Crazy Physics FPS

Post » Mon Jan 06, 2014 3:01 am

I think we all know anything above 60 FPS starts to make your game wonky. I have a 120hz monitor and generally end up bouncing a cart over the moon or bumping into a cabbage that bounces off a wall that hits me in the face and kills me. Did anyone ever confirm whether this was just from your framerate or refresh rate? I keep my monitor at 120hz but I limit my FPS to 60, however bones and carts still seem to kill me. I don't even remember what the normal physics are like now. I have tried multiple ways of limiting my FPS to 60, but they all still seem to have wonky physics. I do not want to run 60hz, as it hurts my eyes and I can definitely tell the difference even when limited to 60 FPS. Is it normal physics to play soccer with a cabbage by running into it?

Thanks

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Shaylee Shaw
 
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Post » Sun Jan 05, 2014 10:05 pm

Refresh rate and framerate are two different things and it looks like you are confusing the two. The game uses a modified Gamebryo engine which has always been capable of comedy physics since Fallout so maybe you are experiencing is a variation in framerate as you play.

Suddenly getting killed by something unexpected sounds like framedrops to me and stuff flying around is down to the hitboxes of objects rendered in game not being exactly the shape you happen to see.

Let the monitor run in auto for refresh as it takes it's sync timing from the video signal (Simply put) and look more to graphics card settings to get a consistant framerate you are happy with.

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Sarah Bishop
 
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Post » Mon Jan 06, 2014 6:18 am

You could run msi afterburner and try to keep your fps at 59 frames.

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Or maybe you can switch your monitor at 60 Hz, either way from: Control Panel \ Appearance and Personalization \ Display \ Screen Resolution -> Advanced settings -> Monitor tab -> Screen refresh rate (pull down menu)

or trough your GPU control panel properties.

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The Time Car
 
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Post » Mon Jan 06, 2014 4:20 am

I am quite ignorant of this. Maybe that is, because I can play Skyrim very nicely without any physics issues at up to 75 FPS using a refresh rate of 75 Hz (and apparently even up to 85 FPS using a refresh rate of 85 Hz, which I have used less, but have not noticed any issues with either) with V-Synch set to on. And I have verified these frame rates many times over, ever since November 2011. I believe you just need a monitor that natively supports such a refresh rate. My Viewsonic P227f is a good-quality, old-fashioned CRT monitor, that supports these refresh rates and is best used at them. I merely select the refresh rate from the GPU driver's control panel in Windows before launching Skyrim, and that is all there is to it.

I do not know for certain, but I suspect, that from the game engine's point of view, being V-Synched to a natively supported refresh rate of 75 Hz, for example, may be very different from running at a potentially much higher frame rate, and being limited to the same level by something like a 3rd party frame rate limiter.

I actually thought twice about commenting here yet again, because I don't really want to get involved in any extended discussion about the matter. Still, I do see the notion of a 60 FPS physics limitation as a fairly common piece of misinformation, and I suspect the actual physics limitation may kick in somewhere around the 85 - 100 FPS range. Perhaps this notion of a 60 FPS limit may be caused by the fact, that many people have modern LCD monitors, that might not natively support refresh rates in the slightly above 60 Hz range, or perhaps such a setting might be difficult to achieve. However that may be, I can only comment from my own experience, which goes against your initial statement.
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Marie
 
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