Create-a-companion!

Post » Fri Nov 27, 2015 10:19 am

Stealing this from Reddit. If you could create a FO4 companion who/what would they be? Backstory? SPECIAL? Would they have a quest?

Mine:

I also want a cat that doesn't actually contribute anything but looks absolutely adorable. I want it to have a little hat. Later you stumble across a lab and with high enough science you can splice it with a deathclaw. Fear us, Mr Bootbopplefips and I.

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Miragel Ginza
 
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Post » Fri Nov 27, 2015 4:17 pm

Alot of my would be companions in this game already exist in other TV shows / Games etc. Jack from Mass Effect was one of my favourite 'companions' along with Garrus, but I can't take them with me into the world of Fallout. So starting with a base character... (first time doing this...so apologies if it svcks!)

Base Character: Anne Bonny (Black Sails)

Name: Loviisa

Background: Troubled childhood, abducted by raiders at 5 years old and forced into slavery. Through years of torture, abuse and several attempted suicides, she finally snapped. She murdered her 'owner' and the residents of the town for what they put her through, but, she left one alive. A scared 14 year old boy who had been nice to her even when encouraged by everyone to treat her as if she was a worthless animal, he showed her compassion and often snuck food and water to her. She ventured out into the wasteland and entered the ruins of what was Boston, Massachusetts.

There she meets a mysterious stranger and his dog....

Fighting Stye: Uses a customised 12 inch hooked knife with a serrated blade (Primary), When the need for range arises, she uses a modified colt python.

Personality: She's very quiet, but also fiercly loyal. Due to her upbringing she doesn't understand the world she lives in and often see's murder as the only way to end the argument. However she is not without compassion, such as her fond memories of the young boy who helped her through troubled times. While she doesn't trust very easily, she's searching for somewhere to call home and the hope of finding people who won't want to kill her when she's of no use.

Quest: Located in the corner of the local bar. Upon meeting the mysterious stranger and his dog, Loviisa asks the PC to go find the young boy and deliver this letter along with a request to join her in the wasteland. She feels guilty and the fact the young boy is on his own in this world is weighing down on her conscience. She marks a location on your map and the PC heads off in search of the goal. Upon arriving at the waypoint, he finds the place has been ransacked and is now abandoned. In one of the rooms upstairs, the PC finds a torn diary, which appears to be written by the boy. It details how the place had been overrun with ghouls and the writer had been hiding in a cupboard upstairs.

The diary then stops abruptly.

Upon heading outside you are greeted by a ghoul by the name of 'Frank'. Upon being asked, he tells you about a faction of ghouls nearby and that they pose no threat to anyone. While he never asks what your business with them is, he does state that you should choose your course of action wisely as the wrong action, may cause problems long term (This faction of Ghouls will hunt you consistently). PC now has a choice. Bargain with the ghouls for the boys release or take the place by force.

If bargaining: You lose 2000 caps (can be bartered down to 1000 depending on skill), the boys freed and is able to go with you should he choose. You hand him the letter and offer to come with you to Loviisa. He will decline and add he wants to stay with the ghouls but he understands why Loviisa did what she did. Player can then Persuade/Intimidate to change his mind (needs at least 4 charisma). You'll then return to Loviisa who will setup a home in your town ( if you have one) or in one of the small settlements.

Alternatively if he refuses and your charisma is not high enough... you can kill everyone there (except the boy of course) in a fit of rage...essentially leaving him on his own again. He'll run off. You then tell Loviisa the boy is dead or missing. (no special loot either)

Reward: XP, Money + Loviisa as a companion

Take the place by force: As it says on the tin. Kill all the ghouls to get to the boy who will come with you. However the Ghouls from this faction will now hunt you throughout the game and appear and random points. However taking this option also grants the player the opportunity to loot a unique ghoul mask and pistol. The mask adds +2 to charisma and agility.

Reward: XP, Money + Loviisa as a companion + Mask and pistol looted.

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Amy Masters
 
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Post » Fri Nov 27, 2015 1:59 pm

I don't care about backstory, just give me a creation menu where I can recreate my Not-Brienne in Dragon's Dogma named Ygritte. :wub:

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Luna Lovegood
 
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Post » Fri Nov 27, 2015 1:55 pm

If I could create any kind of companion I'd most likely make robots and cyber animals. I'd also create little disposable scouting robots.. but i'd give them all names and personalities and be sad when they died in scouting missions. I'd of course have a graveyard in my town filled with the little graves of these dear lost companions.

