Create a Perk

Post » Mon Mar 14, 2011 2:26 pm

Okay lets get this straight, this is not a debate on wether perks will be bad or not for the series or not.

They have been stated in the GI article to be in this installment like it or not.

You get a perk every level (usually 1-50) but it is possible to get them all if you grind your levels enough I'm guessing. Much how the FO series have used perks.

Oblivion had a similar perk system where every quarter level(every 25 point) of a skill you recieve a small advantage.
http://www.uesp.net/wiki/Oblivion:Skill_Perks

Heres are the lists of perks from FO3 and FONV. Just to get an idea of what they are or how useful they can be and for ideas.

http://fallout.wikia.com/wiki/Fallout_3_perks


http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks

I'm not sure the level of how useful perks will be, until we actually see some examples.

-One stated by people who have read the GI article(I haven't read it yet) is a mace perk that goes through % damage through armor when using a mace/blunt weapon. Another stated was a perk that allows more dagger dmage during a successful stealth attack.

So any idea for perks?

Be creative, but try to be reasonable.
User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Tue Mar 15, 2011 3:34 am

Carrot Eater: Eating a carrot grants night vision for a limited time
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Mon Mar 14, 2011 8:14 pm

Big game hunter: Killing bears and deer etc provides 2x as much experience as usual
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Mon Mar 14, 2011 11:10 pm

Carrot Eater: Eating a carrot grants night vision for a limited time

Would be an interesting alchemy perk.

It could give more helpful benefits to eating raw ingrediants or food. I like it.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Tue Mar 15, 2011 1:24 am

Distillation - Break down an alchemy ingredient into it's individual effects. (So if you distilled something like Harrada (Damage Health Damage Magicka Silence Paralyze) you would get 4 vials with one effect each so you wouldn't waste ingredients)

Magical Restoration - Enchanted items recharge over time.

Headshot - Gravity only has half as much of an effect on arrows allowing for more accurate shots from far away.

Royalty - Allows you to wear an extra ring or amulet
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Tue Mar 15, 2011 12:21 am

Lets be civilized: Sitting down gives you a bonus to speechcraft.

Honest face: You can sell stolen items to shop keepers.

Spell knight: Hitting a foe with your sword restores mana

Extended summons: Your summoning spells last longer then normal.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Tue Mar 15, 2011 1:44 am

Lightning Wielder: all lightning spells have a 100% chance to stun or daze targets form 2 to 8 seconds, also all lighting spells do 25% more damage.

royalty perk is epic XD
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Tue Mar 15, 2011 2:58 am

Big game hunter: Killing bears and deer etc provides 2x as much experience as usual


Thats a good one.

Genocidal - 2X damage to your chosen race

Apple Aim - Your fired arrows have a tendancy to GO FOR THE FACE

Grub Hound - Encounter more food and more often

Achilles Killer - melee attacks have increased chance of tripping/knocking your opponent down

Hot Headed - Enter an enraged state in combat which increases fire spell caste rates and damage also leaving a trail of fire in your footsteps/wake

Moon Shoes - Jump increased by factor of 3X !!!
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Mon Mar 14, 2011 5:05 pm

Comedian - Telling jokes will always result in a disposition increase the first time
Gold baker - Player made bread is worth five times more!
Fart - Grants the player a spell that immediately lowers the disposition of everyone in a 25 foot radius
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Tue Mar 15, 2011 2:51 am

Backstabber: 15% extra damage on a backstab

Zeus: Lighting does 10% extra damage(If there is any lore about a lighting god, this name should be changed)
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Tue Mar 15, 2011 4:37 am

Blessed by Brian - Your dragon shouts are more potent.

:P

User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Mon Mar 14, 2011 7:49 pm

Distillation - Break down an alchemy ingredient into it's individual effects. (So if you distilled something like Harrada (Damage Health Damage Magicka Silence Paralyze) you would get 4 vials with one effect each so you wouldn't waste ingredients)

Magical Restoration - Enchanted items recharge over time.

Headshot - Gravity only has half as much of an effect on arrows allowing for more accurate shots from far away.

Royalty - Allows you to wear an extra ring or amulet

I like these, especially the Distillation one.

Dragon Stalker- after killing x dragons you can sense them... kind of like a track, and it can be taken more than once to improve distance, direction, etc. This could be applied to any type of enemy really.
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Mon Mar 14, 2011 10:50 pm

all of these are genius
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Mon Mar 14, 2011 6:24 pm

Sword in the Stone Perk - Unlock all unque weapon designs.

