Kick 'Em When They're Down: stunned, paralyzed, frozen, or knocked down enemies receive triple the damage from all types of damage.
Enchantment Shield: enchanted weapons/armor receive an extra layer of protection from damage that regenerates every six hours. When this extra layer has been destroyed, all nearby enemies within a 20 meter radius are knocked down or stunned depending on size. All Enchantments on the weapon/armor are still active with the shield on.
Uncanny Aim: Any arrow shot past 30 meters will allow you the option to take control of it's flight path via magic. If the shot connects, the target is knocked down or stunned.