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megan gleeson
 
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Post » Sat Nov 28, 2015 12:52 am

Would be cool to have some sort of bird companion who would fly around or be on your shoulder a lot when not in combat. When in combat, it'll fly around, dodging bullets and such, while distracting the enemy. While maybe even auto-killing any enemy with low enough health. A falcon would work.

Sadly, I don't think Bethesda will ever do this so I guess I'll have to wait for FOE to have a bird companion in that game.

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Evaa
 
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Post » Fri Nov 27, 2015 6:49 pm

If I could create a companion, it'd be a pre-war ghoul. He would have been a professional baseball player for the Red Sox in 2077, and still wears his old uniform, using a baseball bat as his main weapon. He'd also have a buffout addiction, although he fervently denies ever taking the stuff.

His background was that in the 2077 World Series (which actually takes place in October), the Red Sox (which, in the Fallout timeline, had not yet broken the Bambino's Curse) were going up against the Yankees, each team having won three games. But before the 7th game (taking place in Boston) could begin, the bombs fell.

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Sian Ennis
 
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Post » Fri Nov 27, 2015 6:39 pm

First no repeated one liner every minute, yes you tribals in Zion. Must be the mutated bear meat you eat.

Veronica does this well she could even talk a bit more. That they could talk about is if hur , if they are out of ammo on weapon given, granted they are given ammo too, else they are just carrying it home. If weapon used get damaged tell so, do not throw it away, yes you Veronica.

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Deon Knight
 
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Post » Fri Nov 27, 2015 10:56 am

-A slave with an explosive collar that the player can purchase the remote to, given the unfortunate name of "Ass" by his previous owner. He's very sardonic. The player can free him, or at the very least let him use his real name again: Richard.

PC: "So...dike?"

Richard: "Better dike than Ass."

-A con artist and thief named Mr. Crow. His lockpicking skill will always be 1.5 times that of the player, and you can ask him to pick locks for you. However, occasionally items and caps will vanish from your inventory and mysteriously appear in his.

-A Ghoul sniper named Rose. Bitter and world-weary but is amused by the PC's naivete and treats him/her like a little kid. Once a day, you can give her a target to shoot in V.A.T.S., which she will never miss.

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Courtney Foren
 
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Post » Sat Nov 28, 2015 12:09 am

I would definitely like a ghoul companion, similar to Raul, but with more lines and advice about various places he knew from pre-war visits.

Sometimes his advice would be accurate, and sometimes not: "Sorry boss, it's been a while since I've been here!" :D

Also like the idea of various companions you could acquire, who are expert in one skill, such as lockpicking, terminal hacking, barter etc.

You can ask them to attempt a task for you, which you are not very good at.

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k a t e
 
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Post » Fri Nov 27, 2015 7:26 pm

I want a little, overly-plucky mechanic girl as a side kick. Essentially Moira Brown but a little less air-headed.

Like, a character that can recite every component to a Tri-Splitter Laser Beam Rifle, but also sings show tunes.

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sw1ss
 
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Post » Fri Nov 27, 2015 8:42 pm

To be honest I’d like a raider.

Seems we always see these guys/gals just charging us with pipes, knives, pistols whatever like they have some kind of death wish or are very high … probably both.

I’d like to find one hold up in a raider camp that I just cleared out so doped up and high that she cannot even stand to fight you like the others. Immediately the player is given the option to either kill her or give her some aid to help her recover. If she recovers she is confused. Has no idea why you would bother helping her considering what she is. She immediately will ask the PC for her drug of choice, which the PC can either give or refuse.

She’ll ask to follow the PC around since all her support (the gang) is dead and she knows she would not stand a chance in the wasteland by herself. As time passes again she will ask for drugs and again the PC can give or refuse. If the PC gives the drugs the woman remains semi-coherent most the time and becomes irrational, eventually may even attack the PC. If refused the woman begins withdrawal and makes the PC aware of her physical pain. The PC can ignore this or try to find help at a clinic for withdrawal symptoms.

If helped along to full recovery the raider companion becomes more and more helpful (stats recover to full health, etc.). Her original group of raiders were basically reject so she holds no real love lost towards other raider groups you may encounter. She eventually realizes that she owes the PC not only her life but a life finally worth living. Romance possible (male or female).

