» Sat May 28, 2011 12:09 pm
No you are not crazy, I too love the game Fallout3 for itself ... and love it for the improvements built on the early Fallouts.
It's true as Lt Andronicus implied, that there is a big focus on game-world, it's truly massive in Fallout3 and crammed with content, but the plots and spoken world are well up-to-standard and excel in areas.
As for the story in Fallout3, I did not find it failing, the individual quests in particular, storylines cannot be faulted, a few may not be of your choice but that comes down to preference.
Quote "A lot of people who complain bitterly about aspects of F3 still love the game - but they hate that it could be much better."
Well that is their opinion of a few, but my opinion is that it already is so much better.
Sometimes I do "pass" on the odd quest that I do not fancy doing, other might, it's a matter of taste, but that does not mean that Fallout3 "could be better" in that sense, on the contrary, Fallout3 caters to all tastes ... apart from the very few.
Speaking as one of those so-called most die hard fans. I just couldn't wait for more "Fallout" after Fallout2, but now with Fallout3 I am overjoyed on what a fantastic build it is on the previous (F2). Can Fallout3 be further tweaked even closer to perfection, nothing is total perfection so of course, everything can be further tweaked closer to perfection ... as Fallout3 did.
As for Fallout3's writing, it was on a par with everything that I have seen before, and there are many ways to say something, it's a matter preference and the writing was entirely appropriate for the game, it had humour of course and all that was necessary for entertainment, and it's not as though we are play-writers, script-writers or writers of novels and classics here, we just want to enjoy a game. Bethesda's Morrowind was a classic example of in-depth great writing and I'm quite happy with their writing of Fallout3.
Who would complain of the writing of quests such as these two examples with dialogue to match.
Tenpenny Tower was quite involved with plenty of judgement calls, no simple answer, ping-pong back and forth here and there, a small game in itself with many possible outcomes. Action and dialogue.
Another one is Deliver a letter to Arup, that can widen out to a very involved small-game in itself, pretty good dialogue when interfacing with the NPCs, and again plenty of judgement calls, no one simple answer, ping-pong back and forth here and there, many possible outcomes. Action and dialogue.
Twisted story and plots, try the quests maybe, my view is that if you pick and choose the ones that you fancy, you should be well satisfied.
Were there holes in the main quest that you could walk through, not really in my view. Because of the open-play non linear nature of the game, the main quest was not strictly linear, for instance Moriarty could give you the next stage in main-quest direction .. or as he said "good luck in doing it yourself" (words to that effect), which I did as I didn't bother starting doing the main quest, but chose to explore, getting into all kinds of scraqes and sorting out various locations that I came across, eventually sorted out a location that completed part of the main quest. Is that a main quest hole, not in my view. Some parts do have a pre requirements though. There was nothing that spoilt my enjoyment, but actually added to it, wow.
Sidonzo, no you are not crazy, it's a fantastic Fallout sequel.