So I created a small mod in seyda neen, just next to the light house, using the common tavern exterior, then I made the interior cell, three stories tall, in a rough approximation of the layout the outside has. I've populated the lowest(basemant story) with three npcs, some forges, alch equipment, etc. That's it. I went to test it in MW, and as soon as I enter the cell(second/ground level) the game crashes, both when I manually enter the cell by activating the door and by using the coc command. I haven't edited any scripts, nor created any. The few items that I've changed, I've changed the ID to create a new item, and I've only done this to clothing, and maybe three weapons.
I'm really not sure what's going on here, but it has me dismayed.
-morrowind is patched with MCP 2.0, I don't have any other mods running at the same time, and I've tried it with a fresh toon each time. There's only one entry in the warnings.txt file:
Model Load Error: Meshes\o\LootBag.NIF cannot load file in Meshes\o\LootBag.NIF. will use the default object Marker_Error.NIF