Crashing before Beth logo

Post » Tue Mar 15, 2011 3:48 am

I haven't done anything to my load order recently except for removing some MMM plugins. However, I don't think that removing those plugins should have caused a crash before the Bethesda logo. So, I really have no idea at all whats causing this :shrug:


Thanks in advance,
Allstar

Load Order
Spoiler
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DarNifiedUIF3.esp
CRAFT - Activation Perk.esp
GalaxyNewsRadio40[M].esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Experience Perks.esp
UPP - Quest Perks.esp
Echo_BatteryCharger.esp
MiniHideout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - UFP Support.esp
FO3 Wanderers Edition - Followers Enhanced.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
FO3 Wanderers Edition - Optional Worn Weapons.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FWE Optional Worn Weapons.esp
EVE.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Operation Anchorage.esp
EVE - FWE with WeaponModKits.esp
EVE Anchorage - FWE DLC Anchorage.esp
RobCo Certified.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
1PipboyPDA.esp
Owned!.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
A Place to Stay for Broken Steel.esp
A Place to Stay in Anchorage.esp
A Place to Stay in The Pitt.esp
A Place to Stay in Point Lookout.esp
A Place to Stay on Mothership Zeta.esp
MarkB50K_Wasteland_Patrols.esp
Mez's Merged Patch 5-0 - DLC-FWE-WMK-MMM.esp

Total active plugins: 68
Total plugins: 68

User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Mon Mar 14, 2011 5:42 pm

It's possible that Mez's merged patched has some of the MMM dlc plugins flagged as masters. That's the only thing I can think of.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Mon Mar 14, 2011 5:11 pm

For starters you need only on of these FO3 Wanderers Edition - Followers Enhanced.esp or FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp. And since you have Broken Steel, get rid of the one that isn't based on Broken Steel. I'm not the greatest load order wiz, but at least springs to me as an error.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Mon Mar 14, 2011 9:36 pm

I tried disabling it, and it still crashes :(
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Mon Mar 14, 2011 5:54 pm

I tried disabling it, and it still crashes :(


The merged patch shouldn't cause this issue. I have also removed the optional MMM.esps and my game starts up fine.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Mon Mar 14, 2011 6:04 pm

Simple, disable all mods and try loading your game, if it loads enable the mods one at a time until it crashes, voila you have your problem mod. If you can't work out how that particular mod is crashing your game then let us know which one and we can help you more ;)
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am


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