NV Crashes when I autosave in customized world cell

Post » Sat Feb 27, 2010 1:51 pm

As title states: New Vegas crashes when I autosave in customized world cell that I'm working on.

Last time this happened, I had to delete my mod, (thankfully I had a backup), but I have a lot of work into this one, was wondering if anyone could point me in the right direction as to why it ctd's when I autosave. I feel like it has something to do with
navmeshes? DO you have to finalize them or something?

I really have no idea. I know as much about navmeshes as your taught in the Beth FO3 tut. =(

thanks =)

Devlin aka Soaren
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Sat Feb 27, 2010 7:57 am

As title states: New Vegas crashes when I autosave in customized world cell that I'm working on.

Last time this happened, I had to delete my mod, (thankfully I had a backup), but I have a lot of work into this one, was wondering if anyone could point me in the right direction as to why it ctd's when I autosave. I feel like it has something to do with
navmeshes? DO you have to finalize them or something?

I really have no idea. I know as much about navmeshes as your taught in the Beth FO3 tut. =(

thanks =)

Devlin aka Soaren


This is a little scary eh.

I suggest making a copy of your .esp, then opening the copy in the GECK, and removing all items from your cell except for your wall pieces and your door, and test your copy in-game (make sure you loaded the right .esp) and see if this makes it stop.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sat Feb 27, 2010 5:30 pm

Savegame corruption in the base unmodded game (like people saw in REPCONN HQ and a few other places) was usually caused by navmesh issues as I understand it, so that's probably a good place to start looking.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Sat Feb 27, 2010 2:55 pm

Beth's Fallout games have an unfortunate bug regarding any new or altered navmesh on an .esp. Before giving up, try making your .esp and .esm and load it up in game, as the master format doesn't carry the same issues that the plugin does.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Sat Feb 27, 2010 2:15 pm

It's in a world cell that was already in NV. its just across from vault 19. I added some rocks, npcs tents etc... obviously I had to remesh it because there was gaps were stuff used to be that I had to move etc.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm


Return to Fallout: New Vegas