Crazy Mayhem!

Post » Fri May 20, 2011 2:30 pm

Hey I have the general FCOM setup as well as quite a lot of additional ones and everything works but there is extreme mayhem in every direction outside. The moment I got on the roads I saw 5 or 6 NPCs randomly running around attacking everything in sight. It was pretty funny because there was a huge battle of animals vs the NPC's and the animals pretty much won but I dont think that is *working as intended* lol. Guards are also dying a lot, they randomly run around chaotically attacking fish in the water and always die to the sharks. O.O

Just thought I would show my load order as well as 2 screenshots of my relations and factions bash. Is there anything I should uncheck? Or possibly some kind of road mod causing problems?

Thanks!

Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 1.0]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.73]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  Enhanced Daedric Invasion.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Artifacts.esm  [Version 1.1]0D  Open Cities Resources.esm  [Version 3.5.5]0E  BetterMusicSystem.esm0F  Progress.esm  [Version 2.2]10  Unofficial Oblivion Patch.esp  [Version 3.3.2]11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]13  SM Plugin Refurbish - SI.esp  [Version 1.30]14  Francesco's Optional Chance of Stronger Bosses.esp15  Francesco's Optional Chance of Stronger Enemies.esp16  Francesco's Optional Chance of More Enemies.esp17  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]19  All Natural.esp  [Version 1.0]1A  All Natural - SI.esp  [Version 1.0]++  Symphony of Violence.esp1B  AmbientTownSounds.esp1C  MIS Low Wind.esp++  Hear-Me-Not.esp  [Version 1.02]**  All Natural - Real Lights.esp  [Version 1.0]1D  WindowLightingSystem.esp++  Item interchange - Extraction.esp  [Version 0.78]1E  BetterMusicSystem(SI).esp  [Version 1.0]1F  Q - More and Moldy Ingredients v1.1.esp20  RAEVWD Cities.esp  [Version 1.8]21  RAEVWD New Sheoth.esp  [Version 1.5]22  RAEVWD Imperial City.esp  [Version 1.8]23  SoT_Holiday.esp24  Enhanced Economy.esp  [Version 4.3.1]25  Immersive Travelers.esp26  Display Stats.esp  [Version 1.3]27  DropLitTorchOBSE.esp  [Version 2.4]28  FormID Finder4.esp29  Streamline 3.1.esp2A  DLCHorseArmor.esp**  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]2B  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]2C  DLCOrrery.esp2D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]2E  SM Plugin Refurbish - Orrery.esp  [Version 1.11]2F  DLCVileLair.esp**  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]30  DLCMehrunesRazor.esp31  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]32  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]33  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]34  Imperial Horse Armor.esp35  kuerteeHorseCommands.esp36  DLCThievesDen.esp37  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]38  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]39  Cobl Glue.esp  [Version 1.73]3A  Cobl Si.esp  [Version 1.63]3B  Bob's Armory Oblivion.esp3C  FCOM_BobsArmory.esp  [Version 0.9.9]3D  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3E  Oblivion WarCry EV.esp  [Version 1.08a]3F  FCOM_WarCry.esp  [Version 0.9.9MB3]40  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-DLT_Remover.esp  [Version 1.33]41  OCC-OOO-Patch.esp  [Version 2.4]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]42  OMOBS Optional Combat Settings.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]43  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]44  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]45  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]46  FCOM_RealSwords.esp  [Version 0.9.9]47  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]48  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]49  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]4A  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]4B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]4C  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]4D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]4E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]50  TamrielTravellers4OOO.esp  [Version 1.39c]51  TamrielTravellersItemsCobl.esp  [Version 1.39c]52  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]53  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]54  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]55  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]56  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]57  BrotherhoodRenewed.esp  [Version 1.0.8]58  LetThePeopleDrink.esp  [Version 2.5]59  thievery.esp5A  DLCBattlehornCastle.esp5B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]5C  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]5D  Lynges_Thieves_Highway-10256.esp5E  DLCFrostcrag.esp**  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]5F  OCOD+FrostcragSpire Patch.esp60  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]61  Knights.esp62  Knights - Unofficial Patch.esp  [Version 1.1]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]63  OCC-KOTN-Patch.esp  [Version 3.0]**  DLC_MOBS.esp64  AFK_Weye.esp  [Version 2.1.COBL]65  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]66  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]67  road+bridges.esp  [Version 4.5.8]68  Feldscar.esp  [Version 1.0.4]69  Vergayun.esp  [Version 1.0.5]6A  Faregyl.esp  [Version 1.0.10]6B  Molapi.esp  [Version 1.0]6C  xuldarkforest.esp  [Version 1.0.5]6D  xulStendarrValley.esp  [Version 1.2.2]6E  xulTheHeath.esp6F  XulEntiusGorge.esp70  xulFallenleafEverglade.esp  [Version 1.3.1]71  xulColovianHighlands_EV.esp  [Version 1.2.1]72  xulChorrolHinterland.esp  [Version 1.2.2]73  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]74  xulBravilBarrowfields.esp  [Version 1.3.2]75  xulLushWoodlands.esp  [Version 1.3.1]76  xulAncientYews.esp  [Version 1.4.3]77  xulAncientRedwoods.esp  [Version 1.6]78  xulCloudtopMountains.esp  [Version 1.0.3]79  xulArriusCreek.esp  [Version 1.1.3]7A  xulPatch_AY_AC.esp  [Version 1.1]7B  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]7C  xulPantherRiver.esp7D  xulRiverEthe.esp  [Version 1.0.2]7E  xulBrenaRiverRavine.esp  [Version 1.1]7F  xulImperialIsle.esp  [Version 1.6.6]80  xulBlackwoodForest.esp  [Version 1.1.0]81  xulCheydinhalFalls.esp  [Version 1.0.1]82  xulAspenWood.esp  [Version 1.0.2]83  xulSkingradOutskirts.esp  [Version 1.0.1]84  xulSnowdale.esp  [Version 1.0]85  Feldscar+Snowdale Patch.esp  [Version 1.0]**  Open Cities New Sheoth.esp  [Version 1.1]86  Open Cities Outer Districts.esp  [Version 3.5.5]87  Open Cities Full.esp  [Version 3.5.5]88  OCC-ULCH-Patch.esp  [Version 2.2]++  OCC-COBL-Wells.esp89  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.2]8A  OC+Cheydinhal Falls Patch.esp  [Version 1.0.1]8B  OC+ULSkingradOutskirts Patch.esp  [Version 1.0]8C  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]8D  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]8E  Birthsigns Expanded.esp  [Version 3.2.]8F  Dungeon Actors Have Torches 1.6 DT.esp90  Exterior Actors Have Torches 1.3 DT.esp91  kuerteeGoldIsAnInventoryItem.esp92  Toggleable Quantity Prompt.esp  [Version 3.2.0]93  RealisticForceLow.esp94  SupremeMagicka.esp  [Version 0.90]95  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]96  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]97  StealthOverhaul.esp**  RenGuardOverhaul.esp98  BetterBlocking.esp  [Version 3]99  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]9A  Duke Patricks - Actors Can Miss Now.esp9B  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]9C  Phitt's Phighting Phixes.esp9D  nGCD.esp9E  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp9F  ProgressGSD.esp  [Version 2.0]A0  ProgressMBSP.esp  [Version 2.0]A1  ProgressSBSP.esp  [Version 1.0]A2  ProgressRBSP.esp  [Version 1.0]A3  ProgressRacial.espA4  ProgressArmorer.esp  [Version 1.0]**  Cava Obscura - Cyrodiil.esp**  Cava Obscura - SI.esp**  Cava Obscura - Filter Patch For Mods.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]A5  TRAP.espA6  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp**  [GFX]_Initial_Glow-all.espA7  Duke Patricks - Magic you can believe in.esp**  FCOM_Archery.esp  [Version 0.9.9]++  Duke Patricks - BASIC Script Effect Silencer.esp**  Open Cities Classic Road Record.esp**  NRB4 Standard Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]A8  Bashed Patch, 0.esp


http://i56.tinypic.com/ru3bb9.jpg
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Fri May 20, 2011 4:56 pm

I don't see anything wrong with NPC's and creatures bashing each other if you are playing the game with FCOM....
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Fri May 20, 2011 10:20 am

Haha well it would be ok if there weren't NPC's dying every 5 seconds, and theres not one NPC who isnt running around hysterically. I cant even manage to catch up to any NPC who isnt inside a town. I just see lots of mass suicides on the streets and water. Im afraid everyone will be dead within the first few hours of the game lmao!
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Fri May 20, 2011 7:42 am