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Flutterby
 
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Post » Fri Nov 27, 2015 9:06 pm

Can I use an existing character from another game?

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Joanne
 
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Post » Sat Nov 28, 2015 1:14 am

Name: Duncan the Reckless

Personality: Reserved and dour, yet fanatical, zealous, and reckless in battle (and protecting the Sole Survivor)

Skills: Explosives, Melee Weapons, Survival

Companion perk:

Spoiler
It Will Not Happen Again - When the Sole Survivor's health is critical in battle, Duncan will run to the enemy and detonate an explosive, incapacitating him in process. If he does not have an explosive, he will tackle and beat the enemy to the ground, temporarily incapacitating the enemy and disabling Duncan from acting until the enemy is killed/the Sole Survivor regains health (Tackle does not work for large enemies e.g. Deathclaws, Super Mutants, and is replaced by a zealous attempt to cling on them to stop them)

Initial weapons: Frag grenades, combat knife

Background:

Spoiler
Hailing from the area near the Pitt, Duncan and his family fled from the threat of slavery and mutation to the Commonwealth wasteland. Losing his wife to troglodyte mutation back home, the only family left for him is his older brother, Owen, and his son, Sean. Eking out live running a small brahmin caravan with his brother, life, in the outskirts of the wasteland, was relatively better than in the Pitt, together with his loved ones. Unfortunately, Owen began to show signs of troglodyte mutation. Determined to cure his brother, Duncan tried to find medical help, and he went to the Institute's gates.

In the Institute's gates, he is repulsed and brutalised as a savage. Unbowed, he wandered again, aiming to find a cure. He then stumbled on a ghoul merchant, who offered him "a miracle powder" that could save his brother, for a high price. Tricked by the ghoul's charm, he accepted, and journeyed back home. However, when he returned, he found that there is no one left to cure. Owen is killed, mutilated, and pinned to the walls of his shack. Sean lies dead, lifeless and pale. His brahmins are nowhere to be seen. Duncan has lost everything. His dear family, and his fortune. Traumatised, with only a blood-painted banner as a clue, and his expertise in explosives and melee weapons as a former scavenger, he set out to find those who wrecked his life... And wreck them in return.

Behaviour:

Spoiler
He is dour and shows a lot of regret in his speech and his recounts. As he was duped by a ghoul, he shows distrust to ghouls. Due to his loss, he has a fanatical hatred towards raiders, and is very zealous and determined not to see anyone lost again. In battle, he often uses explosives, yet quickly switches to melee when fighting raiders, savouring the opportunity to taste their blood.

Quest:

Spoiler
The quest involves tracking the group which have the same banner as the attackers, which leads to a big raider gang inhabiting a stronghold. After wiping out the raiders, Duncan loses reason to live, becoming increasingly fatalistic and reckless to his life. There are two possible outcomes:

Spoiler
The Sole Survivor takes him out on travels and helps him in coming to terms with his loss. After travelling across the waste and seeing others who have came to terms with their past, Duncan is inspired to try and find a new passion. The Sole Survivor could convince him to:

1 - Purge raiders in the wastes so that no one will have to experience what he has gone through again. Duncan would gain a new perk:

Spoiler
I Shall Protect Them - Duncan gains bonus attack against raiders, and is more likely in scoring critical hits against them. Changes Duncan's action in It Will Not Happen Again to shielding the Lone Survivor behind him until the Lone Survivor gains health/the enemy is killed

2 - Follow a more peaceful path, and help the Lone Survivor in building a settlement where others and their family could live in peace without fear. Duncan would gain a new perk:

Spoiler
I Shall Shelter Them - Using his scavenging knowledge, Duncan would randomly scavenge items for the Sole Survivor to use in crafting. Duncan would also gain bonus weight limit, and removes It Will Not Happen Again permanently.

Spoiler
The Sole Survivor, aware of his potential as a meatshield, does nothing to help him in coming in terms with his loss. Duncan, restless and purposeless, gains a new perk:

Spoiler
Hollow Rage: Duncan would go into a state of berserk when his health is critical, gaining increased speed and increased melee attack speed until the enemy is dead/he's incapacitated. It Will Not Happen Again stays the same.

Phew it was a long post -w-'

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Anna Beattie
 
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Post » Fri Nov 27, 2015 4:39 pm

Sure why not.

