Create a Perl!

Post » Tue May 17, 2011 8:10 am

What perk do you want to be in the next Fallout? It cannot be an existing perk but must be created by you. My perk is People Person. This perk creates a signifi[censored] amount of dialogue options in quests and random encounters. This perk also allows for more quests discoveries. What's yours?
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sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Tue May 17, 2011 8:23 am

Heh, nice typo's. :P

Create a perk ey?
We had a thread for this some time ago: http://www.gamesas.com/index.php?/topic/1179514-dream-perks/

But since it's dead I'm going to repost my perk ideas:

Requirements: lvl 4, 40 Melee
Slasher - You get a +25% damage to all knifes. (3 ranks)

Requirements:lvl 6, 60 Melee, Agility 5
Speedy Blade - You get +30% attack speed with all knifes.

Requirements: lvl 10, 70 Melee
Bleed Out - With all knifes you get a bleed effect upon critical hits.
(The bleed effect is one third of the weapons damage x 10 seconds. (so if the damage is 30 then it's -10hp/10s))

Requirements: lvl 16, 90 Melee
Backstab - While using a knife you get a bonus to critical damage when attacking an enemy in the back. (+200%)

Requirements: 20, 90 Melee
Precision Stabbing - You get +50% damage to all regular critical hits while using a knife. (Sneak attack criticals does not count.)

Requirements: 24, 100 Melee, Perception 7
Critical Slash - You get +4% critical chance with all knifes. (3 ranks.)

I want to use knifes more but they aren't very good, need more perks to make them good.

Requirements: Lvl 24, Energy Weapons 90, Science 90
Plasma Burn - Plasma weapons now inflict a burning damage upon the foes it hits. +5dmg/5sec
(3 ranks, each rank gives +5dmg/5sec, so rank 3 means each plasma shot gives 15dmg/15sec, this does NOT stack, this means that if you fire a shot at an enemy when it's 8 seconds left then the burn effect restarts, so it'll basically be a continuous effect.)

Requirement: Lvl 16, Energy Weapons 60
Energy Duelist - Laser and plasma pistol get +8 DAM, +20% reload speed and +3% critical chance. (2 ranks, 2nd rank doubles the 1st ranks effects.)

Requirement: Lvl 20, Energy Weapons 75
Need For Plasma - All Plasma projectiles travels 50% faster than before.

Requirement: Lvl 22, Science 75
Fluent Hacker - You instantly hack into Very Easy and Easy computers. (Rank 2; Science 100, Instantly hack into Normal and Hard computers.)
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Lillian Cawfield
 
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Joined: Thu Nov 30, 2006 6:22 pm

Post » Tue May 17, 2011 8:18 am

Haha sorry for typos, I am on my blackberry. Really awesome perks you got there.
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Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Tue May 17, 2011 11:34 am

Darn, I was hoping this thread was about FEV-Injected Seafood. Mmmmmmmm 20 pound shrimp.


Well, I better throw in a perk or two

...Up Your Sleeve
Level 4

Opens the ability to Cheat in Gambling games:
BlackJack: Select a card from your caravan deck to slip up your sleeve. In a game of BlackJack you can trade this card for one on your side of the table (chance based on Agility - fail will get you banned) - note if the backing is wrong is wrong you will be banned from the casino automatically.

Roulette: Combing a few parts (through the usual crafting screen) will allow you to build an accessory for your PiPboy that can determine the speed of a ball and roulette wheel telling you what sector of the wheel you should bet on to maximise your chance. There is a chance based on your Perception you will be caught and banned.

Slots: Combing a few parts (through the usual crafting screen) will allow you to build a magnet that can increase your chances of winning based on your Inteligence. However there's also a chance (also based on inteligence) you'll be caught and banned.

High Roller
Level 10

You've gotten a bit of a reputation as a gambler. You can no longer bet any less than 200 caps per time, however you can now bet up to 1000. Casino Limits, Comp Triggers, and the comps themselves have also been scaled up.
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loste juliana
 
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