Create a Perk

Post » Mon Mar 14, 2011 11:54 pm

Pursuit - Whenever an enemy is fleeing from you, your sprint costs 50% less stamina.

Unending Fury (Preq. Level 10) - Killing an opponent restores 5-15% of your maximum Fatigue and increases your damage by 10%

Martial Trance (Preq. Level 20, Blade or Blunt > 75) - Whenever you are outnumbered, you have a chance (Possible formula: (EnemyCount - CompanionCount - 1) * 10) to enter a martial trance, increasing all damage dealt by 20% and reducing damage taken by 10%. Additionally all of your melee attacks have a chance to stagger or knock down your enemies and you are less likely to be staggered or knocked down.

Conflagration (Preq. Destruction 50) - Your fire spells deal an additional 40% damage over 5 seconds.

Firestorm (Preq. Destruction 100) - Your AoE fire spells will create an inferno where they hit. The inferno deals a portion of the base spells damage every second and lasts as long as a target is taking damage by it. Each target taking damage by the inferno increases the damage by 15%.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Mon Mar 14, 2011 3:33 pm

Wow these are all really creative!
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Tue Mar 15, 2011 2:19 am

Almost all of those perks that these people suggested are Fallout-like perks.

Here we have Skill perks that we can earn in level-up sessions, if we have the perquisite skill level for the perk, like those two weapon perks of the OP, for blunt weapon skill and dagger(hopefully) skill.

So I don't think those suggested perks are suitable for Skyrim, but maybe as a quest reward, hmm?

As an example, I suggest "Head Chop" finishing move, for long swords.

Or if you say that it is a finishing move and do not require a perk, I suggest automated "Dis-integrate Armor" effect for blunt weapons.

Edit: In my signature, I have two threads that might help people understand the difference between skill perks and other styles of perks, if you are interested.



Actualy we know little to nothing about how the perks are patterned. For all we know that cloud of stars in the center of the screen has perks in it that arnt tied to any skill at all or that are tied to races. We dont even know if thats the final skill screen or if it will completely change before shipping.

So might as well suggest whatever kind of perk you would like to see and see what happens.
User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Mon Mar 14, 2011 8:15 pm

Wrecking Ball - Your skill with blunt weapons has turned you into a walking juggernaut! With the Wrecking Ball perk, your character now can launch back enemies when using a power attack with any two handed blunt weapon.

Master of Arms - While your enemy uses a sword, you prefer to get your hands messy. With the Master of Arms perk, your character can now disarm an opponent in the middle of combat (basically a guard begins slashing towards you, but you dodge out of the way only to moments later, steal the sword from right out of their grip).
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Mon Mar 14, 2011 7:46 pm

I'd rather leave the perks unnamed. Or at least, named practically, not cleverly or humorously.

yeah as much as I enjoyed the humor of the FO3 perk names, given that TES is much more serious in tone there probably won't be any kind of humorous quips or puns on the perks, nor will there be a vault-boy (which I'll admit does make me a wee-bit sad)

though I do demand that there be at least one SUBTLE FO3 reference in the game, like in a far off cave there's a cave painting of the Vault-boy or in one of the dialogues one of the NPCs slyly quotes FO3
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Mon Mar 14, 2011 10:13 pm

Woodsman: Able to harvest a greater variety of alchemical ingredients, or the same ingredients more often. Player can also get more loot from dead animals.

Animal Eye: The majority of woodland creatures will not attack on sight.

Butcher: Meat killed, cooked, and prepared by the player gains a bonus over store bought meat.

Ranged Assassin: Sneak attack bonus on arrow shots is now proportional to distance.

Treated Bow: Drawing the string isn't audible to enemies.

Brethren!: Shopkeepers of the same race will give a modest discount, same race NPC's get a mild disposition bonus, etc.

Ice Forger: Proficient ice mages can now make a makeshift sword or spear out of ice, good for about 20 hits or so.

Well Rested (shameless I know): An adequately rested player, at least 4 hours within a 24hr cycle, will receive a plethora of mild bonuses to many different skills.

Keen Senses: The local map will fill out at a larger radius; useful for avoiding dead ends.

Fire Alchemist: Treating certain ingredients over a campfire will remove/lessen malevolent effects.

Lawful Citizen: The player will receive a significant disposition bonus with city guards, which can lead to many other choices or positive consequences (e.g. Blind eye to certain crimes).

Horseman: Horses will go about 15% faster once they've been ridden enough; you can give them certain commands when they're not mounted.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Mon Mar 14, 2011 4:43 pm

Illusion

Vantage Striking: Your first attack after breaking invisibility does 25% more damage.
Ghost: Attacking with Chameleon active can cause humanoids to flee in terror.
Sharp Eye: Detect Life and Night-Eye now highlight recent footsteps.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Mon Mar 14, 2011 5:17 pm

The god d**n bird man: Occasionally, a man dressed like a cliff racer will aid you in combat.


I have mixed-feelings about this, but the guy being obese would sell it for me.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Tue Mar 15, 2011 5:41 am

I like that we're giving positive feedback on these perks. Let's continue to tell each other which ones we love most and then add them to the OP! Hopefully the devs will hear us and we'll see some of these implemented. I'm sure this topic is going to continue on for many more threads.

Again, put loved perks into OP in hopes the devs will see them!

User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Mon Mar 14, 2011 5:57 pm

Uncanny Aim: Any arrow shot past 30 meters will allow you the option to take control of it's flight path via magic. If the shot connects, the target is knocked down or stunned.

Awful idea. its just bad.

Savagery - like the bloody-mess perk, but elder scrollsy. Increases gore.

