Create a race?

Post » Sun Dec 19, 2010 10:00 am

You people are just so darn creative. (:
We all know the beloved races of Tamriel, but, if YOU were to create a race, what atributes, apparence, attidude ect.* What would you give them?
Now, If I were to create a race and add it to Oblivion, it would have to be a humanoid shadow creature.

EXAMPLE: -I don't really mean this-
Basically, I'm thinking that they would be similar to Taokaka from BlazBlue, only MORE fierce, less kitty-like, and darker. ;)
http://img.photobucket.com/albums/v681/Reise/1246502378779.gif
They would be ancestors of Khajiit and Dark Elves,
Specializes in Destuction and Restoration ect.........
This was an example, don't take me seriously, or I'll cry.


*** Ect meaning more infromation about your race is necessary.

This is strickly for the love of creative purposes and my love of different/fantasy races and also being able to read about what you would like in this game.

http://www.gamesas.com/index.php?/topic/1142685-what-would-make-this-game-better/page__p__16701148&#entry16701148
^My other post that basically follows the concept of this.^
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Sophie Morrell
 
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Post » Sun Dec 19, 2010 10:40 am

I have created new races: Colovians and Nibeneans. Both are sub-races of the Imperials. I created them to play because I was dissatisfied with the vanilla Imperial race. Colovians are rugged hillfolk accustomed to living on the frontier. Nibeneans are smooth-talking rogues from the big city. Both receive the Imperial Dragonskin power because they are the children of Alessia, it is a side-effect of the covenant she made with Akatosh.

Colovians
Str 45
Int 40
Wil 40
Agi 30
Spd 30
End 55
Luc 50
Per 40
Skills:
Blunt +5
Hand to Hand +5
Heavy Armor +10
Blade +10
Block +5
Alchemy +5
Athletics +5
Powers: Imperial Dragonskin (a permanent 7% Shield effect)


Nibeneans
Str 40
Int 40
Wil 40
Agi 40
Spd 40
End 30
Luc 50
Per 50
Skills:
Marksman +5
Hand to Hand +5
Light Armor +10
Blade +10
Mercantile +5
Sneak +5
Speechcraft +5
Powers: Imperial Dragonskin (a permanent 7% Shield effect)
Nibenean Charm (30pt Charm on touch, for 46 magicka)
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Lifee Mccaslin
 
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Post » Sun Dec 19, 2010 2:39 am

What an interesting idea for a thread :)

Race Name: Rale.
Appearance: http://img155.imageshack.us/i/hastral.png/.
History: The Rale are said to have been servants of the Aedra who no longer wished to continue the war between the Daedra and Aedra.
So their Gods cast them down and made them faceless; they were made to be part light and darkness joined together, just like they'd wanted.
Characteristics: The Rale are excellent warriors, usually prefering a double ended polearm-like weapon. As a race, they are generally reserved and patient.
Age: Most Rale live to around 70 before they start to "fade".
Fade?: Rale don't die, but after they reach a certain age, they start to decompose. Their bodies start losing substance and after a day or so, there is nothing left of them but memories.

Kinda crappy I know but maybe I'll think of things to improve over time :)
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MR.BIGG
 
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Post » Sun Dec 19, 2010 4:03 am

Race Name: Rale.

Ha ha ha, sorry, will have to laugh for couple of hours!

"rale" in brasil means "lower people, scum".
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Ryan Lutz
 
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Post » Sun Dec 19, 2010 8:09 am

I have created my own race, I call them the Elfin or Elsmer if your feeling fancy. I made it exclusively to play my character Valiri as. I created the race based on the elves in some of my own fantasy story ideas. I tried to make elves based on their more traditional sprite-like concepts rather than the tolkien and D&D kind that are so popular nowadays.

