No, just the one, lol. Would've been better if you could have enslaved them all.
No, just the one, lol. Would've been better if you could have enslaved them all.
It would be cool if we had those kind of mini quests in F4 , with a voiced protagonist
I hope that's sarcasm. Because I got there in my first playthrough.
I don't think there's even a chance of a one-off, unmarked quest like that in vanilla of a Fallout game again, sadly. At least not in the immediate future. It was probably supposed to be cut from Fallout 3 and was just forgotten about, to be honest.
Yes but nothing indicates that there is something to explore there ( no creepy things)
Talking about cannibals, i liked the ones from Point Lookout more.
Nonsense this wasn't cut content. Unmarked quests where all over the place of FO3. That's why I love it so much. So let's hope that Bethesda didn't learn the wrong things from Obsidian (making every tiny thing a pipboy clogging quest).
Talk with the people. The dialoge is the hint there and that it is the only locked area there.
I said "supposed to be". I hope I am totally wrong, guess we'll see when Fallout 4 comes out.
Yeah i was pretty unexperienced in my first FO3 walkthrough so i didn`t get it.
No not the only, i think there was a guy locked in a house somewhere, who didn`t like his cannibalistic neighbours......
And I disagree a lot that it was "supposed to be" cut content that was forgotten. Again FO3 is full of unmarked quests.
I'm not suggesting it was supposed to be cut because it was unmarked, I'm suggesting it was perhaps forgotten about because it was unmarked. I don't see how they would've thought selling a child into sixual slavery was acceptable while [that thing we can't discuss here] was beyond the pale. I know [that thing we can't discuss here] is objectively worse, but many/most people (in the west at least) would consider the sixual slavery route worse, incorrect as they may be.
... and now for the third time Fallout 3 is full of unmarked quests because it was part of the design of the game. http://fallout.wikia.com/wiki/Fallout_3_quests
I don't see the point in your repetition. I acknowledged Fallout 3 contains many unmarked quests. Did you even read the comment you just quoted?
You mention that it was forgotten and not deliberate in the game. Looking at how FO3 is made it is clear that this is a speculation and nothing seen in the game or geck backs this up. Unmarked quests are nothing forgotten they are part of the very deliberate design of FO3.
Unmarked quests (in a game with hundreds of quests) would be easier to overlook in the final stages than marked quests, no? I never suggested it was anything other than speculation, I figured it blatantly obvious and not worthy of having to.
Ok you won your internet points of not being wrong (can't happen to anyone on the big net, it's the greates sin ever). I don't care about a useless discussion and it means so much to you. So here are your points.
Thanks for conceding and acknowledging being in the wrong. Not every day you see that, especially on Internet forums.
Huh. I think the first time I played I figured out that quest pretty quick. Creepy town of happy people, except for one saying they are all killers. Time to do the player character thing of poking around and figuring out its dark secret with my hand on my pistol instead of doing the logical thing and getting out of there without exposing myself to danger.
I found the best part of the game to just be wandering around finding new things, so I found all of the side areas pretty quick. Just different ways of playing the game.
Pretty sure a woman from Moriarty's bar sends you there when you talk to her, that may have already been mentioned in this thread though.