Hey, I recently went out and bought a copy of Morrowind GOTY, I haven't played in years, and when I did play last I never completed it. I want to change that. I am trying to create a character that sort of "does it all", a character that can join most guilds and complete them, ideally naturally, not just getting money and training to meet requirements. But how do I make a character like that? I have pretty much settled on Dunmer as the race, they seem to be balanced.
I am thinking along the lines of:
Long Blade - Medium Armor - Destruction - Restoration - Security
Block - Mysticism - ???? - ???? - ????
Not sure what birthsign or skills I really should pick.
Any tips would be greatly appreciated
Think "outside the box " as they say. I at one time rejected Nords because they weren to overweighted with Combat skills but there is nothing wrong with giving a Nord some magic and some stealth. Although I didn't enjoy Oblivion that much, Restoration was listed as a bonus skill. I moved this char to MW and have totally enjoyed her.
Her skills are:
Major: Block, Marksman, Speechcraft, Alchemy, Alteration Minor:Long Blade, Heavy Armor, Restoration,Sneak, Unarmored.
I figured after reading
Children of the Sky that a Nord would be quite at home with high Speechcraft. Alchemy would be good for making medicines.
I gave her favored attributes of Agility and Intelligence and a Birth sign of the Lady. If you want her biography, just ask. I call her class, Partisan.
She is not a typical Nord as you can see and she has been a joy to play.
PS I avoid Medium Armor. Just not enough findable goodies there.
This is only my opinion of course.
EDIT; With a Dunmer I would not make Long Blade a Major. Melee skills max out too fast. Dunmer get a bonus for Marksman and it makes sense as a Major. IMO make Long Blade a Minor.