Creating copy of banner mesh - CS will not load animation

Post » Tue Jan 19, 2016 11:03 am

Hello again,


I'm trying to create new copy of village banner - similar to act_banner_Hla_Oad for example. I just create new activator with given script and name. Then I create copy of the mesh, so I can attach different texture to it. But when I add the new mesh file to the activator in CS, the animation button stays disabled. But when I add any other banner mesh, the button will be enabled and will show three idle animations. Does anyone know what might be causing this?



Thanks in advance :)

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Harry-James Payne
 
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Post » Tue Jan 19, 2016 7:13 am

You need to copy the 'x.nif' and 'x.kf' files of the same name as well. (e.g. 'xact_banner_hla_oad.nif' and 'xact_banner_hla_oad.kf')

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Nicola
 
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Post » Tue Jan 19, 2016 8:20 pm

*facepalm* Of course! Thank you a lot! I totally forget about these other two files :wallbash:

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yessenia hermosillo
 
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