Creating an Automatic Variants package

Post » Mon Nov 16, 2015 8:46 am

I asked this over on the AV page on the Nexus, but never got a reply, so I'm hoping I can get some help here.

AlienSlof has given me permission to package her retextures in an AV package, but I'm not quite sure what I'm doing. I tried the package wizard, but it doesn't want to work for some reason - it keeps mentioning NPCs for some reason. Anyway, Slof has her textures set up this way:

Dog:
dog.dds
dog_n.dds
dog_s.dds.

I'm assuming with her dog retexture I can just drop everything into a Dog folder and call it a day, right?

Where I'm having issues is with things like her wolves and sabercats. For wolves, its:

wolf.dds
wolfblack.dds
wolfred.dds
wolf_b.dds
wolf_n.dds
wolf_sk.dds

I know the b, n, and sk files should be in the "main" folder for wolves, but where would I put the other three files? I think the wolf.dds file is used by both the wolfblack and wolfred retextures. She also included pelts, so I'd need to know where those go in relation to the other files as well.
Her sabercats are setup similar to the wolves, except she has regular and snow versions, as well as new parts, which I believe include new eyes.

My other problem/question is what to do about her skins that include meshes. Can AV handle new meshes as well as textures? For example, she made a new horse mesh so she could have asymmetrical horses. With the mesh, her textures would look strange. She also decastrated the stallions (they're not erect, but you can tell they're male), so if AV can handle it, I'd like to add both in as an option rather than making the user pick between the two. She did the same thing with the Dawnguard huskies and the regular trolls that I would also like to include as options, but without the meshes, they'll look strange. If I can't assign particular textures to particular meshes with AV, then I'll leave those options out.

Before anybody suggests it, I've already looked at three different packages, but none of them were set up the same way Slof's was aside from the dogs, which is why I'm confused. Thanks for any help.

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Roberto Gaeta
 
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Post » Mon Nov 16, 2015 1:10 am

AV Packages>AlienSlofsVarients>Wolf>skin>Then a separate folder for each color where, for example, wolfblack.dds has been renamed to wolf.dds, though there is usually two files in each skin subfolder. Should be a link to a quide at the mod site, have not visited there in a while. Also I have 24 main folders loaded and not a single one uses separate meshes for the skins and this is not listed as a use for AV. The only skyproc I have seen that allows for the use of separate messhes is EBD. I am not sure how this was accomplished but if your are skilled at such things it is likely that the code could be altered to work with AV to add a mesh option.

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Ben sutton
 
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