Does anyone know why the following code crashes the game if I run it in an OnPlayerLoadGame event? If I use Utility.Wait(10) it works unreliably. When I have this code run by, for example, equipping an item (OnObjectEquipped event) it works fine.
Anyone any ideas?
Game.UpdateHairColor()Game.UpdateTintMaskColors()NiOverride.ApplyOverrides(thPlayer)NiOverride.ApplyNodeOverrides(thPlayer)