CK crashing after 10-15 minutes

Post » Fri Jul 25, 2014 8:14 am

My CK keeps crashing after about 10-15 minutes, regardless of what I do...

I've recently upgraded to Windows 8.1 Pro; no hardware changes. I used to have Windows 7, and the CK worked basically perfectly at that time; but since upgrading, I'm getting these frequent crashes...

It seems to not matter if I'm doing something or not; I can literally just leave it and after so long it will crash...

Does anyone have any experience of this, or maybe an idea of how to fix it?

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Elizabeth Lysons
 
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Post » Fri Jul 25, 2014 1:34 am

CK crashing? Oh yeah, we all have! :D

Seriously though, ck crashed on me under W7; it crashes under W8.1 too; I don't see much difference there. After upgrading your system, did you install proper drivers for your graphics card? Crashes are generally related to lack of memory, either ram or vram.

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Philip Lyon
 
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Post » Fri Jul 25, 2014 8:16 am

Yeah, I have the latest drivers for my Card; my physical Ram is 8gb, not sure what my Vram is-- if someone can tell me how to check it, I'll report back.

In case it matters, I'm running 64bit.

It's frustrating, since it seemed very stable under W7 for me; a few Crashes now and then, but now I feel like I'm in a race against time, haha... Esp. since I do a lot of Scripting, and kind of get side-tracked, haha... Thankfully they're saving OK, but yeah, it's frustrating...

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Melanie Steinberg
 
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Post » Fri Jul 25, 2014 8:48 am

I remember having crashes in W8 when the computer went into standby mode and the ck was loaded, whether extended or not. Did you notice something like that?

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Emmanuel Morales
 
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Post » Fri Jul 25, 2014 5:23 am

No, everything else seems to be fine when it happens :/ I'm guessing SOMETHING is happening, since it'll crash even if left alone... But what, I've no idea :/

I'll probably verify it later, and see if that fixes it.

::Fingers Crossed::

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Laura Richards
 
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Post » Thu Jul 24, 2014 11:07 pm

Spoiler

I've had the countdown crash myself. You could probably calibrate a stopwatch with it. In my case it was something closer to 60 minutes and then it dropped to 20 minutes when I significantly increased the mod load. When I decided to hunt for the bug more actively, I doubled the amount of high-processing demand mods I was loading and that made program terminate right on 37 seconds every time. I eventually found that adjusting some ini settings made a big difference:

You might want to adjust your SKSE.ini settings. It's in:

C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\SKSE.ini

The settings I currently use for an 8gb Athlon 6000 system (Windows Vista Ultimate x64 with all the extra bugs) with 4gb set aside for the video card (which has 2gb of its own) are as follows:

Also, I reserve a second hard disc for swap file operations. It cuts down on fragmentation of the main hard disc and speeds things up by giving swap file operations and regular disc operations their own separate trio of drive heads (seeing as I won't be using SSD drives until the manufacturers stop selling those rejects which deteriorate with use, more so, than a mechanical hard disc).

Also, Skyrim.ini settings, under:

...\My Games\Skyrim\Skyrim.ini

In my case, I use:

The key settings, here, are in "Golden Rod" colour. Other than the relationships shown byhttp://www.gamesas.com/user/728772-dhjudas/ (http://www.gamesas.com/topic/1274926-ugridstoload-skyrimini-comparisons-and-explanation-default-57911/), I don't know what relationships or dependencies there are between these variables. In my own setting, I've assumed significant binary patterns in relationships and that everything has to fit one of my 4096mb blocks. This assumption concerning totals not exceeding maximum available memory solved a problem I was having where iMaxAllocatedMemoryBytes was reverting to a negative number in-game.

In any case, if you're using the standard 5uGrids the numbers I'd roll with would be more along the lines of:

SKSE.ini:

and Skyrim.ini:

I have no idea what dictates optimums for min and max page sizes - but I have verified that adjusting iMaxAllocatedBytes requires checking the value in the console in-game to verify that it's working properly and hasn't reverted to a negative number due to excessive setting and I'm inclined to scale these numbers to preserve a rough working set of proportions.

I hope this can be useful and good luck with getting your new system working properly.

[EDIT]

Postscript:

Oups, I just realised you're talking about the CK crashing instead of the game. I've been fairly lucky with that so far, so I could only guess at what might be wrong. One of the things that has prevented me from migrating to Win 7 & 8 is that they offer far too little user control and most of the most important changes are not explained as part of the sales pitch - which seems revolve around little more than the random, albeit artistic, use of colors images and words. I'll go out on a limb here and make a wild guess that DEP (Data Execution Prevention) is on by default in Win 8 and perhaps Win 7. In Vista, DEP is buried so deeply that it could be next-door neighbors with Jabba the Hutt! Anyway, if it's running, you may need to exempt the CK else DEP may suddenly terminate the CK if it does something Microsoft thinks relevant to security (which could be anything given that this strictly !!!security!!! setting is housed under !?Performance?! and not under Security). In Vista, you can't find DEP under the Security Centre where it belongs given that it is a security application. Strangely, this security option is found under Control Panel > System > Advanced tab > Performance Options > Data Execution tab. It might be worth checking to see if it's on and, if it's on, to see if the Creation Kit is listed as one of the exempt applications.

[/EDIT]

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Lil'.KiiDD
 
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