Crash in single

Post » Thu Dec 31, 2009 12:21 pm

<23:16:36> [Game Version]: RELEASE PURE CLIENT
<23:16:51> [Lobby] Start SessionRegisterUserData error 0
<23:16:51> ai_CompatibilityMode = crysis2 []
<23:16:51> ai_BurstWhileMovingDestinationRange = 9999 []
<23:16:51> g_telemetryConfig = SP []
<23:16:51> net_inactivitytimeout = 3600 []
<23:16:51> net_inactivitytimeoutDevmode = 3600 []
<23:16:51> g_telemetrySampleRateSound = 5 []
<23:16:51> pl_movement.nonCombat_heavy_weapon_speed_scale = 1 []
<23:18:04> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
<23:18:23> [Lobby] Start SessionJoin error 0
<23:18:27> [Lobby] Start UserGetPurchaseHistory error 0
<23:18:33> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<23:18:33> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<23:18:33> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
<23:18:33> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<23:18:46> FSCommand: '-1628786805' 'yes'
<23:18:48> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<23:18:48> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<23:18:48> [Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
<23:18:48> [Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<23:18:50> Initializing default materials...
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/flood/buildings/fld_backalley/fld_backalley_building_a_roof_b_var02.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/flood/buildings/fld_backalley/fld_backalley_building_a_roof_b_var02_lod1.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/times_square/ambient/ts_wetroad/ts_wetroadpave_b.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/times_square/ambient/ts_wetroad/ts_wetroadpave_c.cgf': faces are too small or have stretched mapping
<23:18:51> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/times_square/buildings/tmsqr_beuter/tmsqr_beuter_interior_lod1.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/times_square/buildings/tmsqr_pdnyc_station/tmsqr_pdnyc_station_roof.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/times_square/buildings/tmsqr_pdnyc_station/tmsqr_pdnyc_station_roof_lod1.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/hive_entrance.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/hive_piece.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/sidewalks/sidewalk_glm_center_pink.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
<23:18:52> [Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
<23:18:53> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
<23:18:53> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
<23:18:53> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
<23:18:53> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
<23:18:53> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
<23:18:53> [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/heavy/jelly_destroyed_mike.chr': faces are too small or have stretched mapping
<23:18:53> [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/stalker/armor_head_tentacles.chr': faces are too small or have stretched mapping
<23:18:55> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<23:18:55> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
<23:18:55> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
<23:18:55> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
<23:18:55> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
<23:18:56> [Error] Failed to compute texture mapping density for mesh 'objects/vehicles/armouredcar/armouredcar_lod1.cga': faces are too small or have stretched mapping
<23:18:56> [Error] Failed to compute texture mapping density for mesh 'objects/vehicles/armouredcar/armouredcar_lod1.cga': faces are too small or have stretched mapping
<23:18:56> [Error] Failed to compute texture mapping density for mesh 'objects/vehicles/armouredcar/armouredcar_lod2.cga': faces are too small or have stretched mapping
<23:18:56> [Error] Failed to compute texture mapping density for mesh 'objects/vehicles/armouredcar/armouredcar_lod2.cga': faces are too small or have stretched mapping
<23:18:56> Registering TPS Extensions...
<23:18:57> [Error] CryAnimation: no character created: objects/characters/human/us/marine_v2/marine_f_cine_jaw.cdf
<23:19:11> CActor::Ragdollize: WaveRight2_4
<23:19:11> CActor::Ragdollize: Blackout1_1
<23:19:11> CActor::Ragdollize: Blackout1_2
<23:19:11> CActor::Ragdollize: WaveRight4_1
<23:19:11> CActor::Ragdollize: WaveRight2_1
<23:19:11> CActor::Ragdollize: WaveRight2_3
<23:19:11> CActor::Ragdollize: Blackout1_3
<23:19:11> CActor::Ragdollize: WaveRight3_4
<23:19:11> CActor::Ragdollize: WaveRight1_2
<23:19:11> CActor::Ragdollize: WaveRight4_3
<23:19:11> CActor::Ragdollize: WaveRight4_4
<23:19:11> CActor::Ragdollize: WaveRight1_4
<23:19:11> CActor::Ragdollize: Blackout2_1_s
<23:19:12> CActor::Ragdollize: Pinger
<23:19:13> ======== is loaded in 2759.1 sec ========
<23:19:31> FSCommand: '-1628786805' 'yes'
<23:22:55> ============================ Loading level Roosevelt ============================
<23:22:55> [GameRules] destructing 287CC008



Crash after mission on TimesSquare
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Thu Dec 31, 2009 8:11 am

same problem, need a solution.

it svcks so hard, and im pissed off
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am


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