From my experience with FCOM, this is working as intended lol, but you might want to use BOSS on your load order.I love FCOM personally. Sometimes when the cells respawn the luck of the draw will be 20 goblins vs. the 3 imperial legion foresters. What you just were talking about it one of the reasons I love FCOM so much, it makes the game much more realistic, in that there is a good chance you will come across a bunch of bandits fighting mauraders right after killing a bunch of imps who were hunting deer, which were killed primarily by wolves. Only to turn around to a silver arrow in the forehead killing you in one shot. (True story)

Not to Hijack your post or anything, but one of my favorite level 1 experiences was,
I was heading toward Chorral on foot, because you can't fast travel unless you have been there already, and I came across a familiar fort on the way there. Once I get within the walls I get attacked a massive orc who insists on trying to punch me to death and some breton battlemage who just runs away and flings spells. Well I'm antronoach sign so i don't mind the spells, especially since half of them just give me mana, so I proceed to kill the orc and attempt to run down the breton. After killing the breton I look down into the main courtroom of the dungeon to find that 12-15 nps are fighting each other lol. It turned out to be raiders vs bandits (opposing factions) so iIjust watched the fight and cleaned up afterwords. I didn't get anything good -.-. So after leaving the fort I start to go up a small hill, mostly because I saw a cave marker not too far off the road and the combat music starts. Two freaking fruitbats attack me (lol), so i one shot both the little buggers, but I remain in combat. So I cautiously continue until an impling flies past me and joins a group of nearly 10 other implings who are fighting another 5 fruitbats. I proceed to slaughter all of them. Admittedly I was feeling pretty confident when I resumed hiking up the hill. I finally reached the top and I could clearly see the cave. (as a side note I just got out of the sewers so I'm a lv.1)Unfortunately I soon regretted seeing the cave because 3 full grown clannfear and a scamp are just outside it killing a grizzly bear (which could probably 2 shot me). So I turned tail and ran away as soon as the grizzly dropped dead. Needless to say I did try to run backwords and take down a clannfear with spells and my 2-h maul(not hammer), but I tripped over a dead fruitbat (thank you Duke Patrick!) and the clannfear nearly kills me so i turn around and run with roughly 1/4 health of my health left and don't look back haha. I made it back to the road, but I was still in combat, so I started watching the hill i just ran down for enemies and heal myself to about 3/4 health. Right after I got my health back up to 3/4 I get hit for roughly half of whats left from behind me and I wheeled around just to see a very angry orc in fur armor, weilding a steel warhammer, and screaming at me to die. So I drank a restore health potion I scavanged off the dead bandits and started fighting him. I manage to get him to about 1/2 health and he runs off, so i chase after him only to find that he was leading me to his two orc companions, a rouge shaman, and a barabarian with a 2-h axe. So I manage to split them up and kill them off one by one. I took one now dead orc's war hammers, and proceeded turn around and resume my treck towards Chorral. I walked up the road to where I knew a fort with a pretty tough kajit bandit was, so I slowed down and pulled out my wepon. I am quickly set upon by two boars (they do about 1/2 my health bar per hit) and am forced to run backwards swinging my hammer in order to keep them off me. I eventually managed to kill both (well one ran away) and I once again tried to proceed though the fort. I made it through the courtyard with no interference from bandits. So I relaxed a little and resumed walking down the road only to come upon a pack of 3 wolves, they weren't putting up too difficult a fight but I was forced to use my last potion and I remained rather low on health. Near death and still fighting the wolves I am startled to the point of shouting explatives by no less than 4 mounted guards racing towards me screaming for the emporer who proceed to charge right past me and engage a large group of bandits only a few yards behind me. I had no clue how they had snuck up on me, but I decided to leave them to it rather than risk my own skin. To my unending amusemant a stray arrow from the fight hit the last remaining wolf, killing it instantly, wich allowed me to heal myself somewhat using the meat from the earlier encounter with boars and the newly felled wolves to make a potion. And so I soon joined the all out war against the bandits. Needless to say we won and I was able to repair my broken equipment (everything) using a hammer from one of the bandits. I then proceeded to save and take two steps before a troll came running out of the woods and killed me. This all took about 15 minutes.

I love FCOM!
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am


Return to IV - Oblivion