Warrior Race - Increases hand to hand damage by 50%

Now or Never - When health is under 10%, damage delt increases 75%

Take Aim - Targets zoomed in on apear highlighted.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Tue Mar 15, 2011 4:54 am

Lightning Wielder: all lightning spells have a 100% chance to stun or daze targets form 2 to 8 seconds, also all lighting spells do 25% more damage.

royalty perk is epic XD


I'd say that is a little overpowered if there is a 100% chance to stun someone for longer than it takes to cast. I would say 25% would suffice lol

It does inspire me though.

Lightning Rod: Any shock spell that hits you recharges you magicka
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Mon Mar 14, 2011 6:25 pm

Fearsome Presence - Low level creatures run away from your terrifying lead of power.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Tue Mar 15, 2011 1:59 am

Like Warm Butter - Dismemberments occur more easily

Lovely Bunch of Coconuts - Blunt weapons gain an added finisher that detonates an enemies head with a heinous blow.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Mon Mar 14, 2011 3:42 pm

1. Depending on draw distance > Perk that allows greater bow distance.

2. Perk that allows you to disarm and take an opponents weapon mid-fight.

3. Perk for falling greater distances. (Sure thats in there actually > I just ain't walkin down no 7,000 dam steps!)

4. Perk that allows you to see indoors through walls from outside.

5. Perk that allows you to see traps.

6. "Hunter Sense" perk that allows you to know when wild creatures are near.

7. A lightsaber.
:goodjob:
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Tue Mar 15, 2011 2:35 am

Heavily Fortified: Shields now reflect 15% spell damage. Also shield bashes have a chance to paralyze. Can be taken twice to increase spell reflection.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Mon Mar 14, 2011 10:44 pm

Blessing Of Akatosh: You're character is immune to damage for 1-3-5 seconds depending on balance.

Coat Of Iron: Physical Damage is reduced by 5-10-15-20-25-50? depending on balance :P.

Eye of the tiger: You're speed is increased by 5-10-15-20-25% once again depending on balance...

Cold Touch: Each attack has a small chance 5-10-15-20-25-50 (AGAIN ON BALANCE) to decrease attacked's speed by 20-25-50% (again balance xD)
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Tue Mar 15, 2011 2:32 am

Nordic/Orcish Warrior = All nordic/orcish equipment is 15% more effective
Gifted Healer = Restoration spells cost 10% less to cast
Crusader = Gives 5% more damage against undead and vampires
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Mon Mar 14, 2011 6:43 pm

Stealth Run: Allows you to sprint without risking detection. :ninja:
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Mon Mar 14, 2011 9:40 pm

Crustacea - You now have the ability to turn one of your enemies (up to level x) into a mudcrab once a day

William Tell - Damage with arrows is now increased 25%

Locksmith - Lockpicks last twice as long

Telekinesis - you can now move objects and items at a distance through magic

Detect life - Your keen senses allow you to detect enemies up to a certain distance (enemy presence would appear in the compass like in fallout)
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Mon Mar 14, 2011 4:07 pm

Hats - Hats keep your head warm.

Err, I'm not sure I get the whole choose-your-own perks thing. Wasn't a big fan of this in Fallout 3 as they seemed kind of arbitrary and illogical - they kind of break immersion and many didn't feel like I'd earned them specifically, but I guess I'll just have to deal with that in Skyrim too.

Actually, I'd prefer to only achieve logical perks automatically as skills are increased to pre-defined thresholds, as in Oblivion. The alchemy perks in Oblivion are great examples. Perhaps it would be even better if these automatic perks were extended beyond what Oblivion offered.

Of the perks people have mentioned in this thread thus far, the following are the ones that I liked the most. It would be great if they were automatic based on skill level and not chosen by the player from some arbitrary list when leveling up. (I'd argue against some of the proposed effects though, and a few of the names too ;))

Alchemy - Distillation (Very cool)
Magicka - Magical Restoration (Should start out very slow to keep the game balanced)
Marksman - Head shot
Health - Royalty (Might be hard to balance with the rest of the game though)
Speechcraft - Honest face
Conjuration - Extended summons
Athletics - Achilles Killer
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Tue Mar 15, 2011 12:29 am

Perk to fire two to three arrows at once.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Next

Return to V - Skyrim