They are very small in stature, about 3' to 4', in fact many people confuse them with children until they can get a closer look. They are also naturaly very agile and much stronger than their meager size would indicate. They have very sharp minds and are naturaly curious so they are always learning more. Their only real drawback is their considerable lack of attention span. They're almost childish in this respect. They are also very shy and will normaly try to avoid meeting new people but once they know you you will never find a better friend. They don't have much skill in the flashier kinds of magic like casting lightning bolts and such but they have a natural extra sensory perseption which they use as much as any of their other senses. It allows them to sense even the slightest bit of magic as well as many other things. On top of their already hightened senses, theres nothing that gets past them. I came up with the idea that they use their long ears sort of like antenae for their ESP. It sounds silly but it would explain why elves have long ears. They can use this power to sense the magical properties of even the most mundane elements which is a valuable skill for alchemists.

Less well known is their ability to convert their emotions into magical power. Basicly what this means is that when their emotions run high, they incarnates themselves as a variety of magical affects. Whenever they get extremely enraged, their emotions turn into an all-consuming fire and they literaly explode causing severe damage to friend and foe alike. Don't be too afraid of an angry elfin though, they have really patient tempers. This power also completely drains them of energy making them pass out for a while. Even after they wake up they can't use their ESP for a while. When an elfin is very sad or scared they can become very hard to notice. If they are sad for whatever reason people have a hard time finding them even if they're right in the same room. This doesn't seem like a particular talent but it's so uncanny that it can't be anything but magic. It's believed that this is a natural defense mechanism that allows them to be alone when their sad or lets them avoid danger when their scared. When they're really happy their magic overflows in a more subtle way that brightens the mood of any one around them. Some of the older and wiser elfin have learned to, at least partialy, harness these powers by learning to control their emotions. Aside from their emotion driven magic, many Elfin have been reported to be able to move things without touching them. In my stories, some elves can transform into animals (Valiri turns into a fox) but I don't know how to do that with the construction set so I left that out.

Stats and skills:
Spoiler

Attributes:
Str - 40
Int - 45
Wil - 25 (Short attention span)
Agl - 50
Spd - 50
End - 40
Lck - 45
Per - 25 (Shyness)

Skill Bonuses:
Alchemy - 5 (Their natural ability to sense magic in mundane matter and Valiri is suposed to be a master alchemist)
Athletics - 5 (Naturaly strong and fit)
Acrobatics - 10 (catlike agility)
Mysticism - 10 (ESP and telekinesis)
Sneak - 10 (so they can propagate their shyness)
Illusion - 5 (primarily so they can turn invisible for shyness but it can also be used to RP controlling emotions with frenzy, calm, etc.)

Height:
.8 (it would be a little shorter but if I make them too short there are some clipping issues with the camera when in 1st person view)
Weight:
.75 (males)
.7 (females)

Powers:
Most of these are for RP purposes as much as for practical use. I've been changing and adjusting them for a while now trying to make them more refined. The Inferno one in particular has been a tough one for me. I feel like it's missing something.

Greater Powers:
Inferno of Infuriation:
Fire damage 500 points in a 100ft area on touch (with the "touch spell explodes w/ no target" box checked)
Drain fatigue 400 points for 20 sec on self (so they pass out afterwards)
Damage magicka 100 points for 60 sec on self (Instead of having a magicka cost, it simply drains their magic dry and keeps them from casting spells for a while)

This reflects the elfin's ability to explode with anger. Basicly this is a final gambit spell. It's what you use if your pinned in a corner and surrounded by enemies. It will cause heavy damage on everything around you but it may not kill some of the bigger and badder monsters, not to meantion anything with fire ressistance. Be sure that it kills EVERYTHING that's trying to kill you because anything that does survive will surly destroy your while you passed out, waiting for the effects to wear off. The fact that it will kill any of your allies in the vacinity could also turn some people off from using it. Because 400 is only the base maximum fatigue it's possible to overcome the unconciousness that occurs from this spell by fortiifying your fatigue above 400.

