...
02181 images preloaded ( or were already loaded ) in 0.7 seconds
----------------------------------------
00300 models preloaded ( or were already loaded ) in 0.1 seconds
----------------------------------------
00786 sounds preloaded in 0.1 seconds
----------------------------------------
Preloading anims...
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel® HD Graphics 4000
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0166&SUBSYS_10CD1462&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{D4BB0893-BA79-42CA-AA96-62643F5E3B36}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\CMO1720\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Intel® HD Graphics 4000
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_0166&SUBSYS_10CD1462&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{D4BB0893-BA79-42CA-AA96-62643F5E3B36}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\CMO1720\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1920
dmPelsHeight : 1080
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
Checksum failure for generated/anim/models/md5/chars/ceiling_mc2/ceiling_trigger.bmd5anim.
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL