Create the most useless perk ever!

Post » Sat Dec 17, 2011 10:28 am

Alchemy:
Brewer: you can now brew ale but only guards can consume it.
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Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Fri Dec 16, 2011 11:50 pm

Destruction Level 50:
Gas Man; All flame effects are now coloured blue
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Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Sat Dec 17, 2011 12:52 am

Block level 100: Inpenetrable Knee guards. Sorry if this has already been said. :sadvaultboy:
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Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Fri Dec 16, 2011 8:42 pm

Speech 100: Unconditional Patience
Your followers will now be able to wait 6 days instead of 3 before returning home.
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maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Fri Dec 16, 2011 10:41 pm

Internal Compass: You cant get lost in a dungeon.

Dragonslayers Soul: Dragons are much easier to kill.

Moneybags: You gain more gold from all sources.
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Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Fri Dec 16, 2011 9:16 pm

Conjuration level 100: The bound sword makes lightsaber noises!

Not really useless, I would love this though.
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Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Sat Dec 17, 2011 8:53 am

Instant death: You die, all your saves are deleted and your console/PC blows up.
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Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Sat Dec 17, 2011 11:49 am

Conjuration (level 0), "Bethesda Patch": The ancient gods of Skyrim will initiate small space-time ruptures within the realm that, while initially meant to make Skyrim a stronger, more prosperous land, have unforseen and dire consequences.
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Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Fri Dec 16, 2011 8:03 pm

Dumb Dovahkiin: learning a new shout from a dragon wall requires the player to read the word twice.
Dumber Dovahkiin: after a few days you forget the word and you have to read it again.
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Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sat Dec 17, 2011 8:14 am

Internal Compass: You cant get lost in a dungeon.

Dragonslayers Soul: Dragons are much easier to kill.

Moneybags: You gain more gold from all sources.


Those first 2 are already in the game. :sadvaultboy:
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Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Fri Dec 16, 2011 8:29 pm

Speechcraft 100 "Blind-Looter" Now you can sell your loot to merchants while blindfolded.
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Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Sat Dec 17, 2011 7:04 am

The ability to transform dragons into A10 Warthogs. That's more awesome than useless though...
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Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sat Dec 17, 2011 12:38 am

One-Handed 20: Paranoia
Enemies are lurking behind every corner. Or are they? Either way, you are ready. Or are you?
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Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Sat Dec 17, 2011 9:30 am

"Fur Smithing" Smithing 10: You can make Fur Armor.

Hey, I like the sound of that one, if it also includes the "And improve them twice as much".

I really wish I could spend a perk to make the armors I actually wear improve twice as much. I don't like non-leather/fur/hide armors.
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Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Sat Dec 17, 2011 4:53 am

Those first 2 are already in the game.



So is the 3rd if you're Imperial.
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Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Sat Dec 17, 2011 8:21 am

Sneaking 95: Peeking

If you get close to a woman and press Y, you can see their panties (If they're wearing any) :)
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Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Sat Dec 17, 2011 12:15 pm

Crafting 20: Knitting.

With the knitting perk you can craft clothes, robes, hats, shoes and gloves! Essential for the smart dresser!

Tired of hearing Nazeem say "Do you get to the Cloud District very often? Oh, what am I saying - of course you don't."?

No more! With the knitting perk Nazeem will finally shut his trap and you can stroll the Cloud District in peace!
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Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Fri Dec 16, 2011 8:21 pm

The 'Paris Hilton' perk. Your housecarl spends all your money on bling fo yo crib. Including a hot tub.

The 'he ain't heavy, he's my brother' perk. Your housecarl gets a piggy back thought the next dungeon, and steers using your ears.

The 'war - what is it good for?' perk. All weapons heal and give money to your foe per strike. Each strike, produces a shower of gummy bears.

The 'How does your dog smell, awful' perk. Your dog tells a random joke whenever you are in the presence of a Jarl. Normally about the Jarl.

The 'Braveheart' perk. Your character gives a rousing speech 'they may take our lives...but they'll never take our FREEDOM!' just before every battle. Even if being struck in the face at the time.

The 'Caddyshack' perk. You get Alloys for your cart.

The 'Hobbit' perk. You grow ten feet, whilst everyone else....doesn't.

The 'Hippy' perk. Your hair grows down to your feet, and beyond. Can be used as a cape in inclement whether.

The 'Obama' perk. Not sure what this one does yet, but we are hopeful.

The 'iOS' perk. Outside your house appears a slingshot. There appear to be some annoyed avians on the horizon. Your move.

The 'How could they cut the power man, they're ANIMALS!' perk. Your housecarl keeps a never ending stream of Hudson quotes, especially 'stop you're grinnin' and drop your linen' in the presence of a Jarl.

The 'Smug' perk. Drops the resolution on a high end PC to that of an Xbox for a period of time. Makes you glad what you have.

Regards
Kilominium
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Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Fri Dec 16, 2011 11:45 pm

Smithing 50: Armorer- Your repair hammer never breaks!
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mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sat Dec 17, 2011 11:58 am

Speech 100: Merry Journeys
You may now whistle a merry tune while not in combat.
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+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Fri Dec 16, 2011 10:37 pm

Marksmen: Aim for the Knee's - 100% chance to paralyze guards
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Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Fri Dec 16, 2011 8:54 pm

Karmatic Sweets - Speech 60 - 25% chance while traveling through town that a guard will bring you a sweet roll.
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Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Sat Dec 17, 2011 10:01 am

One-Handed 10: Proud worker
You may now sharpen your woodaxe.
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Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Sat Dec 17, 2011 3:59 am

Eagle Stare: Your character never blinks, doubling his intimidation score.
Salmon Skills: You may swim backwards and against the stream without turning around.
Iron Chef: Wearing heavy armor makes you burn your cooked dishes.
Eye see you: You can look behind you without turning around.
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Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Sat Dec 17, 2011 9:34 am

Pied piper: 50% chance of skeevers not attacking.

Road rage: frenzied enemies are twice as angry.

Merfolk: swim 10% faster (per rank) 5 levels.

Batman: No one knows you're the Dragonborn.
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Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

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