Crazies

Post » Tue Dec 01, 2015 4:16 pm

No, just the one, lol. Would've been better if you could have enslaved them all.

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Sabrina garzotto
 
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Post » Tue Dec 01, 2015 7:57 pm

It would be cool if we had those kind of mini quests in F4 , with a voiced protagonist :smile:

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Sharra Llenos
 
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Post » Tue Dec 01, 2015 4:03 pm

:nope: I hope that's sarcasm. Because I got there in my first playthrough.

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luis dejesus
 
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Post » Tue Dec 01, 2015 1:43 pm

I don't think there's even a chance of a one-off, unmarked quest like that in vanilla of a Fallout game again, sadly. At least not in the immediate future. It was probably supposed to be cut from Fallout 3 and was just forgotten about, to be honest.

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Charlotte X
 
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Post » Tue Dec 01, 2015 6:19 pm

Yes but nothing indicates that there is something to explore there ( no creepy things)

Talking about cannibals, i liked the ones from Point Lookout more.

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Roberta Obrien
 
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Post » Tue Dec 01, 2015 11:09 pm

Nonsense this wasn't cut content. Unmarked quests where all over the place of FO3. That's why I love it so much. So let's hope that Bethesda didn't learn the wrong things from Obsidian (making every tiny thing a pipboy clogging quest).

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Albert Wesker
 
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Post » Tue Dec 01, 2015 8:31 am

Talk with the people. The dialoge is the hint there and that it is the only locked area there.

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Elisha KIng
 
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Post » Tue Dec 01, 2015 10:48 am

I said "supposed to be". I hope I am totally wrong, guess we'll see when Fallout 4 comes out.

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Nienna garcia
 
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Post » Tue Dec 01, 2015 5:50 pm

Yeah i was pretty unexperienced in my first FO3 walkthrough so i didn`t get it.

No not the only, i think there was a guy locked in a house somewhere, who didn`t like his cannibalistic neighbours......

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Lakyn Ellery
 
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Post » Tue Dec 01, 2015 9:22 am

And I disagree a lot that it was "supposed to be" cut content that was forgotten. Again FO3 is full of unmarked quests.

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sarah simon-rogaume
 
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Post » Tue Dec 01, 2015 4:25 pm

I'm not suggesting it was supposed to be cut because it was unmarked, I'm suggesting it was perhaps forgotten about because it was unmarked. I don't see how they would've thought selling a child into sixual slavery was acceptable while [that thing we can't discuss here] was beyond the pale. I know [that thing we can't discuss here] is objectively worse, but many/most people (in the west at least) would consider the sixual slavery route worse, incorrect as they may be.

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benjamin corsini
 
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Post » Tue Dec 01, 2015 11:53 pm

... and now for the third time Fallout 3 is full of unmarked quests because it was part of the design of the game. http://fallout.wikia.com/wiki/Fallout_3_quests

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Liv Brown
 
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Post » Tue Dec 01, 2015 8:38 pm

I don't see the point in your repetition. I acknowledged Fallout 3 contains many unmarked quests. Did you even read the comment you just quoted?

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Laura Elizabeth
 
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Post » Tue Dec 01, 2015 10:23 am

You mention that it was forgotten and not deliberate in the game. Looking at how FO3 is made it is clear that this is a speculation and nothing seen in the game or geck backs this up. Unmarked quests are nothing forgotten they are part of the very deliberate design of FO3.

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Elena Alina
 
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Post » Tue Dec 01, 2015 9:38 am

Unmarked quests (in a game with hundreds of quests) would be easier to overlook in the final stages than marked quests, no? I never suggested it was anything other than speculation, I figured it blatantly obvious and not worthy of having to.

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Poetic Vice
 
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Post » Tue Dec 01, 2015 8:03 pm

Ok you won your internet points of not being wrong (can't happen to anyone on the big net, it's the greates sin ever). I don't care about a useless discussion and it means so much to you. So here are your points. :cookie:

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Jesus Lopez
 
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Post » Tue Dec 01, 2015 7:39 pm

Thanks for conceding and acknowledging being in the wrong. Not every day you see that, especially on Internet forums.

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Doniesha World
 
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Post » Tue Dec 01, 2015 1:05 pm

Yeah you don't.

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Stacyia
 
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Post » Tue Dec 01, 2015 8:53 pm

Huh. I think the first time I played I figured out that quest pretty quick. Creepy town of happy people, except for one saying they are all killers. Time to do the player character thing of poking around and figuring out its dark secret with my hand on my pistol instead of doing the logical thing and getting out of there without exposing myself to danger.

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Lizzie
 
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Post » Tue Dec 01, 2015 1:11 pm

I didn't find it until my second or third playthrough. My first playthrough I was really just hitting the major points and getting used to the games systems.
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Marquis deVille
 
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Post » Tue Dec 01, 2015 9:24 am

I found the best part of the game to just be wandering around finding new things, so I found all of the side areas pretty quick. Just different ways of playing the game.

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Emily abigail Villarreal
 
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Post » Tue Dec 01, 2015 5:19 pm

Oh yeah, I agree.
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Ross Thomas
 
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Post » Tue Dec 01, 2015 10:09 pm

Pretty sure a woman from Moriarty's bar sends you there when you talk to her, that may have already been mentioned in this thread though.

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suniti
 
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Post » Tue Dec 01, 2015 3:00 pm

The Reavers in Fallout Tactics were exactly this. They worshipped technology. I'd love to see something like them again. Heck, they could make a return if we ever revisited the right parts of the Midwest. I believe that some of them integrated into the Brotherhood after being beaten. It'd be cool to have a sect of the Brotherhood who worship technology.
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roxanna matoorah
 
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Post » Tue Dec 01, 2015 1:14 pm

The only thing like that I remember is Lucy West sending you to Arefu. Also about cannabalism.
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Len swann
 
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