Alot of my would be companions in this game already exist in other TV shows / Games etc. Jack from Mass Effect was one of my favourite 'companions' along with Garrus, but I can't take them with me into the world of Fallout. So starting with a base character... (first time doing this...so apologies if it svcks!)
Base Character: Anne Bonny (Black Sails)
Name: Loviisa
Background: Troubled childhood, abducted by raiders at 5 years old and forced into slavery. Through years of torture, abuse and several attempted suicides, she finally snapped. She murdered her 'owner' and the residents of the town for what they put her through, but, she left one alive. A scared 14 year old boy who had been nice to her even when encouraged by everyone to treat her as if she was a worthless animal, he showed her compassion and often snuck food and water to her. She ventured out into the wasteland and entered the ruins of what was Boston, Massachusetts.
There she meets a mysterious stranger and his dog....
Fighting Stye: Uses a customised 12 inch hooked knife with a serrated blade (Primary), When the need for range arises, she uses a modified colt python.
Personality: She's very quiet, but also fiercly loyal. Due to her upbringing she doesn't understand the world she lives in and often see's murder as the only way to end the argument. However she is not without compassion, such as her fond memories of the young boy who helped her through troubled times. While she doesn't trust very easily, she's searching for somewhere to call home and the hope of finding people who won't want to kill her when she's of no use.
Quest: Located in the corner of the local bar. Upon meeting the mysterious stranger and his dog, Loviisa asks the PC to go find the young boy and deliver this letter along with a request to join her in the wasteland. She feels guilty and the fact the young boy is on his own in this world is weighing down on her conscience. She marks a location on your map and the PC heads off in search of the goal. Upon arriving at the waypoint, he finds the place has been ransacked and is now abandoned. In one of the rooms upstairs, the PC finds a torn diary, which appears to be written by the boy. It details how the place had been overrun with ghouls and the writer had been hiding in a cupboard upstairs.
The diary then stops abruptly.
Upon heading outside you are greeted by a ghoul by the name of 'Frank'. Upon being asked, he tells you about a faction of ghouls nearby and that they pose no threat to anyone. While he never asks what your business with them is, he does state that you should choose your course of action wisely as the wrong action, may cause problems long term (This faction of Ghouls will hunt you consistently). PC now has a choice. Bargain with the ghouls for the boys release or take the place by force.
If bargaining: You lose 2000 caps (can be bartered down to 1000 depending on skill), the boys freed and is able to go with you should he choose. You hand him the letter and offer to come with you to Loviisa. He will decline and add he wants to stay with the ghouls but he understands why Loviisa did what she did. Player can then Persuade/Intimidate to change his mind (needs at least 4 charisma). You'll then return to Loviisa who will setup a home in your town ( if you have one) or in one of the small settlements.
Alternatively if he refuses and your charisma is not high enough... you can kill everyone there (except the boy of course) in a fit of rage...essentially leaving him on his own again. He'll run off. You then tell Loviisa the boy is dead or missing. (no special loot either)
Reward: XP, Money + Loviisa as a companion
Take the place by force: As it says on the tin. Kill all the ghouls to get to the boy who will come with you. However the Ghouls from this faction will now hunt you throughout the game and appear and random points. However taking this option also grants the player the opportunity to loot a unique ghoul mask and pistol. The mask adds +2 to charisma and agility.
Reward: XP, Money + Loviisa as a companion + Mask and pistol looted.