» Thu Sep 29, 2011 3:17 pm
Blade of Umbrage: A mad group of mages, cultists, and necromancers were commissioned by a bloodthirsty warlord to infuse a weapon with the powers of the legendary Umbra. They failed to create a duplicate of Umbra....but created something more heinous. The blade itself lacked the power to trap souls, but instead gained the power to sap and harm the lifeforce of others.
This is a large, two handed sword. The pommel bears a skull, and the entire weapon..handle included is carved from the bones of every player race, welded together by dark magic. Having this weapon in your inventory or equipped drastically lowers disposition and speech skills, and prevents natural regeneration.
Damage: Lower than even a dagger.....at first. With each and every kill made with the blade, it grows infinitely stronger until the next night, where it begins to hunger once again.
Hunger: This weapon is cursed! It requires a quest to remove it from your hands. For every hour it remains hungry, it drains the player's attributes, driving them on to kill more and more. The weapon loses all effectiveness against undead or inanimate creatures aside from the base damage increase.
Essence Drink: every strike with the weapon deals 0.25 points of additional life, stamina, and magicka stealing damage (rounded up) for every kill accumulated for the day. Killing 25 enemies for example causes the blade with every strike to deal an additional 3 damage, damages the enemy's magicka and stamina by 3, and heals the wielder's magicka stamina, and health by 3. The gain is doubled if you kill intelligent/sapient creatures, and tripled if you kill innocents.
Soul paralysis: If the target has greater than 70% health, the blade has a strong chance to stun the target with every blow.