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Lindsay Dunn
 
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Post » Fri Nov 27, 2015 11:23 pm

I do this often with Skyrim. Should a given PC finish telling me their story and retire without dying I will make a follower in their image and skills. Give them a place of their own and call upon them from time to time.

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Curveballs On Phoenix
 
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Post » Fri Nov 27, 2015 12:21 pm

A Sentry Bot named Stuart would be nice.

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Naomi Ward
 
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Post » Fri Nov 27, 2015 9:36 am

I'll just expand on what I posted on Reddit.

Name: CODSWORTH

Personality: Varies depending on which personality drive you have selected. One could ideally choose the gender, or voice type, for their personality. One could also change the color scheme. They would be as follows:

  1. Posh, elegant, servile. Overly-verbose and eloquent. The default CODSWORTH personality.
  2. Psychotically violent and aggressive. Evil and highly cynical. Very raider-like.
  3. Caring, nurturing, motherly, and obsessed with cleaning.
  4. HAL reference personality type. Unlocked with Wild Wasteland Trait.
  5. US Propaganda machine. Anti-Communist and Anti-China. Spouts propaganda.
  6. Seductive, friendly, and ditsy.
  7. Sarcastic, snide, and snarky.
  8. Conspiracy theorist. Anti-US Government. Thinks the US Nuked itself to further an agenda.
  9. Grizzled-detective-type personality. Jaded idealist pretending to be a cynic.
  10. [No personality].

Combat/Functionality: CODSWORTH has three extremities, like all Mister Handy units. One limb comes equipped with a sawblade. Another limb comes equipped with a blowtorch. The final limb comes with a plasma weapon. Through upgrades, the player can improve or enhance each of these weapons as their heart desires. In addition, one could track down other AI packages (like a Mister Orderly AI package) to teach CODSWORTH to be able to handle other obligations, such as keeping the player in good health or acting as a repair bench.

Quest: CODSWORTH's quest would involve tracking down these multiple personality drives, upgrades the robot's combat abilities, and AI packages to improve the functionality of the unit.

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Chloe Lou
 
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Post » Fri Nov 27, 2015 6:29 pm

Li'l Mo.

he's a http://modsreloaded.com/downloads/2mhmbsenb3/vub4g55no3.jpgyou http://modsreloaded.com/downloads/vhor6jmoco/w3se8kxcvt.jpg in my fnv "mole's well" mod http://modsreloaded.com/moles-well/images/ (and "clean at "cheng's laundrey" http://modsreloaded.com/chengs-eastside-laundry/images/2/).

he's cute, he makes funny noises, he can find stimpaks and radaway, has a hell of detection so he'll notice any enemies long before you do, when he's in the way, you can just send him home (whereever that is), and otherwise, he'll just tag along and, despite being tiny, is more than capable of taking care of himself against about any opponent. oh, and did i say he makes funny noises? :-))

can't wait to get him back, missed him big time in skyrim... :-)

(and i saw in the trailers fo4 molerats animate awesome, and they can dig themselves up in holes now :-)))

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Marine Arrègle
 
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Post » Fri Nov 27, 2015 9:20 am

ain't that sure actually. like, i made donkeys for skyrim, model based off skyrim's vanilla horse model. i'd like to re-use the model for fo4 a lot (if technically possible anyway), but i actually don't think i can.

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Sara Lee
 
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Post » Sat Nov 28, 2015 12:47 am

Then I want Trevor form GTA V. As a raider.

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Danial Zachery
 
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Post » Fri Nov 27, 2015 12:29 pm

Alternatively, what about an impressionable childlike robot who learns how to behave from the player?
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kat no x
 
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Post » Fri Nov 27, 2015 5:47 pm

I wouldn't mind my character's spouse becoming a companion, since I'll actually get to design her.

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Kelvin Diaz
 
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Post » Fri Nov 27, 2015 11:30 pm

Sentry bot

Turning Codsworth into Sgt. RL-3

A droideka

A magnaguard/T-800(without skin) with 4 arms using 4 shockswords.

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roxxii lenaghan
 
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Post » Fri Nov 27, 2015 10:51 am

A deathclaw with its own custome power armor.......ya over kill.
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matt oneil
 
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Post » Fri Nov 27, 2015 10:49 pm

My character:

Name: Shawn Jackson

Age: 34

Backstory: Shawn had a great family, his family was killed by raiders, he the only survivor, as a kid he farmed and such. No one really knows much about him, he is a cowboy that wonders the waste.

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Joe Alvarado
 
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