This is not fallout.

.Blockborne- When using a shield, you may now strike with your main-hand weapon during a block.

Way overpowered.

Puppy Love - Charm 100 Points in 5 Seconds

Overpowered.

Master Nord: you can drink more mead without getting drunk

Useless.

Champion of Khrone: Immunity to Magic, +25% Damage with Axes, -100 to Speechcraft/Barter and everytime you kill something you gain +5% Damage and 2% Crit. Chance.

Over powered and were not in warhammer fantasy.


Lazy Eye: Congratulations! Your eyes are on their own time, now you see things in slow motion once activated. lasts for 60 seconds, or until you stop makin it easier and take enemies down like a grown man. WARNING! Can cause severe headaches and migraines, see the healer in case of nose bleeds.

No need for slo-mo [censored] again, its not fallout.

Mysterious Mage: Sometimes when outnumbered the Mysterious Mage shows up to lend a hand and has deadly accuracy.Goblin Friend: Ranks 2 - The first time you take this perk, goblins will simply ignore you, while the second time, they will come to your aid in battle, but not against other goblins.

NOT FALLOUT

The Screams Of Battle: you have a higher chance of dismembering/smashing limbs of opponents when dealing a killing blow. Mangled enemies also inspire fear among other enemies, the chances of a scared opponent doing something stupid (like hitting his friends or dropping his weapon) are much greater.

not fallout
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Mon Mar 14, 2011 9:10 pm

Honorless Kill: When an enemy is staggered, stunned, or knocked down, your character will automatically poison any dagger/short sword in your right hand. The poison chosen will be the strongest in your inventory.

War Slave: you now have the option to turn one opponent into an ally as long as their health is below 1/2. The ally will fight for you until killed. You may only have one ally at a time. Innitiate dialog when the enemy is below 1/2 health and you will be given the option.
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Mon Mar 14, 2011 8:03 pm

No need for slo-mo [censored] again, its not fallout.


well to be fair, there is a SLO-MO dragon call ability.
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Mon Mar 14, 2011 8:20 pm

I am so happy that none of my suggestions were in your post @ Kitzler
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Mon Mar 14, 2011 7:23 pm

well to be fair, there is a SLO-MO dragon call ability.

but its just around you the game it self doesnt slow down.
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Mon Mar 14, 2011 11:01 pm

but its just around you the game it self doesnt slow down.



Yea.

Sort of like Fallout.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Tue Mar 15, 2011 4:32 am

also I wouldn't mind dismemberment and locational damage. they have incorporated other FO3/NV stuff. Its not exactly far fetched.
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Tue Mar 15, 2011 1:02 am

Like Fallout: makes everything like Fallout.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Tue Mar 15, 2011 2:36 am

Yea.

Sort of like Fallout.

i doubt that your player will slow down with the dragon shout. only things around you and up to a certain distance.

I dont want the game to slow down to navigate an arrow like it is a predator missile.


@booheads dismemberment is stupide even with a big ass axe its hard to cut a head off.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Mon Mar 14, 2011 10:15 pm

I dont want the game to slow down to navigate an arrow like it is a predator missile.


Yea because that was totally in Fallout.
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Tue Mar 15, 2011 2:05 am

Yea because that was totally in Fallout.

no but its just like in fallout when you shoot a bullet from far away and the camera follows it

Everything thats is a COOL FOR KIDS factor shouldnt be included in the game.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Tue Mar 15, 2011 3:09 am

Super Cool for Kids: makes everything in the game better.
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Mon Mar 14, 2011 10:50 pm

Super Cool for Kids: makes everything in the game better.


way overpowered.
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Mon Mar 14, 2011 6:54 pm

Strongarm: your power attacks will not only stagger opponents 25 percent more, but you have a 10 percent chance of destroying opponents shield or blocking weapon.


Natural leader: you can recruit up to two guards to fight by your side as long as you have no bounties and are not infamous.


Highwayman: dialogue options to demand tribute from traveling npcs. This can lead to a fight or npc giving you septims, weapons, or more.


Bandit boss: you can recruit up to two bandit npcs to aid you in highway robbery or simply exploring and causing trouble


Quickshot: with a bow, you can fire a quick second shot by simply tapping right trigger after first shot...arrow will be just as accurate
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Tue Mar 15, 2011 5:22 am

I am so happy that none of my suggestions were in your post @ Kitzler

Amen.

Racist - You do 10% more damage to all NPCs of a different race. disposition with them is decreased by 50 and 100 agianst racists of different races. Also gain 50 disposition with racists of the same race and 10 to nonracists of the same race.

PS - Dunmer get double these effects :P. jk

Pikeman - With your skill of pole axes you have an increase in 15% chance to knock an opponent down with a power attack. Also a 15% chance to ignore shield resistence with a regular attack. (if pole arms are in)

Focus - You are able to zoom in even more when using a ranged weapon.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Tue Mar 15, 2011 2:39 am

Strongarm: your power attacks will not only stagger opponents 25 percent more, but you have a 10 percent chance of destroying opponents shield or blocking weapon.


Natural leader: you can recruit up to two guards to fight by your side as long as you have no bounties and are not infamous.


Highwayman: dialogue options to demand tribute from traveling npcs. This can lead to a fight or npc giving you septims, weapons, or more.


Bandit boss: you can recruit up to two bandit npcs to aid you in highway robbery or simply exploring and causing trouble

Quickshot: with a bow, you can fire a quick second shot by simply tapping right trigger after first shot...arrow will be just as accurate


Yes, please.
User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

PreviousNext

Return to V - Skyrim