How did you determine it was the axe (you said initially the bug occured when shooting and in darkness), presume it was an NPC wielding it?
As an aside, MMM still has the odd instability issue and I've wondered for some time if they may be model realted (mainly because I've been over the code with a nano-scale fine-tooth comb and I'm out of ideas for any possible causes), but I don't have time to go through all the models and find out if any have issues like you describe.
Anyone willing to do so will get a mention in the credits, even if no issue are found
Don't suppose you'd be interested gurachn seeing as you seem to know your way around nifskope?
I can't actually remember the game crashing when I was fighting an axe-wielder, but it is certainly possible as I use the axe as a replacement for the switchblade(a particularly weak weapon for a bad-a$$ wastelander), so axes are commonly found on my raiders.
Actually the crashes also happened even when not in combat. Maybe somewhere in the cell a raider was trying to axe-up some molerat?
In any case, I grabbed an axe off a dead guy, but had a crash when I tried to pull it out.
So that lead me to check.
Since I fixed it, the game seems stable, even with MMM!
I am most comfortable with playing around with NiTriStrips for weapons. Monsters are mainly NiNodes, which I am not that familiar with, so I don't know if I would be able to recognize potential problems with those.
Still, I would be happy to have a check through and look to see if there are any unnamed elements.
It could take me a while though, as I have a few other things to take care of over the next week.