[PC] Crash when joining any game (Online or Offline)

Post » Sat Oct 31, 2009 3:14 am

Copy and pasted from my topic on SD forums.

As soon as i attempt 'Parkour This' (3 Star challenge) i get this error coming up, and closing the game. It also doesn't reset my gamma back to normal (I've changed gamma (1.7), along with other settings to suit my play style). Here's the error message i get:

WARNING: Clan Guid of '11063528045859045376' set but there is no game rules override to determine which clan/team to assignsdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE IDsdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM0 given player class 'medic' (clients desired player class)WARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/sec/padded_arms: Touched outside of loading sequenceWARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/res/thelost_arms: Touched outside of loading sequence--- Loading sequence: maps/sp/challenge_05_loading ---sound index file 'generated/preload/sound/pc/english/maps/sp/challenge_05_loading.soundpreload' is zero lengthParsed source gui 'loadscreen' in 4 msParsed gui 'loadscreen' in 1 ms--- Completed loading sequence in 0.02s ------ Loading sequence: maps/sp/challenge_05 ---loading sound index 'generated/preload/sound/pc/english/maps/sp/challenge_05.soundpreload' with 27 entriesLoaded sound index in 0 ms--------- Map Initialization ---------Loaded in 27 msMap: maps/sp/challenge_05.entities    8 bytes passage memory used to build PVS    0 msec to calculate PVS    3 areas    4 portals    1 areas visible on average   12 bytes PVS dataLoadNetVars: Server loaded default table with 2071 entriesSetMapXPDisconnect: DisconnectSetPreMapRankLevel: 14SetPreMapRankLevelXP: 19976----------- Game Map Init ------------teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'WARNING: RES1007: Defaulted - sdDeclLocStr: game/obj/new_objective_messageLoaded 'c:\program files\steam\steamapps\common\brink/gamescriptx86.dll'  102 classes  439 functions  151 variablesMinimum map load time based on loadscreen sound shader: 1496----------- Loading Map Bot Actions ----------------------- Loading Map AAS ------------[Load AAS Binary]loading 'maps/sp/challenge_05.aas_playerb'    8 bytes passage memory used to build PVS    0 msec to calculate PVS    3 areas    4 portals    1 areas visible on average   12 bytes PVS data    8 bytes passage memory used to build PVS    0 msec to calculate PVS    3 areas    4 portals    1 areas visible on average   12 bytes PVS data--------------------------------------...Queued local player char: 0 context id: -1 team: resistance (1) required: true...Queued random team ccf context id: 17 team: security required: true name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'WARNING: Composite 1 not equal to the firstWARNING: Invalid set of composites for characterWARNING: Failed to generate team character from composite 'char/characters/mp_bots/bot_08.ccfinstance' and alter ego 'char/characters/mp_bots/bot_08_alterego.ccfinstance'...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'...Queued random team ccf context id: 21 team: security required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'...Queued random team ccf context id: 22 team: security required: false name: 'char/characters/mp_bots/bot_03.ccfinstance'...Queued random team ccf context id: 23 team: security required: false name: 'char/characters/mp_bots/bot_02.ccfinstance'...Queued random team ccf context id: 24 team: security required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'WARNING: Composite 1 not equal to the firstWARNING: Invalid set of composites for characterWARNING: Failed to generate team character from composite 'char/characters/mp_bots/bot_08.ccfinstance' and alter ego 'char/characters/mp_bots/bot_08_alterego.ccfinstance'...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'...Queued random team ccf context id: 22 team: resistance required: false name: 'char/characters/mp_bots/bot_03.ccfinstance'...Queued random team ccf context id: 23 team: resistance required: false name: 'char/characters/mp_bots/bot_02.ccfinstance'Queued 8 resistance ccfsQueued 8 security ccfsTotal 16 ccfs queuedParsed gui 'hud' in 15 msParsed gui 'limbo' in 71 msParsed gui 'chat' in 0 msParsed gui 'takeviewnote' in 0 msParsed gui 'scoreboard' in 2 msParsed gui 'democharge' in 0 msParsed gui 'endgamereview' in 46 msParsed gui 'taskmenu' in 1 msParsed gui 'infobox' in 0 msParsed gui 'commandpostmenu' in 1 msParsed gui 'fademenu' in 0 msParsed gui 'cutscene' in 0 msSpawning entitiesStatic items: spawned 0 models, 18 lights, 1902 collisionRunning Match Controller on SpawnedOk Startline is in mapstate on spawnedOk Startline is in mapstate on spawnedOk Startline is in mapstate on spawnedOk Startline is in mapstate on spawnedOk Startline is in mapstate on spawnedOk Startline is in mapstate on spawned...164 entities spawned, 0 inhibitedInitFromNewMap: 'maps/sp/challenge_05.entities'0: 'gameplay_cutscenecontroller_local_2' StopCutscene...Spent 16ms waitingSpent 358ms totalFinished compositing contextId -1 team resistance (1) cinematic: false



*EDIT*

Just tried joining an online server, and the same thing happens, so i can't play :/

**EDIT**

Using cvar_restart fixes this, but im not sure which cvar crashs it. The cvars i've changed are:

com_showFPS "1"
ui_fov "105"
IMAGE_FILTER GL_NEAREST
IMAGE_FILTER GL_MIPMAP_NEAREST

I think it's the IMAGE cvars crashing it.

***EDIT***

Im getting a different error now:

	image_skipLoad	 = "0"]ui_fov "ui_fov" is:"105" default:"70"=== Profile Commit (Video) ====== Profile Commit (Video) ===...unloading Input Method Editor DLLmouse: Failed to remove raw input device...unloading Raw Input DLL------- Input Initialization -------Initializing DirectInput8......calling LoadLibrary( 'user32.dll' ): succeeded...initializing Raw Inputmouse: Raw Input initialized....calling LoadLibrary( 'imm32.dll' ): succeeded...initializing Input Method Editor------------------------------------=== Profile Commit (Options save) ===DisconnectSafe: Appending cmd system disconnect...=== D I S C O N N E C T ===DisconnectSafe: Appending cmd system disconnect...=== D I S C O N N E C T ===WARNING: mpoChoiceFind_Servers_Source: mainmenu_new - Could not find event 'onContextMenuOpen'Joining session...sending getinfo to 108.61.254.88:27015received info response from 108.61.254.88:27015server 108.61.254.88:27015 - protocol 40.37 - 0 interested clientssending challenge to 108.61.254.88:27015sending challenge to 108.61.254.88:27015received challenge response 0x595f5f82 from 108.61.254.88:27015sending connect to 108.61.254.88:27015 with challenge 0x595f5f82 (campaign = )received connect response from 108.61.254.88:27015WARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/sec/padded_arms: Touched outside of loading sequenceWARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/res/thelost_arms: Touched outside of loading sequence...'grenade_molotov' as bind 'dpad_soldier_left' sent to server...'adrenaline1' as bind 'dpad_medic_left' sent to server...'restore_power' as bind 'dpad_medic_right' sent to server...'light_feet1' as bind 'dpad_medic_down' sent to server...'landmine' as bind 'dpad_engineer_left' sent to server...'charge' as bind 'passive_0' sent to server...'spotting' as bind 'passive_1' sent to server...'repairing' as bind 'passive_2' sent to server...'disarming' as bind 'passive_3' sent to server...'building' as bind 'passive_4' sent to server...'revive' as bind 'passive_5' sent to server...'hacking' as bind 'passive_6' sent to server...'hardened_skin' as bind 'passive_7' sent to server...'sprinting_reload' as bind 'passive_8' sent to server...'power_maximum_increase' as bind 'passive_9' sent to server...'third_person_objectives' as bind 'passive_10' sent to server...'hack_commandpost' as bind 'passive_12' sent to server...'sprinting_grenade' as bind 'passive_13' sent to server...'grenade_shooting' as bind 'passive_14' sent to server...'power_rate_increase' as bind 'passive_15' sent to server...'increase_power2' as bind 'passive_16' sent to server...'give_ammo' as bind 'passive_40' sent to server...'life_buff1' as bind 'passive_41' sent to server...'weapon_buff1' as bind 'passive_42' sent to server...'disguise_self' as bind 'passive_43' sent to serverdone sending 0 abilities--- Loading sequence: maps/mp/reactor_loading ---sound index file 'generated/preload/sound/pc/english/maps/mp/reactor_loading.soundpreload' is zero lengthParsed source gui 'loadscreen' in 4 msParsed gui 'loadscreen' in 1 ms--- Completed loading sequence in 0.14s ------ Loading sequence: maps/mp/reactor ---loading sound index 'generated/preload/sound/pc/english/maps/mp/reactor.soundpreload' with 591 entriesLoaded sound index in 0 ms--------- Map Initialization ---------Loaded in 157 msMap: maps/mp/reactor.entities   78 KB passage memory used to build PVS   47 msec to calculate PVS  131 areas  458 portals   17 areas visible on average    2 KB PVS dataLoadNetVars: Client loaded default table with 2071 entriesSetMapXPDisconnect: DisconnectSetPreMapRankLevel: 14SetPreMapRankLevelXP: 20011----------- Game Map Init ------------teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'WARNING: RES1007: Defaulted - sdDeclLocStr: game/obj/new_objective_messageLoaded 'c:\program files\steam\steamapps\common\brink/gamescriptx86.dll'  102 classes  439 functions  151 variablesMinimum map load time based on loadscreen sound shader: 54686----------- Loading Map Bot Actions ----------------------- Loading Map AAS ------------[Load AAS Binary]loading 'maps/mp/reactor.aas_playerb'    entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_building_primary            entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'            entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_built_primary            entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'            entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'        entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'        entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'        entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'        entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_hacking_primary                entityDef gameplay/objectives/hack_target: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_destroyed_primary                entityDef gameplay/objectives/hack_target: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'            entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'            entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'        entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'        entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'        entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'    entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'    entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_destroyed_primary                entityDef gameplay/objectives/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'            entityDef gameplay/objectives/core/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'        entityDef gameplay/objectives/core/destructible_target/security: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'            entityDef gameplay/objectives/secondary/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'        entityDef gameplay/objectives/secondary/destructible_target/resistance: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'    entityDef misc/turret/apt/indestructible: !Missing camera 'cam_joint' = 'camera'maps/mp/reactor.sgeo: !Missing collision model 'cm_model' = 'merged/maps/references/reactor/reactor/building/vacuum/tubes/hall/stairs.world'maps/mp/reactor.sgeo: !Missing collision model 'cm_model' = 'merged/maps/references/reactor/reactor/building/vacuum/tubes/hall/stairs.world'   78 KB passage memory used to build PVS   22 msec to calculate PVS  131 areas  458 portals   17 areas visible on average    2 KB PVS data   78 KB passage memory used to build PVS   23 msec to calculate PVS  131 areas  458 portals   17 areas visible on average    2 KB PVS data--------------------------------------...Queued local player char: 0 context id: -1 team: security (0) required: true...Queued n cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage4/ryan.ccfinstance'...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'...Queued random team ccf context id: 22 team: resistance required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'...Queued random team ccf context id: 23 team: resistance required: false name: 'char/characters/mp_bots/bot_03.ccfinstance'...Queued c cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage3/alec.ccfinstance'...Queued c cutscene ccf context id: 2 team: security required: true name: 'char/characters/cutscenes/stage4/ray.ccfinstance'...Queued c cutscene ccf context id: 3 team: security required: true name: 'char/characters/cutscenes/stage4/richie.ccfinstance'...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'Queued 8 resistance ccfsQueued 8 security ccfsTotal 16 ccfs queuedParsed gui 'hud' in 25 msParsed gui 'limbo' in 92 msParsed gui 'chat' in 0 msParsed gui 'takeviewnote' in 0 msParsed gui 'scoreboard' in 3 msParsed gui 'democharge' in 0 msParsed gui 'endgamereview' in 65 msParsed gui 'taskmenu' in 1 msParsed gui 'infobox' in 0 msParsed gui 'commandpostmenu' in 2 msParsed gui 'fademenu' in 0 msParsed gui 'cutscene' in 0 msSpawning entitiesStatic items: spawned 47 models, 497 lights, 5242 collisionWARNING: func_static_1120idStaticEntity (704 -1422 142) - duplicate reference to area 63WARNING: coversidStaticEntity (704 100 484) - duplicate reference to area 63...1035 entities spawned, 0 inhibitedInitFromNewMap: 'maps/mp/reactor.entities'30294: 'resint_csc' StopCutscene...30294: 'rerint_csc' StopCutscene...30294: 'remid_csc' StopCutscene...30294: 'redef_csc' StopCutscene...30294: 'reatk_csc' StopCutscene...Spent 135ms waitingSpent 485ms totalFinished compositing contextId -1 team security (0) cinematic: falseSpent 265ms waitingSpent 829ms totalFinished compositing contextId 1 team resistance (1) cinematic: falseSpent 191ms waitingSpent 559ms totalFinished compositing contextId 17 team resistance (1) cinematic: falseSpent 73ms waitingSpent 434ms totalFinished compositing contextId 18 team resistance (1) cinematic: falseSpent 258ms waitingSpent 719ms totalFinished compositing contextId 19 team resistance (1) cinematic: falseSpent 219ms waitingSpent 647ms totalFinished compositing contextId 20 team resistance (1) cinematic: falseSpent 270ms waitingSpent 795ms totalFinished compositing contextId 21 team resistance (1) cinematic: falseSpent 11ms waitingSpent 325ms totalFinished compositing contextId 22 team resistance (1) cinematic: falseSpent 464ms waitingSpent 921ms totalFinished compositing contextId 23 team resistance (1) cinematic: falseSpent 7ms waitingSpent 327ms totalFinished compositing contextId 1 team security (0) cinematic: trueSpent 74ms waitingSpent 400ms totalFinished compositing contextId 2 team security (0) cinematic: trueSpent 338ms waitingSpent 699ms totalFinished compositing contextId 3 team security (0) cinematic: trueSpent 14ms waitingSpent 318ms totalFinished compositing contextId 17 team security (0) cinematic: falseSpent 88ms waitingSpent 385ms totalFinished compositing contextId 18 team security (0) cinematic: falseSpent 178ms waitingSpent 562ms totalFinished compositing contextId 19 team security (0) cinematic: false


Also, where can i locate my autoexec? I bought BRINK through steam and have been unable to find it. Wondering incase you ask for what else i've changed, since i can't remember.
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Paula Rose
 
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