Crashing near GNR

Post » Tue Dec 14, 2010 12:43 pm

I keep getting a CTD half way through the building next to GNR. What could be causing that?

My load order is:

Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmStreetLights.esmDCInteriors_ComboEdition.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espStreetLights - Wasteland.espCASM.espCRAFT - Activation Perk.espMarkB50K_Wasteland_Patrols.espMannequin.espMTC Wasteland Travellers.espDCInteriors_DLC_Collectables.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espEcho_UseBothGloves.espAsharasFormalClothing.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - Project Beauty + FWE.espFEV_Subjects.esp1PipboyPDA.espShellRain.espmegalight.espQNeverclockVaultsuits.espQToadletVaultsuit.espPolar Armor Set.espEwwGhoulyBody.espM2Browning v1.0b BETA M2 Browning.espPowered Power Armor.espPPA - Operation Anchorage.espPPA - Broken Steel.espPPA - FWE.espDown Under.espMerged Patch.espTotal active plugins: 76Total plugins: 76

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Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Tue Dec 14, 2010 6:08 pm

Probably me... PPA. Get the Crash Fixer (and the level up crash hotfix).
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No Name
 
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Joined: Mon Dec 03, 2007 2:30 am

Post » Wed Dec 15, 2010 2:51 am

Probably me... PPA. Get the Crash Fixer (and the level up crash hotfix).


I'll give it a try.
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Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Tue Dec 14, 2010 5:29 pm

That didn't fix it.

Any other ideas?

By the way, I love your PPA mod!

EDIT: I just tried with all mods disabled and didn't have a crash.
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Kelly John
 
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Joined: Tue Jun 13, 2006 6:40 am

Post » Wed Dec 15, 2010 3:02 am

I found out that "Powered Power Armor.esp" is causing the CTD. What should I do?
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adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Tue Dec 14, 2010 5:37 pm

So you replaced the 1.3.4 version of Powered Power Armor.esp with the hotfix version, and added PPA Crash Fixer.esp to your load order somewhere after Powered Power Armor.esp?

If you've done both of those things, then it isn't the ref walks, and it can't be an upgrade in the inventory of one of the GNR BOS guys, because the crash fixer would prevent any from being placed in their inventory. That doesn't leave much else. Maybe you could upload your save and I could take a look at it?
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JUan Martinez
 
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Joined: Tue Oct 16, 2007 7:12 am

Post » Wed Dec 15, 2010 2:09 am

Get the save file http://rapidshare.com/files/411225232/Profile_1_Save_10.fos

Edit: I am so dumb, I forgot to wait for a few days after installing the hotfix and crash fixer... :facepalm:

Thank you for your help! :ribbon: :goodjob: :ribbon:
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Alyna
 
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Joined: Wed Aug 30, 2006 4:54 am


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