Soothing Joy:
Calm 50 points for 20 sec in 50ft on touch (with the "touch spell explodes w/ no target" box checked)
Charm 50 points for 20 sec in 50ft on touch (with the "touch spell explodes w/ no target" box checked)

This one was originaly a lesser power but I had to change it to a greater power so I wouldn't take advantage of it. It reflects an elfin's ability to affect people around them with their extreme happiness. It can be used to escape from a tough situation or to influence a shop merchant in your favor. It has a magicka cost of 100.

Disappearing Sorrow:
Chameleon 40% on self for 20 sec

This reflects an elfins ability to avoid notice. Again this is one that I specificly made a greater power to keep myself from abusing. Mostly used to avoid fights but it's also good for thieving and assassination if that's you bag. It's not meant to be used to become truely invisible just to make it a little easier to escape notice. It costs 100 magicka

Lesser Power:
Extra Sensory Perseption:
Detect life 100 points for 20 sec on self

This reflects an elfin's natural ESP. In exchange for being able to start the game with a high level detect spell (Not a very high level spell in it own respect but high for a new character) I made it cost a bit more magicka that it normaly would (75). And with it being a fixed magicka cost it doesn't get cheaper to cast with increases mysticism levels. At higher levels it can be more beneficial to make your own spell but I like to be able to start with it.

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Trish
 
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Post » Sat Dec 18, 2010 11:50 pm

Some neat ideas here, for sure! :goodjob:
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stacy hamilton
 
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Post » Sun Dec 19, 2010 5:40 am

Ha ha ha, sorry, will have to laugh for couple of hours!

"rale" in brasil means "lower people, scum".


Would that not fit quite well then? I mean they are treated as "scum" by the aedra and daedra that cast them out :shrug:
This kinda reminds me of the time when I chose Kiva as a name for my female character and it turned out it meant "nice" in finnish. It was pretty accurate too.
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TIhIsmc L Griot
 
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Post » Sun Dec 19, 2010 10:32 am

Maormer, Falmer, Khajiit sub-species and some of the less documented sub-species of Argonian mentioned in the lore.


I nerd out over the lore just an ickle bit >.>
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lucile
 
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Post » Sun Dec 19, 2010 7:43 am

I'd create an Iksar race based off the race in everquest 2

http://g0thicicecream.files.wordpress.com/2007/11/eq2_000136.jpg

http://www.xenopulse.com/blog/wp-content/uploads/2009/07/reflect-lv7.JPG

all that would really need to be done would be create a custom argonian race with a more rounded snout and squarer skull with bulkier muscles and horns for hairstyles with C/C skin colour
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Chantel Hopkin
 
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Post » Sat Dec 18, 2010 10:43 pm

Would that not fit quite well then? I mean they are treated as "scum" by the aedra and daedra that cast them out :shrug:
This kinda reminds me of the time when I chose Kiva as a name for my female character and it turned out it meant "nice" in finnish. It was pretty accurate too.


yes, i remember, you have a talent for picking names... I keep imagining the dialogue:

Q: "I've never seen your kind before, Mr X, what race are you?"
A: "Scumbag." :rofl:

As for me, I've always wanted to create a race I'd call "Night Elf", which would look like more or less like the Mystic Elf.

Atrribute: increased Agi, Int and Pers (medium Speed); lower Str and End
Skills: Marksman, Sneak, Acrobatics, Alchemy, Speechcraft, Illusion
Power: Night Eye (constant?) and Charm / Seduce Person.

As you can see, some sort of Wood Elf without those two traits that I do not like at all.
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how solid
 
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Post » Sun Dec 19, 2010 10:08 am

Lorewise and gamewise, it's already done as a wear-beast but not in a long time.

A race of boar-(wo)men.
Stats would favour strength, endurance and intelligence. I'm not going to get really specific on numbers.



Lumbering but good with magic, [censored]e thief, slow as can be on their cloven trodders, a good battlemage!
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Jessica Phoenix
 
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