Crashing as soon as I leave the sewers

Post » Sat Feb 19, 2011 1:18 am

So haven't played in a while. Reinstalled Oblivion and got the mods I wanted. I made my character, went through the sewers, not any problems... and when I try to leave...the loading screen shows up, and as soon as it loads and right before I see all the graphics (I get a 1-2 second blackscreen) the game crashes.

I believe I installed MMM correctly, and I'm pretty sure I installed OOO correctly as well. Those two are really the only two big overhaul mods I have...I also have qarl 3 redemized, but never had problems with that when I used it before. Here is my load order...any mods that I can get rid of or not compatible? I used BOSS to get them in the right load order, so that shouldn't be the problem

Spoiler
Oblivion.esm
Zedar.esm
Cybiades.esm
Windfall.esm
All Natural Base.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Enhanced Daedric Invasion.esm
Kvatch Rebuilt.esm
Better Cities Resources.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Better Cities .esp
All Natural - Real Lights.esp
All Natural.esp
All Natural - EW + NW + AWS.esp
Better_Water-1830.esp
Symphony of Violence.esp
MIS.esp
MIS New Sounds Optional Part.esp
Atmospheric Oblivion.esp
WindowLightingSystem.esp
ClocksOfCyrodiil.esp
RAEVWD Cities.esp
RAEVWD Imperial City.esp
VAs Better Gold with no Menu Icon.esp
Zedar.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
C&C - The Blackwood Company.esp
Cobl Glue.esp
OOO 1.32-Cobl.esp
Cobl Tweaks.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
Mart's Monster Mod.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - Spawn Rates - Increased.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Diverse WaterLife.esp
FineWeapons for OOO.esp
RustyItems for OOO.esp
C&C - The Blackwood Company - OOO.esp
OOO-WaterFish.esp
MMM-Cobl.esp
Castle Ravenpride.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt - OOO Compatibility.esp
Kvatch Rebuilt Weather Patch.esp
Legion Faction Mod.esp
LostSwordOfTheAylied.esp
LostSwordOfTheAylied - OBSE Add-On.esp
The Ayleid Steps.esp
Windfall.esp
Cybiades.esp
CybiadesDungeon.esp
cybCrashFix.esp
TOTF.esp
The Lost Spires.esp
Enhanced Daedric Invasion.esp
ElsweyrAnequina.esp
bartholm.esp
Open Better Cities Full.esp
Open Better Cities - Full City Defences.esp
Harvest [Flora].esp
ANB_No_FastTravel.esp
SupremeMagicka.esp
SM_OOO.esp
SM_MMM.esp
MidasSpells.esp
No psychic guards harder v1.2.esp
Oblivion XP.esp
bgMagicEV.esp
bgMagicItemSigil.esp
bgMagicEVStartspells.esp
bgMagicBonus.esp
bgMagicEVAddEnVar.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
bgMagicEVShader.esp
bgMagicLightningbolt.esp
Real Lava 1.3.esp

User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Sat Feb 19, 2011 8:17 am

Here is my 4-year + plan that works everytime...

1. Take half your mods off. Test to see if it works.
2. Take another 15 mods off. Test to see if it works.
3. Keep repeating step 2 until you find from which group of mods you took off the culprit is in.
4. Remove culprit.
5. Put all the rest of your good mods back on.
6. Have fun playing Oblivion.
7. ????
8. Profit.
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Sat Feb 19, 2011 6:38 am

So haven't played in a while. Reinstalled Oblivion and got the mods I wanted. I made my character, went through the sewers, not any problems... and when I try to leave...the loading screen shows up, and as soon as it loads and right before I see all the graphics (I get a 1-2 second blackscreen) the game crashes.

I believe I installed MMM correctly, and I'm pretty sure I installed OOO correctly as well. Those two are really the only two big overhaul mods I have...I also have qarl 3 redemized, but never had problems with that when I used it before. Here is my load order...any mods that I can get rid of or not compatible? I used BOSS to get them in the right load order, so that shouldn't be the problem


If you're using MMM 37b3, which you should, make sure that the bsa is renamed to Mart's Monster Mod for OOO.bsa. Also, better to post your load order via Wrye Bash as it gives version numbers as well.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sat Feb 19, 2011 12:00 am

Mart's Monster Mod.esp

Mart's Monster Mod - Diverse WaterLife.esp
Delet MMM.esp, it's not used in an MMMforOOO build

Make sure you have the updated version of Diverse Waterlife.
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Sat Feb 19, 2011 12:23 am

Thanks. :) I saw that when I first got MMM, to change the name of the .bsa file, but then totally forgot...I changed the name and no more crashes. Doh!

I also removed the MMM.esp. And I think I have the latest MMM diverse waterlife, since I have latest version of MMM...its version 3.7b3p3. Is that the latest? Or is there a newer one? Thats the one that came with latest MMM

In any case, no more crashing :)
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Sat Feb 19, 2011 11:24 am

And I think I have the latest MMM diverse waterlife, since I have latest version of MMM...its version 3.7b3p3. Is that the latest? Or is there a newer one? Thats the one that came with latest MMM

Check the current MMM thread.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm


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